PROFILE
Aoi<3}.
TROPHY ROAD
I
Highest: 42,641
WINS
RANKED
GOLD I
CURRENT
1,504
DIAMOND I
HIGHEST
4,029
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 201 h
3v3: 2,163 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 135 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,723 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 152 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 13 Best: DIAMOND I
- Trophy pushing 23 Average of their best 20: 1,068 trophies · 42,641 total trophies · 0 of 7 classes mastered
Current formNormal76% wins in 25 battles
-
1,504
Season 50 · in progress
Gold I
Aoi<3}.’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked10 / 80
- Trophy pushing5 / 20
Ranked
13 × 80 % = 10.4 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
23 × 20 % = 4.6 pointsAverage of their best 20: 1,068 trophies · 42,641 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 39% |
| Ranked | Top 56% |
| Best ranked rank | Top 67% |
| Prestige | Top 29% |
| Fame | Top 71% |
| Experience | Top 51% |
| 3v3 victories | Top 54% |
| Showdown victories | Top 30% |
| Brawlers at power 11 | Top 65% |
| Collection | Top 45% |
| Best streak | Top 44% |
BRAWLERS
99 / 108 Collected
1 SHELLY
493
7
1 NITA
425
7
5 BROCK
418
9
ROSA
369
7
2 EL PRIMO
345
7
2 POCO
344
8
5 BULL
297
7
COLT
256
7
BARLEY
231
7
GUS
2,000
11
JESSIE
459
7
4 JACKY
324
7
CARL
315
6
4 RICO
307
9
2 PENNY
243
6
1 8-BIT
230
7
2 DYNAMIKE
225
9
1 DARRYL
222
8
1 TICK
148
8
10 MANDY
1,086
11
4 PIPER
1,081
11
9 EMZ
1,055
11
EDGAR
1,041
11
4 BEA
1,006
10
4 SHADE
1,004
11
3 BELLE
1,002
10
COLETTE
1,001
11
BIBI
1,000
11
NANI
751
11
3 SAM
443
7
1 ANGELO
382
9
FRANK
370
9
6 PAM
366
7
MEEPLE
347
8
1 BERRY
339
7
BO
306
7
1 MAISIE
284
9
8 HANK
282
8
GALE
269
8
GRIFF
251
6
TRUNK
238
7
11 LARRY & LAWRIE
175
9
9 LOLA
170
9
10 BONNIE
158
8
5 ASH
70
7
2 PEARL
17
7
STU
0
7
GROM
0
1
BOLT
0
1
2 SQUEAK
1,010
9
3 LILY
1,010
9
3 GRAY
1,006
9
3 FINX
1,005
10
1 LUMI
1,003
9
13 STARR NOVA
1,001
9
2 GIGI
590
11
3 BYRON
446
9
1 FANG
380
10
MELODIE
363
9
6 MORTIS
342
11
TARA
297
9
1 MICO
294
9
MAX
286
8
DOUG
274
9
15 CHARLIE
265
7
BUSTER
248
7
6 ALLI
247
8
CLANCY
220
7
1 BUZZ
213
9
3 GLOWY
166
8
3 VINCE
150
9
6 EVE
87
7
5 JAE-YONG
70
7
3 WILLOW
33
9
1 DAMIAN
12
10
MR. P
0
1
SPROUT
0
1
RUFFS
0
1
JANET
0
5
OTIS
0
1
CHUCK
0
1
MOE
0
4
JUJU
0
1
MINA
0
1
NAJIA
0
1
COSMO
0
1
3 KIT
1,009
10
4 NORI
1,004
9
2 DRACO
1,003
10
3 LEON
1,002
11
1 SPIKE
1,001
10
2 CHESTER
1,001
11
7 SANDY
1,000
11
SURGE
528
9
1 AMBER
422
7
KENJI
295
9
MEG
0
5
3 SIRIUS
1,009
10
2 KAZE
204
9
Account value
What everything they own would cost in gems
≈ 136,606
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS99 owned
8103037112
28,692
-
Power levels130,780 power points · 276,355 coins
40,714
-
GADGETS110 owned
11,000
-
STAR POWERS88 owned
17,600
-
Hypercharges54 owned
27,000
-
GEARS11 owned
1,100
-
Buffies35 owned
10,500
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1185 missing
239,480
492,380
-
GADGETS88 missing
88,000
-
STAR POWERS110 missing
220,000
-
Hypercharges45 missing
225,000
-
GEARS599 missing
609,000
-
Buffies58 missing
116,000
58,000
-
Total
355,480
1,692,380
≈ 204,786
-
Brawlers to level 1194 missing
273,140
562,265
-
GADGETS106 missing
106,000
-
STAR POWERS128 missing
256,000
-
Hypercharges54 missing
270,000
-
GEARS654 missing
665,000
-
Buffies64 missing
128,000
64,000
-
Total
401,140
1,923,265
≈ 232,441
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 15 | 73% | — | |
| 10 | 80% | 20% |
BATTLE LOG
- All brawlers
Gigi 10
Fang 4
Piper 3
Bibi 2
Chester 2
Nani 1
Sirius 1
Squeak 1
Shelly 1
- All match types
Trophies 15
Ranked 10
- All modes
Duo Showdown 15
Knockout 3
Hot Zone 2
Brawl Ball 2
Bounty 1
Gem Grab 1
Heist 1
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS1m 5s
-
RANKED
VS56s
-
RANKED
VS1m 44s
-
RANKED
VS1m 29s
-
RANKED
VS1m 38s
-
RANKED
VS1m 22s
-
RANKED
VS1m 14s
-
RANKED
VS1m 27s
-
RANKED
VS50s
-
RANKED
VS1m 38s