PROFILE
Alexandre
TROPHY ROAD
II
Highest: 64,774
WINS
RANKED
GOLD III
CURRENT
2,679
MYTHIC II
HIGHEST
5,273
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 391 h
3v3: 4,656 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,502 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,500 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 295 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 28 Best: MYTHIC II
- Trophy pushing 44 Average of their best 20: 1,630 trophies · 64,774 total trophies · 1 of 7 classes mastered
-
2,723
Season 50 · in progress
Gold III
Alexandre’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked22 / 80
- Trophy pushing9 / 20
Ranked
28 × 80 % = 22.4 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
44 × 20 % = 8.8 pointsAverage of their best 20: 1,630 trophies · 64,774 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 930,382 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 17% |
| Ranked | Top 25% |
| Best ranked rank | Top 22% |
| Prestige | Top 12% |
| Fame | Top 27% |
| Experience | Top 23% |
| 3v3 victories | Top 30% |
| Showdown victories | Top 13% |
| Brawlers at power 11 | Top 38% |
| Collection | Top 42% |
| Best streak | Top 50% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,034
9
POCO
1,701
11
COLT
1,544
11
1 NITA
1,018
7
EL PRIMO
777
8
1 BULL
597
7
BROCK
450
6
ROSA
388
6
BARLEY
384
6
1 DARRYL
1,142
11
RICO
1,037
11
3 CARL
1,009
11
JESSIE
1,000
11
1 DYNAMIKE
1,000
9
TICK
583
7
3 8-BIT
560
5
GUS
477
6
6 PENNY
411
9
JACKY
309
6
3 BEA
2,010
11
1 EDGAR
1,830
11
2 PIPER
1,783
11
EMZ
1,505
11
1 PAM
1,062
11
COLETTE
1,036
9
5 BIBI
1,004
6
BO
361
6
1 GRIFF
348
7
2 BERRY
343
7
1 SHADE
317
2
1 FRANK
267
11
1 MANDY
255
1
2 LOLA
251
1
1 PEARL
229
4
1 LARRY & LAWRIE
200
1
TRUNK
188
1
2 SAM
177
1
3 BOLT
177
1
NANI
151
1
9 ASH
149
1
STU
138
1
2 ANGELO
91
1
3 GALE
73
7
BELLE
0
1
GROM
0
1
BONNIE
0
1
MAISIE
0
1
HANK
0
1
MEEPLE
0
1
2 JUJU
2,006
11
2 WENDY
2,001
11
STARR NOVA
2,000
11
WILLOW
1,369
11
CHUCK
1,193
11
2 MELODIE
1,091
11
1 DAMIAN
1,070
11
1 JAE-YONG
1,019
7
1 FINX
1,016
11
2 BUZZ
1,007
9
2 FANG
1,006
7
LILY
1,005
7
BYRON
1,000
9
1 NAJIA
512
5
CLANCY
392
6
SPROUT
315
7
1 LUMI
286
1
MICO
285
5
MR. P
265
11
1 ALLI
265
1
1 JANET
253
1
1 DOUG
247
1
MOE
227
1
1 TARA
209
1
BUSTER
203
1
1 MINA
184
1
10 VINCE
180
3
3 LOU
172
1
2 MAX
121
1
5 SQUEAK
93
1
MORTIS
0
1
GENE
0
1
RUFFS
0
1
EVE
0
1
OTIS
0
1
GRAY
0
1
R-T
0
1
CHARLIE
0
1
OLLIE
0
1
ZIGGY
0
1
GIGI
0
1
GLOWY
0
1
COSMO
0
2
CROW
2,244
11
1 CHESTER
2,049
11
2 SURGE
1,325
11
SPIKE
1,178
9
3 KIT
1,168
11
LEON
1,094
11
1 AMBER
1,034
11
3 CORDELIUS
1,003
11
3 PIERCE
292
1
1 KENJI
257
5
DRACO
108
1
2 NORI
29
2
SANDY
0
1
MEG
0
1
SIRIUS
2,056
11
3 KAZE
579
5
Account value
What everything they own would cost in gems
≈ 144,794
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels127,980 power points · 265,130 coins
39,311
-
GADGETS94 owned
9,400
-
STAR POWERS72 owned
14,400
-
Hypercharges60 owned
30,000
-
GEARS32 owned
3,200
-
Buffies52 owned
15,600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1179 missing
275,940
573,490
-
GADGETS122 missing
122,000
-
STAR POWERS144 missing
288,000
-
Hypercharges48 missing
240,000
-
GEARS633 missing
644,000
-
Buffies47 missing
94,000
47,000
-
Total
369,940
1,914,490
≈ 228,443
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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