PROFILE
ZETA|杀手Belash
TROPHY ROAD
III
Highest: 77,735
WINS
RANKED
MYTHIC I
CURRENT
4,500
MYTHIC II
HIGHEST
6,877
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 696 h
3v3: 9,906 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,426 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 2,512 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 532 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 30 Best: MYTHIC II
- Trophy pushing 31 Average of their best 20: 1,213 trophies · 77,735 total trophies · 0 of 7 classes mastered
Current formNormal56% wins in 25 battles
-
4,552
Season 50 · in progress
Mythic I
ZETA|杀手Belash’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked24 / 80
- Trophy pushing6 / 20
Ranked
30 × 80 % = 24.0 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
31 × 20 % = 6.2 pointsAverage of their best 20: 1,213 trophies · 77,735 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 9.2% |
| Ranked | Top 8.5% |
| Best ranked rank | Top 22% |
| Prestige | Top 12% |
| Fame | Top 3.4% |
| Experience | Top 9.5% |
| 3v3 victories | Top 11% |
| Showdown victories | Top 6.4% |
| Brawlers at power 11 | Top 4.6% |
| Collection | Top 5.3% |
| Best streak | Top 23% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,002
11
5 COLT
2,006
11
BULL
1,071
11
3 POCO
1,042
11
1 BROCK
1,007
11
5 EL PRIMO
1,001
11
3 BARLEY
548
11
1 ROSA
533
11
3 NITA
509
11
RICO
1,534
11
2 GUS
1,021
11
2 CARL
1,018
11
1 PENNY
1,010
11
DYNAMIKE
1,000
11
1 JESSIE
758
11
8-BIT
576
11
DARRYL
571
11
TICK
539
11
JACKY
377
9
3 STU
2,024
11
MANDY
1,146
11
ANGELO
1,146
11
2 NANI
1,082
11
1 BIBI
1,079
11
PIPER
1,033
11
2 EDGAR
1,019
11
2 FRANK
1,016
11
COLETTE
1,011
11
2 MAISIE
1,011
11
BELLE
1,005
11
1 SAM
1,004
11
3 GRIFF
991
11
BO
786
11
1 PEARL
763
11
1 BEA
758
11
5 EMZ
758
11
SHADE
595
11
4 GALE
513
9
1 PAM
502
10
LARRY & LAWRIE
450
8
1 ASH
375
11
GROM
359
8
1 BONNIE
345
9
1 HANK
335
9
2 LOLA
310
9
BERRY
269
9
1 MEEPLE
260
9
1 TRUNK
252
8
BOLT
214
11
FANG
1,177
11
3 MORTIS
1,133
11
1 OTIS
1,055
11
7 TARA
1,013
11
1 BYRON
1,011
11
1 BUSTER
1,010
11
3 DOUG
1,010
11
DAMIAN
1,010
11
2 SQUEAK
1,009
11
BUZZ
1,006
11
3 GRAY
1,000
11
LILY
783
11
1 FINX
766
11
2 NAJIA
764
11
CLANCY
752
11
MAX
662
11
1 GENE
555
11
3 ALLI
542
11
1 MR. P
541
11
MICO
527
11
2 RUFFS
523
9
LOU
519
11
R-T
519
11
1 CHUCK
501
8
MINA
500
11
1 GIGI
500
11
WILLOW
420
9
1 CHARLIE
371
9
JUJU
344
9
SPROUT
339
9
EVE
329
8
OLLIE
328
9
1 GLOWY
296
10
1 WENDY
296
10
JANET
287
9
STARR NOVA
285
11
1 MOE
259
11
2 ZIGGY
259
9
1 JAE-YONG
258
8
1 LUMI
253
9
VINCE
252
11
MELODIE
250
11
COSMO
240
11
1 CHESTER
1,173
11
KIT
1,064
11
PIERCE
1,062
11
SURGE
1,055
11
3 CROW
1,042
11
1 KENJI
1,013
11
LEON
1,000
11
1 SPIKE
771
11
1 SANDY
765
11
2 CORDELIUS
752
11
MEG
450
11
NORI
416
11
AMBER
370
11
DRACO
275
11
SIRIUS
1,168
11
1 KAZE
371
11
Account value
What everything they own would cost in gems
≈ 278,424
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels345,040 power points · 719,870 coins
106,491
-
GADGETS216 owned
21,600
-
STAR POWERS190 owned
38,000
-
Hypercharges102 owned
51,000
-
GEARS88 owned
8,950
-
Buffies65 owned
19,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1125 missing
58,880
118,750
-
GADGETSAll done!
-
STAR POWERS26 missing
52,000
-
Hypercharges6 missing
30,000
-
GEARS577 missing
586,500
-
Buffies34 missing
68,000
34,000
-
Total
126,880
821,250
≈ 94,813
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
бьIO_детей
#R80Q22VPG
Battles together18Wins together61%Their most played brawler
MandyLast together3h 40m ago
Who they play with most: 25 battles in this period
-
бьIO_детей
#R80Q22VPG
Battles together18Wins together61%Their most played brawler
MandyLast together3h 40m ago
Who they play with most: 25 battles in this period
-
бьIO_детей
#R80Q22VPG
Battles together18Wins together61%Their most played brawler
MandyLast together3h 40m ago
Who they play with most in their last 25 battles
-
бьIO_детей
#R80Q22VPG
Battles together18Wins together61%Their most played brawler
MandyLast together3h 40m ago
BATTLE LOG
- All brawlers
Griff 18
Najia 4
Bo 2
Lily 1
- All modes
Mega Duo Showdown 17
Solo Showdown 4
Brawl Ball 3
Duo Showdown 1
- All results
- Victory
- Defeat
- Draw
-
VS2m 44s
-
973
LVL11
ZETA|杀手Belash
747
LVL11
бьIO_детей
-
958
LVL11
ZETA|杀手Belash
732
LVL11
бьIO_детей
-
960
LVL11
ZETA|杀手Belash
734
LVL11
бьIO_детей
-
959
LVL11
ZETA|杀手Belash
733
LVL11
бьIO_детей
-
964
LVL11
ZETA|杀手Belash
738
LVL11
бьIO_детей
-
949
LVL11
ZETA|杀手Belash
723
LVL11
бьIO_детей
-
726
LVL11
бьIO_детей
952
LVL11
ZETA|杀手Belash
-
728
LVL11
бьIO_детей
954
LVL11
ZETA|杀手Belash
-
713
LVL11
бьIO_детей
939
LVL11
ZETA|杀手Belash
-
942
LVL11
ZETA|杀手Belash
716
LVL11
бьIO_детей
-
946
LVL11
ZETA|杀手Belash
720
LVL11
бьIO_детей
-
944
LVL11
ZETA|杀手Belash
718
LVL11
бьIO_детей
-
943
LVL11
ZETA|杀手Belash
717
LVL11
бьIO_детей
-
755
LVL11
ZETA|杀手Belash
706
LVL11
бьIO_детей
-
701
LVL11
бьIO_детей
750
LVL11
ZETA|杀手Belash
-
704
LVL11
бьIO_детей
753
LVL11
ZETA|杀手Belash
-
703
LVL11
бьIO_детей
752
LVL11
ZETA|杀手Belash
-
VS50s
-
VS58s