PROFILE
Queipo
TROPHY ROAD
III
Highest: 58,223
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC I
HIGHEST
4,763
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 370 h
3v3: 5,352 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 633 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,398 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 283 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 25 Best: MYTHIC I
- Trophy pushing 26 Average of their best 20: 1,103 trophies · 58,223 total trophies · 0 of 7 classes mastered
Queipo’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked20 / 80
- Trophy pushing5 / 20
Ranked
25 × 80 % = 20.0 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
26 × 20 % = 5.2 pointsAverage of their best 20: 1,103 trophies · 58,223 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 930,382 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 22% |
| Ranked | Top 86% |
| Best ranked rank | Top 34% |
| Prestige | Top 26% |
| Fame | Top 13% |
| Experience | Top 28% |
| 3v3 victories | Top 26% |
| Showdown victories | Top 27% |
| Brawlers at power 11 | Top 22% |
| Collection | Top 24% |
| Best streak | Top 16% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,001
11
5 POCO
1,321
11
2 COLT
1,094
11
4 EL PRIMO
1,006
11
5 NITA
1,000
11
2 BROCK
514
9
2 BULL
509
9
6 ROSA
504
9
5 BARLEY
503
9
4 CARL
1,032
11
DYNAMIKE
1,010
11
RICO
1,009
11
3 TICK
1,008
11
5 JESSIE
1,003
11
2 PENNY
500
9
1 DARRYL
419
11
6 JACKY
314
10
2 GUS
260
9
1 8-BIT
257
8
1 BIBI
2,010
11
FRANK
1,047
11
EDGAR
1,010
11
2 GALE
1,005
11
1 SHADE
1,001
11
1 NANI
1,000
11
5 GRIFF
513
10
BO
512
10
1 EMZ
509
11
3 MAISIE
509
9
2 BEA
507
11
1 GROM
507
10
1 PAM
505
9
4 MANDY
502
10
1 STU
417
10
2 PIPER
383
11
2 SAM
350
10
8 PEARL
346
10
2 BELLE
333
9
1 ASH
317
9
BONNIE
311
8
5 BERRY
309
9
5 ANGELO
307
10
2 COLETTE
306
9
1 LOLA
301
8
5 HANK
300
11
3 LARRY & LAWRIE
300
9
3 TRUNK
280
11
1 MEEPLE
255
10
14 BOLT
252
11
1 SQUEAK
1,047
11
2 CHARLIE
1,011
11
4 MAX
1,005
11
1 MORTIS
1,003
11
9 BUZZ
1,003
11
11 DAMIAN
1,002
11
STARR NOVA
561
11
2 LILY
508
10
4 MR. P
506
11
4 BYRON
506
9
1 BUSTER
506
9
6 TARA
464
10
5 JANET
414
10
2 LUMI
413
10
6 LOU
412
8
2 NAJIA
410
9
9 ALLI
395
10
9 FINX
383
10
2 CLANCY
350
10
1 MICO
343
11
FANG
322
9
1 SPROUT
318
11
8 JUJU
316
9
2 GIGI
314
11
1 RUFFS
312
9
5 R-T
311
10
1 MINA
311
9
3 VINCE
307
10
3 GENE
305
8
1 CHUCK
305
8
JAE-YONG
303
9
GRAY
302
9
5 DOUG
302
9
1 MELODIE
301
10
1 OLLIE
300
9
4 ZIGGY
285
11
EVE
269
9
5 WENDY
262
10
2 OTIS
260
9
5 MOE
260
10
2 WILLOW
257
10
1 GLOWY
257
10
9 COSMO
130
10
6 LEON
1,183
11
1 CROW
1,180
11
KIT
1,022
11
1 SPIKE
1,002
11
MEG
645
11
1 SURGE
510
10
7 CHESTER
347
9
1 AMBER
332
10
6 KENJI
317
11
5 PIERCE
304
10
1 CORDELIUS
303
9
1 DRACO
303
9
2 SANDY
300
9
1 NORI
272
11
10 SIRIUS
507
9
4 KAZE
377
11
Account value
What everything they own would cost in gems
≈ 212,767
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels274,090 power points · 579,745 coins
85,384
-
GADGETS152 owned
15,200
-
STAR POWERS117 owned
23,400
-
Hypercharges82 owned
41,000
-
GEARS29 owned
2,900
-
Buffies40 owned
12,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1165 missing
129,830
258,875
-
GADGETS64 missing
64,000
-
STAR POWERS99 missing
198,000
-
Hypercharges26 missing
130,000
-
GEARS636 missing
647,000
-
Buffies59 missing
118,000
59,000
-
Total
247,830
1,356,875
≈ 160,471
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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