PROFILE
JANAT
TROPHY ROAD
III
Highest: 67,906
WINS
RANKED
GOLD II
CURRENT
2,209
LEGENDARY I
HIGHEST
6,169
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 595 h
3v3: 10,243 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 723 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 738 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 463 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 47 Best: LEGENDARY I
- Trophy pushing 25 Average of their best 20: 1,079 trophies · 67,906 total trophies · 0 of 7 classes mastered
Current formNormal56% wins in 25 battles
-
2,209
Season 50 · in progress
Gold II
JANAT’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked38 / 80
- Trophy pushing5 / 20
Ranked
47 × 80 % = 37.6 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
25 × 20 % = 5.0 pointsAverage of their best 20: 1,079 trophies · 67,906 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 881,330 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 15% |
| Ranked | Top 32% |
| Best ranked rank | Top 8.5% |
| Prestige | Top 14% |
| Fame | Top 11% |
| Experience | Top 16% |
| 3v3 victories | Top 9.9% |
| Showdown victories | Top 41% |
| Brawlers at power 11 | Top 9.6% |
| Collection | Top 21% |
| Best streak | Top 63% |
BRAWLERS
108 / 108 Collected
SHELLY
577
11
BROCK
1,077
11
1 NITA
1,004
11
4 COLT
1,001
11
7 POCO
850
11
1 EL PRIMO
546
8
1 BARLEY
532
9
1 BULL
530
8
1 ROSA
507
8
DYNAMIKE
1,082
11
1 GUS
1,056
11
3 PENNY
1,005
11
2 JESSIE
1,003
11
TICK
1,000
11
1 8-BIT
591
8
1 JACKY
543
9
1 CARL
525
8
1 RICO
512
8
1 DARRYL
371
8
1 GROM
1,258
11
BO
1,180
11
BEA
1,034
11
1 MAISIE
1,028
11
MANDY
1,025
11
BONNIE
1,012
11
1 PIPER
1,010
11
GRIFF
1,009
11
LARRY & LAWRIE
1,005
11
3 BIBI
1,004
11
2 COLETTE
1,004
11
EDGAR
1,004
11
1 ANGELO
1,004
11
EMZ
1,000
11
2 GALE
1,000
11
FRANK
679
11
6 BERRY
521
11
1 LOLA
504
9
1 PAM
502
9
5 SHADE
476
11
2 SAM
428
10
1 PEARL
364
9
1 NANI
317
7
3 STU
316
7
1 HANK
309
7
3 ASH
258
8
MEEPLE
257
7
2 BELLE
256
8
1 TRUNK
135
1
BOLT
16
11
FANG
1,184
11
SQUEAK
1,181
11
1 WILLOW
1,129
11
2 BUZZ
1,015
11
2 SPROUT
1,009
11
2 LOU
1,008
11
TARA
1,005
11
1 GENE
1,004
11
4 BYRON
1,004
11
LILY
1,004
11
2 EVE
1,000
11
JANET
559
9
2 GRAY
518
9
11 ZIGGY
512
11
3 ALLI
504
10
2 BUSTER
502
10
MR. P
459
8
1 MAX
458
8
2 OTIS
427
11
1 CHARLIE
401
9
2 RUFFS
393
11
1 GIGI
369
11
FINX
358
10
5 JUJU
350
9
MINA
343
11
1 DOUG
340
8
NAJIA
337
11
1 DAMIAN
330
11
1 R-T
323
7
2 MELODIE
292
10
1 JAE-YONG
291
11
1 GLOWY
288
9
2 LUMI
286
8
1 MICO
281
8
4 CLANCY
276
9
1 MORTIS
259
8
2 OLLIE
256
8
1 CHUCK
252
8
4 MOE
201
7
STARR NOVA
21
11
1 VINCE
10
1
WENDY
0
3
COSMO
0
5
2 CHESTER
1,081
11
5 LEON
1,052
11
2 SPIKE
1,033
11
11 MEG
1,008
11
KIT
1,003
11
5 CORDELIUS
1,002
11
CROW
1,000
11
1 AMBER
674
11
3 SURGE
619
11
1 KENJI
434
9
SANDY
427
11
PIERCE
305
11
7 DRACO
266
9
6 NORI
151
11
1 KAZE
525
11
1 SIRIUS
360
11
Account value
What everything they own would cost in gems
≈ 217,079
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels283,420 power points · 592,035 coins
87,546
-
GADGETS162 owned
16,200
-
STAR POWERS127 owned
25,400
-
Hypercharges87 owned
43,500
-
GEARS57 owned
5,850
-
Buffies19 owned
5,700
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1145 missing
120,500
246,585
-
GADGETS54 missing
54,000
-
STAR POWERS89 missing
178,000
-
Hypercharges21 missing
105,000
-
GEARS608 missing
617,500
-
Buffies80 missing
160,000
80,000
-
Total
280,500
1,281,085
≈ 156,159
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
𝑲𝒂𝒊𝒕𝒐𝒐
#QLYL0JPPG
Battles together11Wins together36%Their most played brawler
SiriusLast together18h 3m ago
Who they play with most: 25 battles in this period
-
𝑲𝒂𝒊𝒕𝒐𝒐
#QLYL0JPPG
Battles together11Wins together36%Their most played brawler
SiriusLast together18h 3m ago
Who they play with most: 25 battles in this period
-
𝑲𝒂𝒊𝒕𝒐𝒐
#QLYL0JPPG
Battles together11Wins together36%Their most played brawler
SiriusLast together18h 3m ago
Who they play with most in their last 25 battles
-
𝑲𝒂𝒊𝒕𝒐𝒐
#QLYL0JPPG
Battles together11Wins together36%Their most played brawler
SiriusLast together18h 3m ago
BATTLE LOG
- All brawlers
Eve 12
Mandy 4
Poco 2
Dynamike 2
Willow 1
Bo 1
Squeak 1
Brock 1
Griff 1
- All modes
Solo Showdown 9
Mega Duo Showdown 9
Gem Grab 5
Knockout 5v5 2
- All results
- Victory
- Defeat
- Draw
-
VS2m 1s
-
VS1m 20s
-
VS1m 26s
-
VS1m 20s
-
VS1m 41s
-
1124
LVL11
JANAT
2398
LVL11
𝑲𝒂𝒊𝒕𝒐𝒐
-
2427
LVL11
𝑲𝒂𝒊𝒕𝒐𝒐
1082
LVL11
JANAT
-
2430
LVL11
𝑲𝒂𝒊𝒕𝒐𝒐
1011
LVL11
JANAT
-
2435
LVL11
𝑲𝒂𝒊𝒕𝒐𝒐
1028
LVL11
JANAT
-
1081
LVL11
JANAT
2437
LVL11
𝑲𝒂𝒊𝒕𝒐𝒐
-
2449
LVL11
𝑲𝒂𝒊𝒕𝒐𝒐
1087
LVL11
JANAT
-
1031
LVL11
JANAT
2454
LVL11
𝑲𝒂𝒊𝒕𝒐𝒐
-
2448
LVL11
𝑲𝒂𝒊𝒕𝒐𝒐
1021
LVL11
JANAT
-
2442
LVL11
𝑲𝒂𝒊𝒕𝒐𝒐
1012
LVL11
JANAT