PROFILE
EDOO
TROPHY ROAD
II
Highest: 43,369
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC II
HIGHEST
5,414
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 298 h
3v3: 3,053 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 522 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,314 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 225 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 31 Best: MYTHIC II
- Trophy pushing 30 Average of their best 20: 1,255 trophies · 43,360 total trophies · 0 of 7 classes mastered
Current formIn form80% wins in 25 battles
EDOO’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked25 / 80
- Trophy pushing6 / 20
Ranked
31 × 80 % = 24.8 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
30 × 20 % = 6.0 pointsAverage of their best 20: 1,255 trophies · 43,360 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 36% |
| Ranked | Top 84% |
| Best ranked rank | Top 21% |
| Prestige | Top 27% |
| Fame | Top 28% |
| Experience | Top 28% |
| 3v3 victories | Top 41% |
| Showdown victories | Top 14% |
| Brawlers at power 11 | Top 27% |
| Collection | Top 26% |
| Best streak | Top 4.4% |
BRAWLERS
108 / 108 Collected
SHELLY
653
11
6 BARLEY
1,004
11
COLT
1,000
11
1 NITA
622
11
POCO
580
11
1 BULL
503
7
1 BROCK
502
6
1 ROSA
500
6
EL PRIMO
406
7
TICK
2,428
11
1 DYNAMIKE
1,518
11
3 JESSIE
1,137
11
4 8-BIT
1,040
11
1 RICO
1,003
11
2 GUS
1,003
11
1 DARRYL
504
7
JACKY
500
6
CARL
389
7
PENNY
362
6
1 PIPER
2,013
11
7 EMZ
1,414
11
2 BIBI
1,160
11
2 EDGAR
1,026
11
5 LOLA
1,015
11
6 COLETTE
1,007
11
2 MANDY
1,004
11
6 BO
1,000
11
BEA
1,000
11
1 LARRY & LAWRIE
508
8
1 PAM
442
8
3 FRANK
365
9
NANI
221
6
GROM
199
2
1 GALE
192
5
ASH
170
5
MAISIE
156
7
BERRY
143
3
PEARL
123
1
ANGELO
121
1
8 BONNIE
105
5
7 BOLT
85
9
7 SAM
76
1
2 STU
41
1
2 BELLE
32
1
2 TRUNK
21
1
1 GRIFF
11
1
1 HANK
9
1
SHADE
5
1
MEEPLE
5
5
BYRON
1,139
11
4 TARA
1,005
11
SPROUT
519
11
BUZZ
400
7
3 STARR NOVA
331
11
2 MELODIE
325
11
MAX
289
9
JANET
261
7
14 DOUG
260
9
2 RUFFS
255
4
FANG
232
11
3 SQUEAK
222
10
7 CHUCK
150
6
GENE
142
6
1 OTIS
126
3
1 GLOWY
122
1
8 FINX
103
1
1 MICO
86
7
DAMIAN
81
11
EVE
80
1
6 JUJU
80
11
6 MORTIS
76
1
6 GRAY
68
1
4 GIGI
48
10
NAJIA
28
1
2 MR. P
25
1
2 CHARLIE
22
1
2 LOU
21
1
R-T
17
1
3 MOE
17
1
1 MINA
13
1
1 BUSTER
10
2
1 ZIGGY
10
1
1 OLLIE
8
1
WENDY
7
7
ALLI
5
9
WILLOW
0
1
LILY
0
1
CLANCY
0
1
LUMI
0
1
JAE-YONG
0
1
COSMO
0
10
VINCE
0
2
6 SPIKE
2,009
11
8 MEG
1,031
11
4 AMBER
1,000
11
CROW
811
11
1 LEON
632
11
SANDY
543
11
KIT
375
11
7 KENJI
169
1
7 CHESTER
100
1
5 DRACO
55
5
2 PIERCE
23
1
2 CORDELIUS
22
1
2 SURGE
20
1
NORI
10
1
1 KAZE
327
11
2 SIRIUS
327
11
Account value
What everything they own would cost in gems
≈ 177,565
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels162,060 power points · 336,260 coins
49,832
-
GADGETS107 owned
10,700
-
STAR POWERS88 owned
17,600
-
Hypercharges90 owned
45,000
-
GEARS62 owned
6,550
-
Buffies50 owned
15,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1171 missing
241,860
502,360
-
GADGETS109 missing
109,000
-
STAR POWERS128 missing
256,000
-
Hypercharges18 missing
90,000
-
GEARS603 missing
610,500
-
Buffies49 missing
98,000
49,000
-
Total
339,860
1,616,860
≈ 195,672
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 7 battles in this period
-
саня читер
#PRRU0J82L
Battles together3Wins together67%Their most played brawler
ColtLast together4h 3m ago
Who they play with most: 25 battles in this period
-
wishh
#2JRGLJJQ98
Battles together6Wins together83%Their most played brawler
GriffLast together4d 16h ago -
软管|Melisa🌪️メ
#8VPCJ2YVJ
Battles together6Wins together83%Their most played brawler
LouLast together4d 16h ago -
саня читер
#PRRU0J82L
Battles together3Wins together67%Their most played brawler
ColtLast together4h 3m ago
Who they play with most: 25 battles in this period
-
wishh
#2JRGLJJQ98
Battles together6Wins together83%Their most played brawler
GriffLast together4d 16h ago -
软管|Melisa🌪️メ
#8VPCJ2YVJ
Battles together6Wins together83%Their most played brawler
LouLast together4d 16h ago -
саня читер
#PRRU0J82L
Battles together3Wins together67%Their most played brawler
ColtLast together4h 3m ago
Who they play with most in their last 25 battles
-
wishh
#2JRGLJJQ98
Battles together6Wins together83%Their most played brawler
GriffLast together4d 16h ago -
软管|Melisa🌪️メ
#8VPCJ2YVJ
Battles together6Wins together83%Their most played brawler
LouLast together4d 16h ago -
саня читер
#PRRU0J82L
Battles together3Wins together67%Their most played brawler
ColtLast together4h 3m ago
BATTLE LOG
- All brawlers
Crow 14
Tick 5
8-bit 3
Poco 3
- All modes
Solo Showdown 11
Mega Duo Showdown 7
Brawl Ball 6
Trio Showdown 1
- All results
- Victory
- Defeat
- Draw
-
890
LVL11
⛩|Hydro64|💣
2437
LVL11
EDOO
-
804
LVL11
саня читер
2433
LVL11
EDOO
-
803
LVL11
саня читер
2436
LVL11
EDOO
-
788
LVL11
саня читер
2424
LVL11
EDOO
-
2429
LVL11
EDOO
1027
LVL11
💮|love
-
956
LVL11
Meka♥️Natalia
810
LVL11
EDOO
-
809
LVL11
EDOO
415
LVL9
#julius2.0
-
VS2m 37s
-
VS1m 8s
-
VS28s
-
VS21s
-
VS21s