PROFILE
javi.R
TROPHY ROAD
III
Highest: 39,099
WINS
RANKED
DIAMOND I
CURRENT
3,139
DIAMOND II
HIGHEST
3,810
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 150 h
3v3: 669 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,818 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 52 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 111 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 17 Best: DIAMOND II
- Trophy pushing 32 Average of their best 20: 1,329 trophies · 39,099 total trophies · 1 of 7 classes mastered
Current formNormal64% wins in 25 battles
-
3,139
Season 50 · in progress
Diamond I
javi.R’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked13 / 80
- Trophy pushing6 / 20
Ranked
17 × 80 % = 13.6 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
32 × 20 % = 6.4 pointsAverage of their best 20: 1,329 trophies · 39,099 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,116 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 42% |
| Ranked | Top 19% |
| Best ranked rank | Top 54% |
| Prestige | Top 22% |
| Fame | Top 70% |
| Experience | Top 57% |
| 3v3 victories | Top 80% |
| Showdown victories | Top 29% |
| Brawlers at power 11 | Top 54% |
| Collection | Top 55% |
| Best streak | Top 55% |
BRAWLERS
96 / 108 Collected
2 SHELLY
1,063
7
4 NITA
1,117
10
2 COLT
1,069
8
1 BROCK
1,051
9
2 BARLEY
1,004
11
2 BULL
393
7
ROSA
301
8
3 POCO
232
6
10 EL PRIMO
197
8
1 RICO
1,213
11
1 DYNAMIKE
1,075
11
1 JESSIE
1,013
11
5 8-BIT
369
8
14 CARL
259
1
5 PENNY
233
7
TICK
207
8
JACKY
77
6
5 GUS
75
7
2 DARRYL
73
1
1 GRIFF
2,093
11
EDGAR
2,000
11
2 FRANK
1,145
11
3 ASH
1,070
11
3 BEA
1,057
9
EMZ
1,042
11
7 COLETTE
1,036
11
BO
1,032
11
2 MANDY
1,019
11
1 GROM
260
7
1 LARRY & LAWRIE
254
7
PEARL
228
1
8 LOLA
159
1
7 BIBI
144
1
3 BONNIE
84
1
5 PIPER
83
1
2 BERRY
79
1
5 GALE
77
1
5 SAM
75
1
3 MEEPLE
64
1
3 SHADE
50
1
MAISIE
34
1
1 NANI
28
1
2 TRUNK
27
1
1 BELLE
26
1
PAM
0
1
STU
0
1
HANK
0
1
ANGELO
0
1
BOLT
0
1
1 WILLOW
1,002
11
8 FANG
490
9
3 CHARLIE
345
11
1 CHUCK
241
9
1 MORTIS
220
9
4 GIGI
210
4
2 COSMO
207
11
7 MICO
188
1
3 TARA
181
9
10 R-T
163
2
1 SQUEAK
157
1
2 VINCE
147
11
7 LILY
138
7
4 ZIGGY
138
1
6 BYRON
82
1
2 SPROUT
74
1
3 WENDY
74
6
2 BUZZ
47
1
3 GRAY
39
1
NAJIA
36
1
1 JAE-YONG
32
1
1 FINX
26
1
1 DAMIAN
21
1
1 OLLIE
13
7
MAX
0
1
LOU
0
1
RUFFS
0
5
BUSTER
0
3
DOUG
0
4
ALLI
0
1
STARR NOVA
0
5
CROW
2,000
11
KIT
2,000
10
NORI
2,000
11
1 SPIKE
1,332
11
2 LEON
1,015
10
1 CHESTER
1,010
8
SURGE
317
1
2 AMBER
256
1
1 KENJI
226
7
2 CORDELIUS
27
5
1 DRACO
13
2
SANDY
0
1
MEG
0
3
PIERCE
0
1
SIRIUS
316
6
4 KAZE
129
1
Account value
What everything they own would cost in gems
≈ 110,216
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS96 owned
8103031142
28,695
-
Power levels98,380 power points · 204,830 coins
30,321
-
GADGETS59 owned
5,900
-
STAR POWERS53 owned
10,600
-
Hypercharges34 owned
17,000
-
GEARS50 owned
5,100
-
Buffies42 owned
12,600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1177 missing
260,660
540,610
-
GADGETS133 missing
133,000
-
STAR POWERS139 missing
278,000
-
Hypercharges62 missing
310,000
-
GEARS539 missing
546,000
-
Buffies54 missing
108,000
54,000
-
Total
368,660
1,861,610
≈ 223,027
-
Brawlers to level 1189 missing
305,540
633,790
-
GADGETS157 missing
157,000
-
STAR POWERS163 missing
326,000
-
Hypercharges74 missing
370,000
-
GEARS615 missing
625,000
-
Buffies57 missing
114,000
57,000
-
Total
419,540
2,168,790
≈ 258,833
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 11 | 91% | — | |
| 14 | 43% | 0% |
BATTLE LOG
- All brawlers
Gray 8
Amber 8
Crow 3
Buzz 3
Cosmo 1
Rico 1
Griff 1
- All match types
Challenges 14
Trophies 11
- All modes
Loaded Showdown 9
Mega Duo Showdown 9
Gem Grab 3
Knockout 2
Solo Showdown 1
Treasure Hunt 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
503
LVL11
waazaa
403
LVL11
javi.R
-
SPECIAL CHALLENGE
303
LVL11
javi.R
302
LVL11
Fenix#235
-
SPECIAL CHALLENGE
301
LVL11
Brawler
302
LVL11
javi.R
-
SPECIAL CHALLENGE
202
LVL11
javi.R
202
LVL11
Lck_07
-
SPECIAL CHALLENGE
201
LVL11
javi.R
203
LVL11
maldini 3
-
SPECIAL CHALLENGE
100
LVL11
Brawler
101
LVL11
javi.R
-
SPECIAL CHALLENGE
VS1m 2s
-
SPECIAL CHALLENGE
VS2m 2s
-
SPECIAL CHALLENGE
VS1m 49s
-
SPECIAL CHALLENGE
VS59s
-
SPECIAL CHALLENGE
VS1m 24s
-
SPECIAL CHALLENGE
VS2m 15s
-
31
LVL1
javi.R
15
LVL7
GUTSY CHARLIE
-
SPECIAL CHALLENGE
1
LVL11
javi.R
1
LVL11
El pro
-
SPECIAL CHALLENGE
0
LVL11
Lucky
0
LVL11
javi.R