PROFILE
丂卂几匚卄口丂|⌀
TROPHY ROAD
I
Highest: 52,947
WINS
RANKED
GOLD II
CURRENT
2,350
DIAMOND III
HIGHEST
5,529
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 361 h
3v3: 4,812 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,135 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,006 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 277 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 18 Best: DIAMOND III
- Trophy pushing 20 Average of their best 20: 910 trophies · 52,942 total trophies · 0 of 7 classes mastered
Current formNormal56% wins in 25 battles
-
2,350
Season 50 · in progress
Gold II
丂卂几匚卄口丂|⌀’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked15 / 80
- Trophy pushing4 / 20
Ranked
18 × 80 % = 14.4 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
20 × 20 % = 4.0 pointsAverage of their best 20: 910 trophies · 52,942 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 26% |
| Ranked | Top 29% |
| Best ranked rank | Top 45% |
| Prestige | Top 51% |
| Fame | Top 8.6% |
| Experience | Top 27% |
| 3v3 victories | Top 28% |
| Showdown victories | Top 24% |
| Brawlers at power 11 | Top 20% |
| Collection | Top 7.0% |
| Best streak | Top 3.9% |
BRAWLERS
108 / 108 Collected
2 SHELLY
661
11
4 BROCK
1,022
11
POCO
1,015
11
1 COLT
880
11
1 NITA
759
11
BULL
713
11
EL PRIMO
573
11
1 ROSA
558
11
BARLEY
395
10
5 JACKY
1,008
11
4 GUS
1,006
11
CARL
563
11
RICO
561
11
4 TICK
551
11
1 JESSIE
501
11
DARRYL
431
9
1 PENNY
381
10
8-BIT
326
9
DYNAMIKE
232
10
7 BIBI
1,025
11
3 EDGAR
1,006
11
5 EMZ
1,003
11
BO
745
11
1 BEA
680
10
STU
673
11
6 MANDY
622
11
PIPER
619
11
2 GRIFF
569
11
1 COLETTE
541
11
2 FRANK
519
11
2 PAM
485
9
SAM
448
11
2 BELLE
433
10
2 NANI
430
10
1 MAISIE
415
9
LOLA
410
11
2 BONNIE
383
9
5 PEARL
380
9
4 SHADE
364
9
ASH
308
10
1 GALE
299
10
1 LARRY & LAWRIE
275
9
1 BERRY
266
10
HANK
258
9
2 ANGELO
258
8
TRUNK
246
9
2 GROM
226
8
12 BOLT
225
9
1 MEEPLE
214
9
5 GENE
1,009
11
TARA
1,000
11
2 MICO
768
9
1 FANG
685
11
5 BUSTER
631
11
DOUG
611
11
2 MORTIS
563
11
5 MINA
547
11
3 DAMIAN
528
11
1 WILLOW
524
9
2 JANET
506
9
1 JAE-YONG
469
7
MAX
455
10
2 BUZZ
387
11
7 STARR NOVA
366
10
1 SPROUT
334
7
LOU
329
9
1 OTIS
324
8
SQUEAK
316
9
1 MR. P
311
8
1 GRAY
310
9
1 R-T
309
10
4 MELODIE
293
8
BYRON
290
9
3 RUFFS
290
8
2 FINX
288
9
1 LILY
284
9
3 CHARLIE
277
9
3 LUMI
252
9
1 ZIGGY
251
9
2 MOE
248
9
1 ALLI
243
9
WENDY
241
8
OLLIE
239
9
7 EVE
236
9
GIGI
233
10
CHUCK
229
8
4 JUJU
216
7
1 NAJIA
213
8
COSMO
210
9
3 GLOWY
208
8
2 CLANCY
202
7
5 VINCE
194
9
6 CROW
1,002
11
2 KIT
1,002
11
KENJI
755
11
3 LEON
715
11
2 MEG
695
11
1 CHESTER
633
10
SPIKE
631
11
CORDELIUS
614
10
SURGE
561
10
AMBER
495
9
NORI
430
10
1 SANDY
405
11
1 DRACO
402
11
1 PIERCE
318
10
44 SIRIUS
1,020
11
KAZE
384
11
Account value
What everything they own would cost in gems
≈ 238,057
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels264,090 power points · 557,145 coins
82,124
-
GADGETS207 owned
20,700
-
STAR POWERS158 owned
31,600
-
Hypercharges87 owned
43,500
-
GEARS108 owned
11,050
-
Buffies54 owned
16,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1163 missing
139,830
281,475
-
GADGETS9 missing
9,000
-
STAR POWERS58 missing
116,000
-
Hypercharges21 missing
105,000
-
GEARS557 missing
565,500
-
Buffies45 missing
90,000
45,000
-
Total
229,830
1,121,975
≈ 135,181
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 23 | 61% | 67% | |
| 2 | 0% | — |
BATTLE LOG
- All brawlers
Sam 8
Bull 7
Pierce 2
Nori 1
Edgar 1
Lou 1
Kenji 1
Dynamike 1
Rosa 1
Stu 1
Nani 1
- All match types
Trophies 23
Challenges 2
- All modes
Solo Showdown 19
Brawl Arena 3
Mega Duo Showdown 2
Mega Showdown 1
- All results
- Victory
- Defeat
- Draw
-
860
LVL11
CAPOSGANGPRO🐉
374
LVL8
Moskva45
857
LVL10
Est_mltt
1256
LVL11
XxTomyxX
391
LVL11
KsenyaDizel
425
LVL11
★𝕮𝖍𝖔𝖒𝖊𝖐★
978
LVL11
Temperor🩸
771
LVL10
TURKISH BOY🗿
460
LVL11
Baga
276
LVL8
사랑의 승자
360
LVL9
Zeta | doshd 🌑
670
LVL11
Mateusz
278
LVL7
lit23_1qwe
236
LVL9
sleep|pn
432
LVL10
丂卂几匚卄口丂|⌀
1891
LVL11
zpnn
1654
LVL11
pk the GOAT
442
LVL6
HYN_JT
256
LVL1
heyidahere
1515
LVL11
ДИКИЙОГУРЕЦ
-
SPECIAL CHALLENGE
1
LVL11
丂卂几匚卄口丂|⌀
3
LVL11
Sukuna
-
SPECIAL CHALLENGE
1
LVL11
⛩️|ᴰˢLeͥgeͣnͫd
0
LVL11
丂卂几匚卄口丂|⌀
-
VS3m 30s
-
VS7m 41s
-
VS8m