PROFILE
juanito
TROPHY ROAD
II
Highest: 34,119
WINS
RANKED
SILVER I
CURRENT
750
GOLD III
HIGHEST
4,253
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 190 h
3v3: 2,765 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 369 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 590 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 146 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 10 Best: GOLD III
- Trophy pushing 20 Average of their best 20: 994 trophies · 34,119 total trophies · 0 of 7 classes mastered
Current formIn form86% wins in 21 battles
juanito’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked8 / 80
- Trophy pushing4 / 20
Ranked
10 × 80 % = 8.0 pointsBest: GOLD III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
20 × 20 % = 4.0 pointsAverage of their best 20: 994 trophies · 34,119 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 920,101 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 50% |
| Ranked | Top 85% |
| Best ranked rank | Top 75% |
| Prestige | Top 40% |
| Fame | Top 71% |
| Experience | Top 55% |
| 3v3 victories | Top 45% |
| Showdown victories | Top 58% |
| Brawlers at power 11 | Top 45% |
| Collection | Top 52% |
| Best streak | Top 49% |
BRAWLERS
94 / 108 Collected
SHELLY
365
9
3 POCO
608
11
EL PRIMO
271
5
NITA
263
6
BULL
209
6
ROSA
202
5
2 COLT
184
9
BARLEY
142
6
BROCK
8
6
4 TICK
1,013
11
3 DYNAMIKE
1,012
11
GUS
350
9
CARL
241
5
8-BIT
208
9
JESSIE
141
5
RICO
127
9
DARRYL
118
4
1 PENNY
103
4
JACKY
41
4
SHADE
1,139
11
STU
1,120
11
4 TRUNK
1,005
11
SAM
1,003
11
3 BIBI
1,002
8
1 NANI
1,000
11
PIPER
916
11
1 HANK
605
11
FRANK
471
11
EDGAR
454
7
GALE
431
7
BONNIE
319
5
4 BERRY
299
9
BELLE
257
7
BEA
212
7
MEEPLE
209
7
BO
167
5
GRIFF
159
2
EMZ
117
7
1 GROM
110
7
1 ANGELO
107
7
PAM
78
2
ASH
47
7
1 BOLT
13
5
LARRY & LAWRIE
9
1
COLETTE
0
4
LOLA
0
4
MANDY
0
4
MAISIE
0
1
PEARL
0
1
5 WILLOW
1,052
11
DOUG
1,028
11
5 FINX
1,014
11
2 LILY
1,006
11
5 SPROUT
1,005
11
BYRON
1,000
11
1 MELODIE
1,000
9
OTIS
680
11
8 BUZZ
674
10
1 CHARLIE
548
9
4 NAJIA
500
8
LOU
488
9
5 SQUEAK
467
11
1 ZIGGY
429
7
GIGI
407
11
CHUCK
372
10
MAX
361
7
MORTIS
311
11
BUSTER
195
7
7 ALLI
125
7
1 GRAY
123
1
4 GLOWY
120
7
2 MICO
115
7
4 MR. P
79
9
FANG
50
7
2 MINA
41
7
TARA
10
1
GENE
0
1
RUFFS
0
1
JUJU
0
1
LUMI
0
1
JAE-YONG
0
1
DAMIAN
0
1
STARR NOVA
0
1
PIERCE
1,167
11
2 CHESTER
1,000
11
SURGE
655
9
1 SPIKE
629
11
7 AMBER
91
7
2 CROW
21
1
MEG
0
1
CORDELIUS
0
1
KIT
0
6
KAZE
501
9
SIRIUS
0
1
Account value
What everything they own would cost in gems
≈ 127,256
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS94 owned
810303492
26,247
-
Power levels125,810 power points · 261,280 coins
38,709
-
GADGETS88 owned
8,800
-
STAR POWERS61 owned
12,200
-
Hypercharges58 owned
29,000
-
GEARS15 owned
1,500
-
Buffies36 owned
10,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1170 missing
225,750
468,630
-
GADGETS100 missing
100,000
-
STAR POWERS127 missing
254,000
-
Hypercharges36 missing
180,000
-
GEARS563 missing
571,500
-
Buffies60 missing
120,000
60,000
-
Total
345,750
1,634,130
≈ 197,988
-
Brawlers to level 1184 missing
278,110
577,340
-
GADGETS128 missing
128,000
-
STAR POWERS155 missing
310,000
-
Hypercharges50 missing
250,000
-
GEARS650 missing
661,000
-
Buffies63 missing
126,000
63,000
-
Total
404,110
1,989,340
≈ 239,345
What money can’t buy
Progress
ExampleStatistics
Last 21 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 20 | 90% | 8% | |
| 1 | 0% | — |
Teammates
No teammate played with them more than once in this period.
Who they play with most: 21 battles in this period
-
greener blob
#2LPV2LPPCQ
Battles together6Wins together83%Their most played brawler
CordeliusLast together5d 20h ago -
$MOTVEI$
#9J998U9UQ
Battles together4Wins together100%Their most played brawler
AmberLast together5d 20h ago -
ALB|Lorik 🇦🇱
#JC9Y9YUR9
Battles together2Wins together100%Their most played brawler
GrayLast together5d 20h ago
Who they play with most: 21 battles in this period
-
greener blob
#2LPV2LPPCQ
Battles together6Wins together83%Their most played brawler
CordeliusLast together5d 20h ago -
$MOTVEI$
#9J998U9UQ
Battles together4Wins together100%Their most played brawler
AmberLast together5d 20h ago -
ALB|Lorik 🇦🇱
#JC9Y9YUR9
Battles together2Wins together100%Their most played brawler
GrayLast together5d 20h ago
Who they play with most in their last 21 battles
-
greener blob
#2LPV2LPPCQ
Battles together6Wins together83%Their most played brawler
CordeliusLast together5d 20h ago -
$MOTVEI$
#9J998U9UQ
Battles together4Wins together100%Their most played brawler
AmberLast together5d 20h ago -
ALB|Lorik 🇦🇱
#JC9Y9YUR9
Battles together2Wins together100%Their most played brawler
GrayLast together5d 20h ago
BATTLE LOG
- All brawlers
Glowy 11
Poco 8
Shade 2
- All match types
Trophies 20
Challenges 1
- All modes
Knockout 12
Solo Showdown 8
Mega Duo Showdown 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
0
LVL11
Artem
0
LVL11
juanito
-
VS1m 11s
-
VS42s
-
VS57s
-
VS57s
-
VS44s
-
VS1m 51s
-
VS42s
-
VS37s
-
VS39s
-
VS1m 18s