PROFILE
{ЕльПримос} дед
TROPHY ROAD
I
Highest: 25,701
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND I
HIGHEST
4,505
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 144 h
3v3: 1,457 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 637 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 636 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 109 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 14 Best: DIAMOND I
- Trophy pushing 14 Average of their best 20: 667 trophies · 25,701 total trophies · 0 of 7 classes mastered
{ЕльПримос} дед’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked11 / 80
- Trophy pushing3 / 20
Ranked
14 × 80 % = 11.2 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
14 × 20 % = 2.8 pointsAverage of their best 20: 667 trophies · 25,701 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 62% |
| Ranked | Top 84% |
| Best ranked rank | Top 65% |
| Prestige | Top 88% |
| Fame | Top 70% |
| Experience | Top 54% |
| 3v3 victories | Top 63% |
| Showdown victories | Top 46% |
| Brawlers at power 11 | Top 81% |
| Collection | Top 71% |
| Best streak | Top 96% |
BRAWLERS
77 / 108 Collected
2 SHELLY
333
9
BARLEY
401
7
COLT
388
9
POCO
329
7
5 BULL
313
6
ROSA
307
8
2 NITA
283
7
EL PRIMO
218
7
2 BROCK
179
7
8-BIT
684
11
JACKY
672
9
1 DYNAMIKE
347
9
1 CARL
309
5
DARRYL
295
7
1 PENNY
288
7
JESSIE
282
7
GUS
279
7
1 RICO
225
7
1 TICK
216
7
2 EDGAR
896
11
2 MEEPLE
804
11
1 GALE
773
9
1 STU
659
9
COLETTE
632
9
1 FRANK
376
8
1 SHADE
349
10
1 BERRY
339
8
EMZ
300
7
PAM
280
6
4 GRIFF
276
8
1 ASH
256
8
BO
247
6
1 HANK
224
8
NANI
208
7
BIBI
189
8
MAISIE
184
7
2 PIPER
150
7
12 PEARL
143
7
LOLA
135
7
BONNIE
134
7
GROM
133
7
1 LARRY & LAWRIE
130
7
BEA
129
6
1 MANDY
125
8
1 BELLE
115
7
TRUNK
115
8
9 SAM
114
8
ANGELO
20
7
BOLT
0
1
2 BUZZ
1,012
11
1 GENE
821
10
SPROUT
780
11
2 MORTIS
774
11
3 MICO
585
8
1 MR. P
496
9
SQUEAK
483
8
LOU
421
8
BYRON
371
7
1 TARA
345
7
JANET
326
7
GRAY
303
7
1 MAX
232
7
5 RUFFS
230
7
1 DOUG
206
8
1 FANG
159
8
1 CHARLIE
129
6
2 LUMI
124
6
4 JAE-YONG
59
1
SPIKE
772
9
1 SURGE
754
11
2 KENJI
489
8
1 LEON
395
9
3 MEG
270
7
1 AMBER
248
8
9 PIERCE
102
7
1 KIT
19
10
1 DRACO
13
1
Account value
What everything they own would cost in gems
≈ 74,784
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS77 owned
81030199
19,014
-
Power levels79,440 power points · 166,260 coins
24,570
-
GADGETS64 owned
6,400
-
STAR POWERS37 owned
7,400
-
Hypercharges23 owned
11,500
-
GEARS32 owned
3,200
-
Buffies9 owned
2,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1170 missing
208,540
431,645
-
GADGETS90 missing
90,000
-
STAR POWERS117 missing
234,000
-
Hypercharges54 missing
270,000
-
GEARS443 missing
451,000
-
Buffies81 missing
162,000
81,000
-
Total
370,540
1,557,645
≈ 192,819
-
Brawlers to level 11101 missing
324,480
672,360
-
GADGETS152 missing
152,000
-
STAR POWERS179 missing
358,000
-
Hypercharges85 missing
425,000
-
GEARS633 missing
644,000
-
Buffies90 missing
180,000
90,000
-
Total
504,480
2,341,360
≈ 284,584
What money can’t buy
Skins seen
21
17
16
1
2
1
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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