PROFILE
:) /\/\_
TROPHY ROAD
III
Highest: 68,877
WINS
RANKED
DIAMOND I
CURRENT
3,382
MYTHIC III
HIGHEST
6,196
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 712 h
3v3: 9,969 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 735 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 3,405 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 546 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 33 Best: MYTHIC III
- Trophy pushing 24 Average of their best 20: 1,056 trophies · 68,877 total trophies · 0 of 7 classes mastered
-
3,386
Season 50 · in progress
Diamond I
:) /\/\_’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked27 / 80
- Trophy pushing5 / 20
Ranked
33 × 80 % = 26.4 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
24 × 20 % = 4.8 pointsAverage of their best 20: 1,056 trophies · 68,877 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,464 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 13% |
| Ranked | Top 16% |
| Best ranked rank | Top 14% |
| Prestige | Top 16% |
| Fame | Top 4.0% |
| Experience | Top 6.5% |
| 3v3 victories | Top 9.5% |
| Showdown victories | Top 5.2% |
| Brawlers at power 11 | Top 3.1% |
| Collection | Top 19% |
| Best streak | Top 75% |
BRAWLERS
108 / 108 Collected
SHELLY
651
11
4 BULL
1,032
11
4 BROCK
1,004
11
2 EL PRIMO
1,004
11
6 POCO
1,002
11
2 BARLEY
690
11
1 COLT
658
11
1 ROSA
519
11
3 NITA
514
11
4 8-BIT
1,184
11
1 RICO
1,101
11
5 DYNAMIKE
1,013
11
16 JACKY
708
11
6 CARL
619
11
2 JESSIE
596
11
2 TICK
596
11
1 GUS
518
11
1 PENNY
486
11
1 DARRYL
433
9
NANI
1,129
11
2 SHADE
1,079
11
4 PIPER
1,032
11
5 MANDY
1,010
11
7 BO
1,007
11
2 EDGAR
1,007
11
1 BEA
1,005
11
1 SAM
1,004
11
1 ASH
1,002
11
STU
1,000
11
3 MEEPLE
684
11
1 PEARL
667
11
3 GRIFF
629
11
COLETTE
622
11
1 LARRY & LAWRIE
603
11
1 BIBI
566
11
BELLE
497
11
1 EMZ
481
11
5 BOLT
464
11
2 GROM
448
8
1 FRANK
437
9
1 MAISIE
429
8
3 GALE
427
11
1 PAM
408
9
TRUNK
383
11
1 ANGELO
377
11
3 LOLA
373
11
1 BONNIE
322
8
1 HANK
209
8
3 BERRY
134
8
1 DOUG
1,262
11
1 MORTIS
1,041
11
2 BUZZ
1,008
11
5 BYRON
1,006
11
2 SQUEAK
1,006
11
6 OTIS
1,005
11
4 FANG
1,003
11
MICO
1,002
11
1 GIGI
1,002
11
LILY
1,000
11
1 MELODIE
655
11
1 SPROUT
619
11
5 TARA
611
11
1 GENE
580
11
ALLI
577
11
4 BUSTER
568
11
2 COSMO
562
11
1 MR. P
561
11
1 STARR NOVA
554
11
1 MAX
521
11
JANET
512
11
1 GRAY
496
11
6 LOU
481
11
1 EVE
449
8
1 JAE-YONG
447
9
1 LUMI
428
11
1 JUJU
424
11
1 R-T
396
11
1 CLANCY
378
9
2 RUFFS
377
11
1 MOE
373
8
1 OLLIE
297
11
3 CHUCK
279
11
1 CHARLIE
274
11
1 FINX
248
11
4 ZIGGY
248
11
WILLOW
242
11
WENDY
207
11
NAJIA
204
11
8 DAMIAN
108
8
1 MINA
79
11
5 GLOWY
76
8
VINCE
65
11
LEON
1,015
11
3 SURGE
1,014
11
CHESTER
1,010
11
1 CROW
1,009
11
4 SPIKE
1,008
11
2 KIT
1,007
11
KENJI
1,006
11
2 CORDELIUS
1,001
11
5 NORI
709
11
1 AMBER
515
11
1 MEG
477
11
1 DRACO
424
9
1 SANDY
407
11
2 PIERCE
335
11
1 KAZE
628
11
5 SIRIUS
318
11
Account value
What everything they own would cost in gems
≈ 233,010
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels364,020 power points · 757,245 coins
112,127
-
GADGETS204 owned
20,400
-
STAR POWERS141 owned
28,200
-
Hypercharges63 owned
31,500
-
GEARS25 owned
2,500
-
Buffies18 owned
5,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1115 missing
39,900
81,375
-
GADGETS12 missing
12,000
-
STAR POWERS75 missing
150,000
-
Hypercharges45 missing
225,000
-
GEARS640 missing
651,000
-
Buffies81 missing
162,000
81,000
-
Total
201,900
1,200,375
≈ 140,228
What money can’t buy
Skins seen
8
21
38
12
1
3
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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