PROFILE
LDLM
TROPHY ROAD
IV
Highest: 103,169
WINS
RANKED
SILVER I
CURRENT
750
SILVER I
HIGHEST
1,151
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 921 h
3v3: 3,793 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 975 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 14,675 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 665 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 3 Best: SILVER I
- Trophy pushing 55 Average of their best 20: 1,903 trophies · 103,160 total trophies · 2 of 7 classes mastered
Current formNormal76% wins in 25 battles
LDLM’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked2 / 80
- Trophy pushing11 / 20
Ranked
3 × 80 % = 2.4 pointsBest: SILVER I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
55 × 20 % = 11.0 pointsAverage of their best 20: 1,903 trophies · 103,160 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 3.1% |
| Ranked | Top 85% |
| Best ranked rank | Top 96% |
| Prestige | Top 5.2% |
| Fame | Top 7.2% |
| Experience | Top 2.8% |
| 3v3 victories | Top 36% |
| Showdown victories | Top 0.044% |
| Brawlers at power 11 | Top 9.5% |
| Collection | Top 3.5% |
| Best streak | Top 13% |
BRAWLERS
108 / 108 Collected
5 SHELLY
1,068
11
BROCK
2,073
11
2 BULL
2,033
11
4 BARLEY
1,258
11
18 POCO
1,244
10
5 COLT
1,117
11
1 NITA
1,055
10
1 EL PRIMO
610
11
1 ROSA
518
9
2 TICK
2,395
11
1 DARRYL
1,381
11
DYNAMIKE
1,356
11
RICO
1,113
11
5 CARL
1,018
11
1 8-BIT
634
9
1 JACKY
604
9
JESSIE
597
9
5 PENNY
573
9
5 GUS
512
9
1 EDGAR
2,018
11
4 BO
1,902
11
3 GROM
1,212
11
1 SHADE
1,128
11
13 BOLT
1,114
11
2 BEA
1,097
9
3 EMZ
1,088
11
1 NANI
1,056
10
6 STU
1,054
11
14 LARRY & LAWRIE
1,043
11
3 BERRY
1,036
11
PIPER
1,016
10
BIBI
786
10
11 HANK
710
11
4 MAISIE
637
11
1 MANDY
632
10
GRIFF
617
11
1 SAM
610
11
2 GALE
608
9
1 LOLA
604
11
4 PAM
584
9
6 BELLE
570
9
1 FRANK
554
9
9 ANGELO
534
11
1 ASH
529
9
3 COLETTE
526
10
1 BONNIE
512
9
2 MEEPLE
457
9
8 PEARL
399
9
3 TRUNK
143
9
1 NAJIA
2,379
11
WENDY
2,343
11
LILY
2,000
11
2 WILLOW
1,755
11
BUZZ
1,583
11
MICO
1,456
11
3 STARR NOVA
1,379
11
6 SQUEAK
1,284
11
1 FANG
1,188
11
1 SPROUT
1,139
11
1 MOE
1,135
11
18 MR. P
1,087
11
1 ZIGGY
1,062
11
1 LOU
1,022
9
9 MORTIS
1,017
11
8 OTIS
1,017
10
6 ALLI
1,016
11
2 TARA
1,015
10
1 BYRON
1,007
11
3 DOUG
1,006
9
1 GENE
1,005
10
23 EVE
1,000
10
6 CHARLIE
683
11
4 JAE-YONG
666
9
7 GRAY
654
10
DAMIAN
652
11
3 JANET
645
11
1 BUSTER
629
11
3 MAX
559
9
1 RUFFS
502
10
1 OLLIE
443
11
6 GLOWY
415
11
R-T
403
11
JUJU
392
9
2 CLANCY
341
9
7 LUMI
319
9
3 COSMO
262
11
4 FINX
253
9
4 MINA
186
9
1 CHUCK
181
9
11 VINCE
176
11
3 MELODIE
145
9
1 GIGI
111
8
NORI
2,113
11
1 SURGE
2,070
11
3 KIT
1,932
11
SPIKE
1,816
11
CROW
1,516
11
CHESTER
1,157
11
LEON
1,134
11
8 AMBER
1,108
11
1 KENJI
1,035
11
10 PIERCE
879
10
1 MEG
810
11
10 SANDY
669
9
CORDELIUS
613
11
2 DRACO
276
9
2 SIRIUS
2,000
11
1 KAZE
585
10
Account value
What everything they own would cost in gems
≈ 266,282
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels311,870 power points · 655,120 coins
96,699
-
GADGETS216 owned
21,600
-
STAR POWERS214 owned
42,800
-
Hypercharges73 owned
36,500
-
GEARS146 owned
14,800
-
Buffies70 owned
21,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1145 missing
92,050
183,500
-
GADGETSAll done!
-
STAR POWERS2 missing
4,000
-
Hypercharges35 missing
175,000
-
GEARS519 missing
528,000
-
Buffies29 missing
58,000
29,000
-
Total
150,050
919,500
≈ 106,955
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
Marco Tulio
#JLR8VQ8
Battles together4Wins together75%Their most played brawler
GromLast together7h 52m ago -
FBzinn
#8CYG8299
Battles together4Wins together75%Their most played brawler
GromLast together8h 2m ago -
DS|TIOPEIXE01🎰
#UP0JY9JU
Battles together2Wins together100%Their most played brawler
KitLast together8h 2m ago
Who they play with most: 25 battles in this period
-
Marco Tulio
#JLR8VQ8
Battles together4Wins together75%Their most played brawler
GromLast together7h 52m ago -
FBzinn
#8CYG8299
Battles together4Wins together75%Their most played brawler
GromLast together8h 2m ago -
DS|TIOPEIXE01🎰
#UP0JY9JU
Battles together2Wins together100%Their most played brawler
KitLast together8h 2m ago
Who they play with most: 25 battles in this period
-
Marco Tulio
#JLR8VQ8
Battles together4Wins together75%Their most played brawler
GromLast together7h 52m ago -
FBzinn
#8CYG8299
Battles together4Wins together75%Their most played brawler
GromLast together8h 2m ago -
DS|TIOPEIXE01🎰
#UP0JY9JU
Battles together2Wins together100%Their most played brawler
KitLast together8h 2m ago
Who they play with most in their last 25 battles
-
Marco Tulio
#JLR8VQ8
Battles together4Wins together75%Their most played brawler
GromLast together7h 52m ago -
FBzinn
#8CYG8299
Battles together4Wins together75%Their most played brawler
GromLast together8h 2m ago -
DS|TIOPEIXE01🎰
#UP0JY9JU
Battles together2Wins together100%Their most played brawler
KitLast together8h 2m ago
BATTLE LOG
- All brawlers
Dynamike 8
Spike 7
Willow 6
Grom 3
Buzz 1
- All results
- Victory
- Defeat
- Draw