PROFILE
KaydenBreak
TROPHY ROAD
I
Highest: 51,655
WINS
RANKED
GOLD II
CURRENT
2,127
MYTHIC I
HIGHEST
6,310
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 575 h
3v3: 9,161 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,109 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 951 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 445 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 22 Best: MYTHIC I
- Trophy pushing 21 Average of their best 20: 947 trophies · 51,655 total trophies · 0 of 7 classes mastered
-
2,286
Season 50 · in progress
Gold II
KaydenBreak’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked18 / 80
- Trophy pushing4 / 20
Ranked
22 × 80 % = 17.6 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
21 × 20 % = 4.2 pointsAverage of their best 20: 947 trophies · 51,655 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 906,644 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 26% |
| Ranked | Top 33% |
| Best ranked rank | Top 33% |
| Prestige | Top 67% |
| Fame | Top 13% |
| Experience | Top 13% |
| 3v3 victories | Top 12% |
| Showdown victories | Top 25% |
| Brawlers at power 11 | Top 8.0% |
| Collection | Top 12% |
| Best streak | Top 76% |
BRAWLERS
108 / 108 Collected
SHELLY
775
11
5 EL PRIMO
1,008
11
4 POCO
894
11
NITA
852
11
BROCK
812
11
2 COLT
707
11
1 ROSA
629
11
2 BARLEY
611
11
1 BULL
521
11
JACKY
897
11
JESSIE
837
11
3 8-BIT
813
11
1 DYNAMIKE
808
11
RICO
788
11
TICK
759
11
DARRYL
717
11
1 CARL
588
11
1 GUS
552
11
1 PENNY
492
10
EMZ
1,192
11
BIBI
1,073
11
3 EDGAR
1,035
11
1 PIPER
991
11
GRIFF
976
11
2 COLETTE
919
11
2 MANDY
802
11
GALE
670
11
BO
650
11
FRANK
620
11
3 BEA
605
11
NANI
560
11
1 PAM
520
8
1 MAISIE
395
11
PEARL
383
8
LARRY & LAWRIE
331
11
3 STU
324
11
1 SHADE
320
9
LOLA
283
8
1 BONNIE
260
8
1 HANK
258
8
TRUNK
252
11
GROM
187
11
2 ANGELO
176
11
1 MEEPLE
161
4
2 SAM
138
4
1 BELLE
95
4
1 BERRY
88
5
1 ASH
75
4
BOLT
0
4
2 CHUCK
1,001
11
4 FANG
975
11
MORTIS
861
11
BUZZ
855
11
2 TARA
787
11
3 MAX
770
11
7 MR. P
689
11
5 MELODIE
640
11
LOU
602
11
WILLOW
543
11
2 CLANCY
540
11
5 LILY
537
10
SQUEAK
503
11
JUJU
424
11
2 BYRON
411
8
3 JANET
384
11
1 MICO
366
8
CHARLIE
343
11
R-T
329
9
ALLI
311
9
3 GENE
287
7
5 EVE
228
11
1 RUFFS
223
7
1 GIGI
214
9
GRAY
211
11
2 JAE-YONG
197
10
FINX
193
11
10 WENDY
182
11
2 BUSTER
175
5
2 LUMI
153
7
11 MINA
136
1
2 OTIS
121
8
2 DOUG
121
8
7 SPROUT
111
5
1 MOE
92
4
1 OLLIE
75
1
3 ZIGGY
31
1
1 VINCE
15
3
1 GLOWY
11
1
1 DAMIAN
10
1
NAJIA
0
1
STARR NOVA
0
1
COSMO
0
4
2 CROW
1,021
11
CHESTER
894
11
5 CORDELIUS
857
11
SPIKE
846
11
KENJI
795
11
LEON
730
11
2 SURGE
686
11
1 SANDY
675
11
KIT
618
10
2 AMBER
438
11
7 DRACO
223
11
MEG
164
10
2 PIERCE
20
1
NORI
0
1
1 KAZE
316
10
SIRIUS
316
11
Account value
What everything they own would cost in gems
≈ 228,180
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels276,870 power points · 576,095 coins
85,297
-
GADGETS158 owned
15,800
-
STAR POWERS131 owned
26,200
-
Hypercharges89 owned
44,500
-
GEARS121 owned
12,400
-
Buffies37 owned
11,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1142 missing
127,050
262,525
-
GADGETS58 missing
58,000
-
STAR POWERS85 missing
170,000
-
Hypercharges19 missing
95,000
-
GEARS544 missing
552,000
-
Buffies62 missing
124,000
62,000
-
Total
251,050
1,199,525
≈ 145,058
What money can’t buy
Skins seen
10
16
48
10
4
5
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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