PROFILE
NAVI | CyberS
TROPHY ROAD
III
Highest: 48,267
WINS
RANKED
GOLD II
CURRENT
2,196
DIAMOND I
HIGHEST
3,094
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 202 h
3v3: 2,816 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 585 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 505 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 155 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 13 Best: DIAMOND I
- Trophy pushing 25 Average of their best 20: 1,106 trophies · 48,265 total trophies · 0 of 7 classes mastered
Current formNormal56% wins in 25 battles
-
2,238
Season 50 · in progress
Gold II
NAVI | CyberS’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked11 / 80
- Trophy pushing5 / 20
Ranked
13 × 80 % = 10.4 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
25 × 20 % = 5.0 pointsAverage of their best 20: 1,106 trophies · 48,265 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 30% |
| Ranked | Top 31% |
| Best ranked rank | Top 65% |
| Prestige | Top 31% |
| Fame | Top 70% |
| Experience | Top 51% |
| 3v3 victories | Top 43% |
| Showdown victories | Top 53% |
| Brawlers at power 11 | Top 78% |
| Collection | Top 53% |
| Best streak | Top 55% |
BRAWLERS
94 / 108 Collected
1 SHELLY
1,251
11
1 EL PRIMO
1,001
11
1 POCO
850
9
4 BULL
804
9
COLT
559
9
BARLEY
331
9
4 BROCK
285
7
ROSA
265
7
2 NITA
256
7
1 RICO
1,249
11
8-BIT
1,012
11
1 CARL
501
9
2 GUS
500
9
DYNAMIKE
357
9
1 TICK
354
7
3 JESSIE
264
7
1 PENNY
258
7
DARRYL
256
7
3 JACKY
255
9
1 EDGAR
1,410
11
4 EMZ
1,026
11
2 STU
1,009
10
1 BO
1,007
9
1 SHADE
1,004
9
6 COLETTE
1,003
9
2 PIPER
1,002
10
7 BEA
1,002
9
1 FRANK
601
9
3 GRIFF
569
9
MANDY
502
9
1 HANK
502
7
BIBI
406
9
2 MEEPLE
354
7
1 GALE
335
8
2 BELLE
321
5
2 SAM
269
6
BOLT
268
7
1 ANGELO
265
5
4 ASH
262
7
1 PEARL
262
5
1 BERRY
260
5
1 LOLA
258
6
2 NANI
257
6
1 MAISIE
254
5
2 TRUNK
254
5
2 GROM
253
6
2 LARRY & LAWRIE
253
5
1 BONNIE
252
5
2 PAM
251
9
12 MINA
1,014
9
7 BYRON
1,010
9
1 STARR NOVA
1,010
9
1 MAX
1,006
10
3 LOU
1,003
11
3 BUZZ
1,000
9
1 GENE
533
9
1 MORTIS
527
9
1 NAJIA
503
7
6 GRAY
502
7
1 WENDY
501
9
1 TARA
358
9
1 MELODIE
320
8
2 GIGI
313
5
1 SPROUT
300
8
4 FANG
282
7
DOUG
279
5
1 MOE
276
5
3 RUFFS
273
5
1 ALLI
270
5
1 CHARLIE
264
5
1 FINX
262
5
2 SQUEAK
259
7
1 R-T
259
5
2 JUJU
259
5
1 JANET
257
8
2 JAE-YONG
254
6
MICO
253
6
1 LUMI
253
5
3 CHUCK
251
5
2 LILY
251
7
2 MR. P
250
5
1 BUSTER
250
6
2 KIT
2,000
10
4 SURGE
1,075
11
2 CHESTER
1,004
9
1 CROW
547
9
3 MEG
513
7
1 LEON
422
7
1 SPIKE
409
7
CORDELIUS
375
7
3 PIERCE
282
7
1 AMBER
256
5
1 KENJI
251
5
DRACO
250
5
Account value
What everything they own would cost in gems
≈ 104,657
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS94 owned
810303312
25,997
-
Power levels97,860 power points · 204,740 coins
30,260
-
GADGETS97 owned
9,700
-
STAR POWERS60 owned
12,000
-
Hypercharges35 owned
17,500
-
GEARS38 owned
3,800
-
Buffies18 owned
5,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1186 missing
253,700
525,170
-
GADGETS91 missing
91,000
-
STAR POWERS128 missing
256,000
-
Hypercharges59 missing
295,000
-
GEARS539 missing
547,000
-
Buffies81 missing
162,000
81,000
-
Total
415,700
1,795,170
≈ 221,087
-
Brawlers to level 11100 missing
306,060
633,880
-
GADGETS119 missing
119,000
-
STAR POWERS156 missing
312,000
-
Hypercharges73 missing
365,000
-
GEARS627 missing
638,000
-
Buffies81 missing
162,000
81,000
-
Total
468,060
2,148,880
≈ 261,694
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
ZETA|Tv1xpay?🍷
#2U0GJP98LY
Battles together2Wins together50%Their most played brawler
PiperLast together5h 17m ago -
LEG | EjiK
#2V8C2VQL0P
Battles together2Wins together50%Their most played brawler
BoLast together5h 38m ago
Who they play with most: 25 battles in this period
-
ZETA|Tv1xpay?🍷
#2U0GJP98LY
Battles together2Wins together50%Their most played brawler
PiperLast together5h 17m ago -
LEG | EjiK
#2V8C2VQL0P
Battles together2Wins together50%Their most played brawler
BoLast together5h 38m ago
Who they play with most: 25 battles in this period
-
ZETA|Tv1xpay?🍷
#2U0GJP98LY
Battles together2Wins together50%Their most played brawler
PiperLast together5h 17m ago -
LEG | EjiK
#2V8C2VQL0P
Battles together2Wins together50%Their most played brawler
BoLast together5h 38m ago
Who they play with most in their last 25 battles
-
ZETA|Tv1xpay?🍷
#2U0GJP98LY
Battles together2Wins together50%Their most played brawler
PiperLast together5h 17m ago -
LEG | EjiK
#2V8C2VQL0P
Battles together2Wins together50%Their most played brawler
BoLast together5h 38m ago
BATTLE LOG
- All brawlers
Edgar 8
Gus 7
Leon 4
Dynamike 2
Bolt 2
Poco 2
- All modes
Knockout 14
Solo Showdown 8
Hot Zone 3
- All results
- Victory
- Defeat
- Draw
-
VS50s
-
VS3m 14s
-
VS50s
-
VS3m 20s
-
VS2m 14s
-
VS42s
-
VS1m 32s
-
VS1m 52s
-
VS1m 34s
-
VS1m 45s
-
VS1m 27s
-
VS52s
-
VS1m 6s
-
VS1m 45s
-
VS2m 30s
-
VS1m 24s
-
VS1m 4s