PROFILE
MeLvYn
TROPHY ROAD
II
Highest: 17,706
WINS
RANKED
SILVER III
CURRENT
1,251
GOLD III
HIGHEST
2,904
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 84 h
3v3: 482 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 541 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 535 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 62 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 9 Best: GOLD III
- Trophy pushing 12 Average of their best 20: 615 trophies · 17,706 total trophies · 0 of 7 classes mastered
-
1,251
Season 50 · in progress
Silver III
MeLvYn’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked7 / 80
- Trophy pushing2 / 20
Ranked
9 × 80 % = 7.2 pointsBest: GOLD III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
12 × 20 % = 2.4 pointsAverage of their best 20: 615 trophies · 17,706 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 75% |
| Ranked | Top 60% |
| Best ranked rank | Top 74% |
| Prestige | Top 74% |
| Fame | Top 70% |
| Experience | Top 74% |
| 3v3 victories | Top 85% |
| Showdown victories | Top 53% |
| Brawlers at power 11 | Top 56% |
| Collection | Top 65% |
| Best streak | Top 25% |
BRAWLERS
86 / 108 Collected
3 SHELLY
660
11
COLT
490
10
BULL
369
5
NITA
277
6
EL PRIMO
201
5
BARLEY
110
5
2 BROCK
105
3
POCO
74
5
ROSA
0
4
JACKY
455
9
8-BIT
376
6
RICO
261
4
DARRYL
247
5
DYNAMIKE
228
10
2 JESSIE
205
4
CARL
91
3
2 PENNY
74
4
GUS
55
5
TICK
0
4
1 EDGAR
1,188
11
PIPER
754
11
3 BIBI
487
10
2 EMZ
329
11
3 TRUNK
289
11
1 NANI
248
1
8 BO
236
11
GRIFF
234
4
8 FRANK
215
7
STU
205
8
4 PEARL
176
9
5 COLETTE
136
10
6 SHADE
111
1
4 LOLA
58
1
4 ASH
53
1
1 ANGELO
51
1
BEA
48
4
1 GROM
32
1
2 MANDY
22
1
1 SAM
17
1
1 BONNIE
13
1
MAISIE
13
1
HANK
11
1
1 LARRY & LAWRIE
11
1
PAM
0
1
GALE
0
1
BELLE
0
1
BERRY
0
1
MEEPLE
0
1
BOLT
0
1
TARA
455
10
11 DOUG
436
11
3 STARR NOVA
262
11
MAX
242
1
1 GRAY
215
8
3 BUZZ
170
1
1 GLOWY
160
8
7 MORTIS
143
1
4 GENE
64
9
5 ZIGGY
61
1
4 CLANCY
44
4
3 FANG
36
1
2 OLLIE
23
1
2 COSMO
23
11
2 MOE
21
1
1 EVE
11
1
1 LUMI
11
11
1 SQUEAK
10
1
SPROUT
0
1
BYRON
0
1
JANET
0
1
R-T
0
1
CHUCK
0
5
FINX
0
1
JAE-YONG
0
1
2 CROW
1,555
11
3 KIT
1,271
11
LEON
1,085
11
2 CORDELIUS
726
11
4 CHESTER
315
9
2 SPIKE
281
11
6 SURGE
197
1
8 NORI
121
11
1 DRACO
11
2
AMBER
0
1
2 SIRIUS
477
11
5 KAZE
65
11
Account value
What everything they own would cost in gems
≈ 94,711
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS86 owned
8103025102
23,805
-
Power levels90,360 power points · 187,695 coins
27,806
-
GADGETS59 owned
5,900
-
STAR POWERS49 owned
9,800
-
Hypercharges37 owned
18,500
-
GEARS26 owned
2,600
-
Buffies21 owned
6,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1168 missing
231,280
480,095
-
GADGETS113 missing
113,000
-
STAR POWERS123 missing
246,000
-
Hypercharges49 missing
245,000
-
GEARS505 missing
514,500
-
Buffies69 missing
138,000
69,000
-
Total
369,280
1,667,595
≈ 203,688
-
Brawlers to level 1190 missing
313,560
650,925
-
GADGETS157 missing
157,000
-
STAR POWERS167 missing
334,000
-
Hypercharges71 missing
355,000
-
GEARS639 missing
650,000
-
Buffies78 missing
156,000
78,000
-
Total
469,560
2,224,925
≈ 269,449
What money can’t buy
Skins seen
6
4
16
2
1
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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