PROFILE
Lasse
TROPHY ROAD
III
Highest: 40,517
WINS
RANKED
DIAMOND I
CURRENT
3,478
DIAMOND II
HIGHEST
3,541
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,085 h
3v3: 16,325 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,299 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,503 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 836 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 17 Best: DIAMOND II
- Trophy pushing 21 Average of their best 20: 942 trophies · 37,540 total trophies · 0 of 7 classes mastered
Current formNormal60% wins in 25 battles
-
3,541
Season 50 · in progress
Diamond II
Lasse’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked14 / 80
- Trophy pushing4 / 20
Ranked
17 × 80 % = 13.6 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
21 × 20 % = 4.2 pointsAverage of their best 20: 942 trophies · 37,540 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 868,930 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 46% |
| Ranked | Top 16% |
| Best ranked rank | Top 56% |
| Prestige | Top 69% |
| Fame | Top 71% |
| Experience | Top 3.2% |
| 3v3 victories | Top 3.6% |
| Showdown victories | Top 3.7% |
| Brawlers at power 11 | Top 77% |
| Collection | Top 55% |
| Best streak | Top 94% |
BRAWLERS
68 / 108 Collected
2 SHELLY
1,011
9
2 BULL
1,055
9
ROSA
814
9
COLT
807
9
BARLEY
685
9
EL PRIMO
540
11
POCO
527
9
BROCK
524
9
NITA
524
9
DYNAMIKE
896
9
2 DARRYL
608
9
2 RICO
559
9
8-BIT
549
9
JACKY
549
9
1 PENNY
534
11
JESSIE
524
9
TICK
524
9
CARL
524
9
GUS
0
7
HANK
2,082
11
5 BO
696
9
EMZ
696
9
GALE
684
10
2 STU
573
10
COLETTE
568
9
1 BEA
567
9
NANI
549
9
EDGAR
549
9
BELLE
549
9
GROM
549
10
ASH
549
9
GRIFF
547
9
1 PIPER
536
11
LOLA
526
9
PAM
524
9
FRANK
524
11
BIBI
524
11
2 BOLT
450
11
MAISIE
314
9
1 LARRY & LAWRIE
15
3
BONNIE
0
10
MANDY
0
3
BERRY
0
1
MEEPLE
0
1
TRUNK
0
1
3 TARA
858
11
SPROUT
568
9
MORTIS
567
9
MR. P
549
9
LOU
549
9
BYRON
549
9
RUFFS
549
9
SQUEAK
549
9
BUZZ
549
9
MAX
547
9
GENE
524
9
GRAY
0
7
VINCE
0
1
SPIKE
1,015
11
2 KENJI
1,007
10
AMBER
833
9
KIT
711
9
MEG
607
9
2 CROW
549
9
SANDY
549
10
SURGE
549
10
LEON
524
9
CORDELIUS
513
7
Account value
What everything they own would cost in gems
≈ 91,522
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS68 owned
810261310
16,943
-
Power levels112,050 power points · 240,740 coins
35,279
-
GADGETS115 owned
11,500
-
STAR POWERS115 owned
23,000
-
Hypercharges6 owned
3,000
-
GEARS9 owned
900
-
Buffies3 owned
900
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1159 missing
142,270
287,280
-
GADGETS21 missing
21,000
-
STAR POWERS21 missing
42,000
-
Hypercharges62 missing
310,000
-
GEARS413 missing
422,000
-
Buffies87 missing
174,000
87,000
-
Total
316,270
1,169,280
≈ 148,555
-
Brawlers to level 1199 missing
291,870
597,880
-
GADGETS101 missing
101,000
-
STAR POWERS101 missing
202,000
-
Hypercharges102 missing
510,000
-
GEARS656 missing
667,000
-
Buffies96 missing
192,000
96,000
-
Total
483,870
2,173,880
≈ 265,775
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
marina
#2UVQ9GQPC2
Battles together23Wins together61%Their most played brawler
AmberLast together47m 3s ago
Who they play with most: 25 battles in this period
-
marina
#2UVQ9GQPC2
Battles together23Wins together61%Their most played brawler
AmberLast together47m 3s ago
Who they play with most: 25 battles in this period
-
marina
#2UVQ9GQPC2
Battles together23Wins together61%Their most played brawler
AmberLast together47m 3s ago
Who they play with most in their last 25 battles
-
marina
#2UVQ9GQPC2
Battles together23Wins together61%Their most played brawler
AmberLast together47m 3s ago
BATTLE LOG
- All results
- Victory
- Defeat
- Draw
-
898
LVL11
🥁Kommo-o230🥁
715
LVL9
Lasse
-
707
LVL9
Lasse
386
LVL10
İmparator/froh
-
690
LVL9
Lasse
1986
LVL11
marina
-
688
LVL9
Lasse
1986
LVL11
marina
-
677
LVL9
Lasse
1975
LVL11
marina
-
669
LVL9
Lasse
1967
LVL11
marina
-
672
LVL9
Lasse
1974
LVL11
marina
-
657
LVL9
Lasse
1959
LVL11
marina
-
655
LVL9
Lasse
1959
LVL11
marina
-
658
LVL9
Lasse
1966
LVL11
marina
-
647
LVL9
Lasse
1955
LVL11
marina
-
632
LVL9
Lasse
1940
LVL11
marina
-
637
LVL9
Lasse
1952
LVL11
marina
-
641
LVL9
Lasse
1961
LVL11
marina
-
644
LVL9
Lasse
1968
LVL11
marina
-
648
LVL9
Lasse
1977
LVL11
marina
-
633
LVL9
Lasse
1962
LVL11
marina
-
637
LVL9
Lasse
1971
LVL11
marina
-
621
LVL9
Lasse
1955
LVL11
marina
-
606
LVL9
Lasse
1940
LVL11
marina
-
610
LVL9
Lasse
1949
LVL11
marina
-
615
LVL9
Lasse
1961
LVL11
marina
-
601
LVL9
Lasse
1947
LVL11
marina
-
588
LVL9
Lasse
1934
LVL11
marina
-
581
LVL9
Lasse
1927
LVL11
marina