PROFILE
солевой
TROPHY ROAD
II
Highest: 75,258
WINS
RANKED
SILVER II
CURRENT
1,050
MYTHIC I
HIGHEST
4,801
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 873 h
3v3: 5,730 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 3,104 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 8,073 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 649 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 21 Best: MYTHIC I
- Trophy pushing 43 Average of their best 20: 1,705 trophies · 75,218 total trophies · 0 of 7 classes mastered
-
1,050
Season 50 · in progress
Silver II
солевой’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked17 / 80
- Trophy pushing9 / 20
Ranked
21 × 80 % = 16.8 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
43 × 20 % = 8.6 pointsAverage of their best 20: 1,705 trophies · 75,218 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,312 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 9.3% |
| Ranked | Top 66% |
| Best ranked rank | Top 33% |
| Prestige | Top 10.0% |
| Fame | Top 19% |
| Experience | Top 2.0% |
| 3v3 victories | Top 22% |
| Showdown victories | Top 0.15% |
| Brawlers at power 11 | Top 9.4% |
| Collection | Top 20% |
| Best streak | Top 22% |
BRAWLERS
108 / 108 Collected
SHELLY
1,360
11
COLT
2,465
11
3 BROCK
2,276
11
EL PRIMO
2,000
11
BULL
1,652
11
NITA
1,437
11
6 BARLEY
961
11
2 POCO
779
11
ROSA
620
9
1 PENNY
2,033
11
DYNAMIKE
1,412
11
1 TICK
1,389
11
1 DARRYL
1,380
11
8-BIT
1,176
11
GUS
1,103
11
3 JESSIE
1,097
11
RICO
1,010
11
5 JACKY
762
11
CARL
715
9
1 MANDY
1,603
11
BIBI
1,506
11
BO
1,485
11
BELLE
1,374
11
2 COLETTE
1,296
11
2 PIPER
1,244
11
2 BEA
1,218
11
1 GRIFF
1,191
11
PAM
1,152
11
EMZ
1,100
11
6 EDGAR
1,097
11
FRANK
1,065
11
2 STU
1,017
10
MAISIE
795
11
1 NANI
731
11
GALE
590
10
LARRY & LAWRIE
500
8
10 LOLA
415
11
1 SHADE
321
11
2 HANK
134
9
1 GROM
112
9
ASH
112
7
BONNIE
103
9
SAM
0
4
PEARL
0
4
ANGELO
0
4
BERRY
0
9
MEEPLE
0
1
TRUNK
0
1
BOLT
0
1
MORTIS
2,385
11
FANG
1,780
11
7 MICO
1,321
11
RUFFS
1,216
11
14 MR. P
1,171
11
LOU
1,153
11
5 BYRON
1,149
11
10 MAX
992
11
TARA
789
11
BUZZ
715
11
SQUEAK
679
10
4 R-T
604
11
SPROUT
579
9
2 GENE
554
10
1 GRAY
532
11
2 WILLOW
497
10
7 JANET
435
11
OTIS
320
11
EVE
301
6
GLOWY
294
9
STARR NOVA
201
11
4 CHARLIE
194
8
CHUCK
152
6
1 DOUG
116
9
ALLI
20
1
BUSTER
0
4
MELODIE
0
11
LILY
0
1
CLANCY
0
1
MOE
0
1
JUJU
0
4
OLLIE
0
1
LUMI
0
1
FINX
0
1
JAE-YONG
0
1
MINA
0
1
ZIGGY
0
1
GIGI
0
10
NAJIA
0
1
DAMIAN
0
1
WENDY
0
11
COSMO
0
6
VINCE
0
3
CORDELIUS
1,690
11
KIT
1,566
11
CROW
1,534
11
SPIKE
1,324
11
SANDY
1,282
11
2 SURGE
1,163
11
2 LEON
1,106
11
CHESTER
600
11
AMBER
584
11
MEG
329
11
DRACO
0
1
KENJI
0
1
PIERCE
0
1
NORI
0
1
8 KAZE
103
11
SIRIUS
0
1
Account value
What everything they own would cost in gems
≈ 196,455
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels258,350 power points · 538,370 coins
79,672
-
GADGETS157 owned
15,700
-
STAR POWERS137 owned
27,400
-
Hypercharges53 owned
26,500
-
GEARS77 owned
8,000
-
Buffies21 owned
6,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1147 missing
145,570
300,250
-
GADGETS59 missing
59,000
-
STAR POWERS79 missing
158,000
-
Hypercharges55 missing
275,000
-
GEARS588 missing
596,000
-
Buffies78 missing
156,000
78,000
-
Total
301,570
1,466,250
≈ 176,782
What money can’t buy
Skins seen
12
17
23
6
10
4
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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