PROFILE
Amane
TROPHY ROAD
II
Highest: 33,465
WINS
RANKED
GOLD II
CURRENT
2,131
GOLD II
HIGHEST
2,131
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 179 h
3v3: 1,636 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 335 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,565 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 134 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 9 Best: GOLD II
- Trophy pushing 19 Average of their best 20: 915 trophies · 33,465 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
2,131
Season 50 · in progress
Gold II
Amane’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked7 / 80
- Trophy pushing4 / 20
Ranked
9 × 80 % = 7.2 pointsBest: GOLD II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
19 × 20 % = 3.8 pointsAverage of their best 20: 915 trophies · 33,465 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,464 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 50% |
| Ranked | Top 33% |
| Best ranked rank | Top 81% |
| Prestige | Top 52% |
| Fame | Top 70% |
| Experience | Top 54% |
| 3v3 victories | Top 59% |
| Showdown victories | Top 28% |
| Brawlers at power 11 | Top 86% |
| Collection | Top 67% |
| Best streak | Top 82% |
BRAWLERS
92 / 108 Collected
3 SHELLY
509
7
NITA
305
6
ROSA
274
5
3 POCO
255
6
2 BROCK
252
4
2 EL PRIMO
228
5
5 BULL
208
6
BARLEY
208
6
COLT
96
5
4 JACKY
511
9
1 JESSIE
503
9
PENNY
314
4
CARL
306
5
RICO
275
4
GUS
230
4
1 TICK
204
7
DYNAMIKE
191
8
8-BIT
132
5
DARRYL
120
2
2 COLETTE
1,742
11
MANDY
1,069
11
4 EDGAR
1,051
11
2 BIBI
1,045
10
MAISIE
1,032
7
6 BEA
1,018
6
1 PIPER
765
9
1 ANGELO
760
9
3 EMZ
612
9
4 TRUNK
512
9
LARRY & LAWRIE
360
7
6 PAM
358
9
2 SHADE
306
6
2 FRANK
264
8
1 BO
257
4
BERRY
238
7
10 GRIFF
211
4
BONNIE
177
1
ASH
170
1
2 BELLE
149
1
NANI
146
2
1 LOLA
117
4
4 HANK
52
1
GALE
25
1
2 STU
25
1
2 PEARL
25
1
2 BOLT
21
1
1 MEEPLE
12
1
1 GROM
10
1
1 SAM
10
1
FANG
1,152
11
STARR NOVA
1,047
10
MAX
1,012
10
1 WILLOW
1,010
9
1 BUZZ
652
9
GLOWY
638
8
7 LILY
517
7
MELODIE
516
9
2 SQUEAK
475
8
4 LUMI
406
7
3 ALLI
400
6
9 WENDY
348
7
1 EVE
335
7
1 MINA
330
7
TARA
308
2
1 JANET
283
8
FINX
270
1
BYRON
237
7
8 GRAY
232
6
11 CHARLIE
184
6
10 OTIS
163
5
1 MR. P
148
6
9 DOUG
142
1
SPROUT
117
4
MICO
101
4
4 GENE
89
6
3 ZIGGY
80
6
5 RUFFS
69
1
4 MORTIS
48
1
2 OLLIE
29
6
2 LOU
21
5
1 MOE
13
1
JAE-YONG
0
1
CHESTER
1,076
11
4 NORI
759
9
KIT
678
8
2 CROW
573
7
2 AMBER
508
9
SPIKE
238
3
13 SANDY
223
5
3 SURGE
183
4
10 MEG
165
1
CORDELIUS
30
1
Account value
What everything they own would cost in gems
≈ 77,467
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS92 owned
810303310
24,599
-
Power levels60,500 power points · 125,175 coins
18,568
-
GADGETS72 owned
7,200
-
STAR POWERS38 owned
7,600
-
Hypercharges21 owned
10,500
-
GEARS30 owned
3,000
-
Buffies20 owned
6,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1187 missing
283,580
589,205
-
GADGETS112 missing
112,000
-
STAR POWERS146 missing
292,000
-
Hypercharges71 missing
355,000
-
GEARS539 missing
550,000
-
Buffies73 missing
146,000
73,000
-
Total
429,580
1,971,205
≈ 240,079
-
Brawlers to level 11103 missing
343,420
713,445
-
GADGETS144 missing
144,000
-
STAR POWERS178 missing
356,000
-
Hypercharges87 missing
435,000
-
GEARS635 missing
646,000
-
Buffies79 missing
158,000
79,000
-
Total
501,420
2,373,445
≈ 287,487
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 19 battles in this period
-
Damir
#2UPUYG900G
Battles together2Wins together50%Their most played brawler
BarleyLast together23h 48m ago
Who they play with most: 25 battles in this period
-
Damir
#2UPUYG900G
Battles together2Wins together50%Their most played brawler
BarleyLast together23h 48m ago
Who they play with most: 25 battles in this period
-
Damir
#2UPUYG900G
Battles together2Wins together50%Their most played brawler
BarleyLast together23h 48m ago
Who they play with most in their last 25 battles
-
Damir
#2UPUYG900G
Battles together2Wins together50%Their most played brawler
BarleyLast together23h 48m ago
BATTLE LOG
- All brawlers
Piper 18
Larry & Lawrie 5
Bolt 1
Angelo 1
- All modes
Duo Showdown 21
Heist 2
Wipeout 2
- All results
- Victory
- Defeat
- Draw
-
VS1m 9s
-
VS1m 9s