PROFILE
愛|𝐁𝐕𝟖⚡️
TROPHY ROAD
III
Highest: 96,019
WINS
RANKED
GOLD I
CURRENT
1,539
MYTHIC II
HIGHEST
6,556
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 635 h
3v3: 8,001 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,589 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,474 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 485 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 27 Best: MYTHIC II
- Trophy pushing 38 Average of their best 20: 1,426 trophies · 96,011 total trophies · 0 of 7 classes mastered
-
1,539
Season 50 · in progress
Gold I
愛|𝐁𝐕𝟖⚡️’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked21 / 80
- Trophy pushing8 / 20
Ranked
27 × 80 % = 21.6 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
38 × 20 % = 7.6 pointsAverage of their best 20: 1,426 trophies · 96,011 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 3.9% |
| Ranked | Top 51% |
| Best ranked rank | Top 21% |
| Prestige | Top 6.4% |
| Fame | Top 7.5% |
| Experience | Top 7.7% |
| 3v3 victories | Top 14% |
| Showdown victories | Top 5.5% |
| Brawlers at power 11 | Top 5.9% |
| Collection | Top 9.2% |
| Best streak | Top 4.1% |
BRAWLERS
108 / 108 Collected
SHELLY
1,069
11
1 BULL
1,195
11
2 BROCK
1,143
10
7 EL PRIMO
1,099
11
2 COLT
1,054
11
NITA
1,000
11
4 POCO
795
11
ROSA
749
11
1 BARLEY
533
9
DYNAMIKE
1,566
11
8 RICO
1,030
11
DARRYL
1,000
11
JACKY
825
11
4 GUS
648
10
2 CARL
647
10
1 TICK
503
9
8-BIT
442
9
5 JESSIE
403
9
PENNY
379
9
2 MAISIE
2,036
11
FRANK
2,004
11
4 BIBI
1,535
11
3 MANDY
1,296
11
COLETTE
1,188
11
STU
1,157
11
1 EDGAR
1,108
11
GROM
1,098
11
GRIFF
1,068
11
1 PIPER
1,046
11
BERRY
1,023
11
1 BEA
1,020
11
5 EMZ
1,014
11
4 SHADE
1,013
11
GALE
1,006
11
1 ANGELO
1,005
11
NANI
837
11
HANK
777
11
3 BOLT
736
10
BO
724
11
3 ASH
714
11
BELLE
622
9
2 LARRY & LAWRIE
583
9
1 MEEPLE
571
9
PAM
517
10
4 BONNIE
511
9
1 SAM
505
9
6 TRUNK
502
9
4 PEARL
501
9
2 LOLA
383
9
BUZZ
2,008
11
3 MICO
1,545
11
MAX
1,529
11
GIGI
1,482
11
MORTIS
1,319
11
FANG
1,302
11
NAJIA
1,266
11
MELODIE
1,153
11
3 GENE
1,138
11
1 CLANCY
1,088
11
JANET
1,067
11
MOE
1,057
11
DAMIAN
1,031
11
6 ALLI
1,026
11
WENDY
1,013
11
GRAY
1,011
11
2 FINX
1,008
11
1 DOUG
1,006
11
1 LILY
1,005
11
TARA
1,000
11
3 WILLOW
829
11
5 MINA
791
11
GLOWY
753
11
OLLIE
731
11
2 LOU
724
11
2 BYRON
722
10
2 R-T
662
11
4 JUJU
620
11
LUMI
611
11
CHUCK
594
11
JAE-YONG
593
11
1 OTIS
588
10
1 CHARLIE
558
9
4 SQUEAK
532
9
STARR NOVA
511
9
BUSTER
509
10
2 RUFFS
439
9
1 SPROUT
410
9
7 ZIGGY
401
9
MR. P
386
9
COSMO
379
11
1 EVE
370
9
VINCE
170
10
1 CORDELIUS
1,178
11
SURGE
1,159
11
LEON
1,153
11
SPIKE
1,080
11
11 CROW
1,056
11
MEG
1,027
11
2 NORI
1,011
11
3 AMBER
1,001
1
PIERCE
1,000
11
8 KENJI
826
11
DRACO
759
11
1 KIT
723
9
CHESTER
639
11
SANDY
576
9
4 SIRIUS
1,026
11
1 KAZE
680
10
Account value
What everything they own would cost in gems
≈ 259,635
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels332,190 power points · 695,330 coins
102,752
-
GADGETS208 owned
20,800
-
STAR POWERS167 owned
33,400
-
Hypercharges107 owned
53,500
-
GEARS42 owned
4,300
-
Buffies40 owned
12,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1134 missing
71,730
143,290
-
GADGETS8 missing
8,000
-
STAR POWERS49 missing
98,000
-
Hypercharges1 missing
5,000
-
GEARS623 missing
633,000
-
Buffies59 missing
118,000
59,000
-
Total
189,730
946,290
≈ 113,602
What money can’t buy
Skins seen
11
18
46
19
8
2
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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