PROFILE
🅰️🅱️🅾️BUS|🤙
TROPHY ROAD
III
Highest: 24,281
WINS
RANKED
GOLD I
CURRENT
1,826
DIAMOND II
HIGHEST
3,832
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 119 h
3v3: 1,285 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 698 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 228 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 90 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 15 Best: DIAMOND II
- Trophy pushing 20 Average of their best 20: 890 trophies · 24,281 total trophies · 0 of 7 classes mastered
Current formNormal52% wins in 25 battles
-
1,866
Season 50 · in progress
Gold I
🅰️🅱️🅾️BUS|🤙’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked12 / 80
- Trophy pushing4 / 20
Ranked
15 × 80 % = 12.0 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
20 × 20 % = 4.0 pointsAverage of their best 20: 890 trophies · 24,281 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,076 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 65% |
| Ranked | Top 41% |
| Best ranked rank | Top 55% |
| Prestige | Top 51% |
| Fame | Top 71% |
| Experience | Top 68% |
| 3v3 victories | Top 67% |
| Showdown victories | Top 59% |
| Brawlers at power 11 | Top 62% |
| Collection | Top 62% |
| Best streak | Top 56% |
BRAWLERS
79 / 108 Collected
2 SHELLY
1,063
11
BULL
2,001
11
2 POCO
1,129
11
1 BROCK
1,108
11
1 COLT
294
6
1 ROSA
245
5
NITA
226
4
EL PRIMO
223
3
6 BARLEY
149
3
1 GUS
1,006
11
2 RICO
567
11
DARRYL
485
10
1 PENNY
224
1
13 TICK
205
4
3 CARL
181
5
8-BIT
173
1
10 DYNAMIKE
170
6
JACKY
128
3
5 JESSIE
112
4
BIBI
1,109
11
3 MEEPLE
1,038
11
1 TRUNK
1,007
11
1 MANDY
621
9
5 EDGAR
363
7
3 FRANK
272
11
1 COLETTE
246
1
1 STU
244
1
11 HANK
201
1
4 BERRY
185
1
10 SAM
145
1
7 LARRY & LAWRIE
109
1
7 EMZ
106
1
MAISIE
106
1
7 NANI
103
1
8 PEARL
102
1
1 GRIFF
101
1
3 GALE
90
1
SHADE
86
1
1 BEA
77
1
5 BELLE
72
1
5 ASH
67
1
1 LOLA
62
1
2 BO
54
1
4 PAM
46
1
1 BONNIE
43
1
ANGELO
35
1
PIPER
31
1
GROM
0
1
BOLT
0
9
1 MORTIS
1,188
11
1 DAMIAN
642
11
2 MICO
411
9
BYRON
395
7
4 STARR NOVA
255
1
9 BUZZ
233
1
1 GENE
213
7
MAX
151
1
5 LOU
125
1
10 FINX
116
1
6 SPROUT
75
1
5 JAE-YONG
65
2
4 COSMO
64
10
5 MINA
60
1
VINCE
29
1
2 MOE
21
3
1 CHUCK
10
3
EVE
0
1
BUSTER
0
5
MELODIE
0
3
JUJU
0
1
CROW
2,000
11
SURGE
749
11
1 NORI
577
11
1 MEG
206
1
LEON
108
1
6 CHESTER
91
1
SPIKE
87
1
SANDY
0
1
CORDELIUS
0
4
Account value
What everything they own would cost in gems
≈ 89,909
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS79 owned
81030219
19,712
-
Power levels68,370 power points · 141,595 coins
20,997
-
GADGETS46 owned
4,600
-
STAR POWERS40 owned
8,000
-
Hypercharges40 owned
20,000
-
GEARS37 owned
3,700
-
Buffies43 owned
12,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1164 missing
227,090
471,840
-
GADGETS112 missing
112,000
-
STAR POWERS118 missing
236,000
-
Hypercharges39 missing
195,000
-
GEARS452 missing
462,000
-
Buffies50 missing
100,000
50,000
-
Total
327,090
1,526,840
≈ 185,393
-
Brawlers to level 1193 missing
335,550
697,025
-
GADGETS170 missing
170,000
-
STAR POWERS176 missing
352,000
-
Hypercharges68 missing
340,000
-
GEARS628 missing
639,000
-
Buffies56 missing
112,000
56,000
-
Total
447,550
2,254,025
≈ 270,158
What money can’t buy
Skins seen
1
6
28
5
2
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 1 | 100% | — | |
| 2 | 50% | 0% | |
| 22 | 50% | — |
BATTLE LOG
- All brawlers
Surge 8
Rico 7
Piper 3
Pearl 2
Brock 1
Sirius 1
Maisie 1
Mandy 1
Gus 1
- All match types
Challenges 22
Ranked 2
Trophies 1
- All modes
Mega Duo Showdown 23
Knockout 1
Hot Zone 1
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS42s
-
RANKED
VS1m 34s
-
SPECIAL CHALLENGE
703
LVL11
🅰️🅱️🅾️BUS|🤙
702
LVL11
зefiро4кa
-
SPECIAL CHALLENGE
603
LVL11
🅰️🅱️🅾️BUS|🤙
603
LVL11
Боец
-
SPECIAL CHALLENGE
503
LVL11
vigp
503
LVL11
🅰️🅱️🅾️BUS|🤙
-
SPECIAL CHALLENGE
503
LVL11
⚡💫⭐METEOR⭐💫⚡
502
LVL11
🅰️🅱️🅾️BUS|🤙
-
SPECIAL CHALLENGE
503
LVL11
PanPaweł
503
LVL11
🅰️🅱️🅾️BUS|🤙
-
SPECIAL CHALLENGE
403
LVL11
Chri
403
LVL11
🅰️🅱️🅾️BUS|🤙
-
SPECIAL CHALLENGE
403
LVL11
hihihaha
402
LVL11
🅰️🅱️🅾️BUS|🤙
-
SPECIAL CHALLENGE
403
LVL11
Kıral İmparator
403
LVL11
🅰️🅱️🅾️BUS|🤙
-
SPECIAL CHALLENGE
402
LVL11
🅰️🅱️🅾️BUS|🤙
401
LVL11
amirali
-
SPECIAL CHALLENGE
302
LVL11
🅰️🅱️🅾️BUS|🤙
303
LVL11
денчик
-
SPECIAL CHALLENGE
202
LVL11
🅰️🅱️🅾️BUS|🤙
202
LVL11
LEXXX
-
SPECIAL CHALLENGE
203
LVL11
🅰️🅱️🅾️BUS|🤙
203
LVL11
миша
-
SPECIAL CHALLENGE
202
LVL11
KORNEMO
202
LVL11
🅰️🅱️🅾️BUS|🤙
-
SPECIAL CHALLENGE
203
LVL11
🅰️🅱️🅾️BUS|🤙
203
LVL11
HIP HIP
-
SPECIAL CHALLENGE
202
LVL11
🅰️🅱️🅾️BUS|🤙
201
LVL11
GIOGIO_ARMANI
-
SPECIAL CHALLENGE
102
LVL11
aelistas3
102
LVL11
🅰️🅱️🅾️BUS|🤙
-
SPECIAL CHALLENGE
2
LVL11
кофе
2
LVL11
🅰️🅱️🅾️BUS|🤙
-
SPECIAL CHALLENGE
3
LVL11
🅰️🅱️🅾️BUS|🤙
3
LVL11
Mentalitet
-
SPECIAL CHALLENGE
2
LVL11
🅰️🅱️🅾️BUS|🤙
2
LVL11
愛|𝓢𝓸𝓯𝓲𝓪🌺
-
SPECIAL CHALLENGE
1
LVL11
🅰️🅱️🅾️BUS|🤙
1
LVL11
eox
-
SPECIAL CHALLENGE
0
LVL11
🅰️🅱️🅾️BUS|🤙
0
LVL11
𝐒𝐲𝐥𝐯𝐞🝳
-
SPECIAL CHALLENGE
64
LVL2
akisauri
31
LVL1
🅰️🅱️🅾️BUS|🤙
-
0
LVL8
stn76
15
LVL1
🅰️🅱️🅾️BUS|🤙






































