PROFILE
крипсик 40000⚜️
TROPHY ROAD
III
Highest: 69,246
WINS
RANKED
SILVER II
CURRENT
1,080
MYTHIC II
HIGHEST
5,343
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 367 h
3v3: 2,480 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,824 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,656 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 273 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 26 Best: MYTHIC II
- Trophy pushing 62 Average of their best 20: 2,362 trophies · 69,238 total trophies · 5 of 7 classes mastered
-
1,080
Season 50 · in progress
Silver II
крипсик 40000⚜️’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked21 / 80
- Trophy pushing12 / 20
Ranked
26 × 80 % = 20.8 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
62 × 20 % = 12.4 pointsAverage of their best 20: 2,362 trophies · 69,238 total trophies · 5 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 935,011 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 13% |
| Ranked | Top 65% |
| Best ranked rank | Top 21% |
| Prestige | Top 9.3% |
| Fame | Top 18% |
| Experience | Top 24% |
| 3v3 victories | Top 48% |
| Showdown victories | Top 4.1% |
| Brawlers at power 11 | Top 28% |
| Collection | Top 24% |
| Best streak | Top 0.057% |
BRAWLERS
108 / 108 Collected
SHELLY
210
8
BROCK
3,000
11
NITA
1,131
11
4 BULL
415
11
3 ROSA
251
1
COLT
136
1
1 EL PRIMO
100
1
BARLEY
72
4
3 POCO
60
4
GUS
2,000
11
44 CARL
1,280
10
JACKY
582
11
16 8-BIT
252
4
13 RICO
217
4
JESSIE
200
4
2 DYNAMIKE
115
1
1 DARRYL
85
4
6 TICK
64
4
PENNY
35
1
EDGAR
3,000
11
6 PEARL
3,000
10
SHADE
2,555
11
GALE
2,421
11
BO
2,199
11
1 TRUNK
1,409
11
1 STU
334
11
2 BONNIE
283
10
2 FRANK
258
7
2 LOLA
258
9
1 SAM
252
4
12 HANK
185
2
9 MEEPLE
126
1
9 MANDY
124
1
7 LARRY & LAWRIE
93
1
1 EMZ
88
4
1 BIBI
66
1
3 ANGELO
64
1
6 NANI
63
1
5 BEA
51
1
5 PAM
50
1
6 BERRY
47
1
3 MAISIE
39
1
3 BELLE
33
1
1 ASH
31
1
3 GROM
23
1
2 GRIFF
20
1
1 COLETTE
10
1
1 PIPER
8
1
BOLT
5
1
LILY
2,487
11
MAX
2,462
11
FINX
2,407
11
LOU
2,057
11
BUZZ
2,000
11
JUJU
2,000
11
JAE-YONG
1,653
11
1 MINA
1,559
11
1 MORTIS
1,419
11
1 ZIGGY
1,336
11
BUSTER
1,045
11
MOE
1,005
10
ALLI
910
11
VINCE
708
10
JANET
679
11
SPROUT
479
11
1 LUMI
442
11
1 GIGI
407
10
2 FANG
396
11
EVE
396
11
TARA
285
11
2 GENE
256
10
7 GRAY
253
4
DOUG
247
10
R-T
231
10
11 OTIS
168
1
2 SQUEAK
164
1
1 CHUCK
117
1
7 WENDY
90
1
6 GLOWY
80
1
6 MELODIE
75
1
2 DAMIAN
38
1
3 BYRON
37
1
NAJIA
35
1
CHARLIE
23
1
1 OLLIE
10
1
1 STARR NOVA
10
1
RUFFS
9
1
1 COSMO
8
1
MR. P
0
1
WILLOW
0
1
MICO
0
1
CLANCY
0
1
SANDY
2,549
11
CHESTER
2,322
11
PIERCE
2,214
10
SURGE
2,127
11
3 NORI
1,031
10
1 LEON
1,018
11
1 KENJI
771
11
3 AMBER
394
11
MEG
204
1
11 SPIKE
175
1
1 KIT
135
1
6 CORDELIUS
81
1
5 CROW
63
1
1 DRACO
18
1
3 KAZE
784
10
5 SIRIUS
69
1
Account value
What everything they own would cost in gems
≈ 173,879
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels162,310 power points · 338,645 coins
50,096
-
GADGETS100 owned
10,000
-
STAR POWERS96 owned
19,200
-
Hypercharges72 owned
36,000
-
GEARS83 owned
8,300
-
Buffies58 owned
17,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1173 missing
241,610
499,975
-
GADGETS116 missing
116,000
-
STAR POWERS120 missing
240,000
-
Hypercharges36 missing
180,000
-
GEARS582 missing
593,000
-
Buffies41 missing
82,000
41,000
-
Total
323,610
1,669,975
≈ 199,359
What money can’t buy
Skins seen
15
15
35
26
2
2
2
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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