PROFILE
tomar 743
TROPHY ROAD
I
Highest: 60,689
WINS
RANKED
DIAMOND I
CURRENT
3,014
MYTHIC II
HIGHEST
6,862
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 550 h
3v3: 8,600 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,699 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 388 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 423 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 28 Best: MYTHIC II
- Trophy pushing 25 Average of their best 20: 1,120 trophies · 60,689 total trophies · 0 of 7 classes mastered
-
3,014
Season 50 · in progress
Diamond I
tomar 743’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked23 / 80
- Trophy pushing5 / 20
Ranked
28 × 80 % = 22.4 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
25 × 20 % = 5.0 pointsAverage of their best 20: 1,120 trophies · 60,689 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,792 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 20% |
| Ranked | Top 22% |
| Best ranked rank | Top 22% |
| Prestige | Top 15% |
| Fame | Top 9.3% |
| Experience | Top 15% |
| 3v3 victories | Top 14% |
| Showdown victories | Top 26% |
| Brawlers at power 11 | Top 3.9% |
| Collection | Top 7.7% |
| Best streak | Top 56% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,011
11
6 BROCK
1,321
11
1 EL PRIMO
1,213
11
2 COLT
1,199
11
1 BULL
1,091
11
1 ROSA
526
10
4 POCO
464
11
3 BARLEY
457
11
2 NITA
383
11
DYNAMIKE
1,062
11
4 RICO
1,058
11
GUS
1,040
11
3 DARRYL
1,005
11
2 JACKY
1,004
11
1 CARL
1,001
11
JESSIE
663
11
8-BIT
418
11
3 PENNY
314
11
2 TICK
300
11
BIBI
1,182
11
1 EDGAR
1,147
11
1 FRANK
1,038
11
2 PIPER
1,028
11
4 GALE
1,011
11
1 HANK
1,010
11
STU
1,008
11
2 COLETTE
1,007
11
1 MAISIE
1,005
11
2 EMZ
538
11
2 SAM
450
11
2 BEA
436
11
1 GROM
435
11
3 BO
434
11
1 PAM
407
4
SHADE
383
11
1 MANDY
370
11
1 BONNIE
358
5
1 LARRY & LAWRIE
354
11
2 GRIFF
331
11
2 BELLE
328
11
2 PEARL
325
11
2 NANI
275
11
1 ASH
253
5
1 LOLA
233
5
2 ANGELO
193
11
4 BERRY
162
11
11 TRUNK
151
1
9 MEEPLE
104
1
BOLT
0
11
MORTIS
1,430
11
3 FANG
1,100
11
1 BUZZ
1,019
11
MAX
1,017
11
LILY
1,007
11
2 R-T
1,006
11
TARA
1,003
11
3 MELODIE
1,002
11
BUSTER
1,000
11
BYRON
859
11
2 SQUEAK
547
11
2 SPROUT
409
11
3 CHARLIE
365
11
7 MINA
328
11
6 STARR NOVA
311
11
1 CLANCY
305
11
2 MICO
304
11
16 OLLIE
304
11
2 LOU
298
11
1 RUFFS
296
5
2 OTIS
283
11
GENE
281
11
1 GRAY
266
11
1 DOUG
250
11
1 EVE
247
1
1 JAE-YONG
241
11
7 FINX
229
11
4 WILLOW
211
3
1 MR. P
207
11
12 DAMIAN
190
11
1 CHUCK
181
8
1 JANET
169
1
1 LUMI
163
11
1 ZIGGY
137
11
9 JUJU
123
11
1 MOE
112
1
9 GIGI
110
1
2 ALLI
100
11
2 COSMO
24
1
1 GLOWY
13
1
NAJIA
0
11
WENDY
0
2
VINCE
0
1
1 SURGE
1,175
11
KENJI
1,069
11
1 CROW
1,068
11
3 LEON
1,063
11
3 SPIKE
1,012
11
3 MEG
1,011
11
CORDELIUS
1,008
11
2 CHESTER
1,003
11
1 AMBER
1,002
11
2 KIT
1,001
11
1 PIERCE
436
11
1 DRACO
370
11
2 SANDY
333
11
NORI
0
10
5 KAZE
205
11
SIRIUS
0
11
Account value
What everything they own would cost in gems
≈ 260,968
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels339,210 power points · 704,140 coins
104,335
-
GADGETS172 owned
17,200
-
STAR POWERS149 owned
29,800
-
Hypercharges101 owned
50,500
-
GEARS147 owned
14,850
-
Buffies38 owned
11,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1119 missing
64,710
134,480
-
GADGETS44 missing
44,000
-
STAR POWERS67 missing
134,000
-
Hypercharges7 missing
35,000
-
GEARS518 missing
527,500
-
Buffies61 missing
122,000
61,000
-
Total
186,710
935,980
≈ 112,269
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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