PROFILE
@Floo🇨🇽
TROPHY ROAD
II
Highest: 95,151
WINS
RANKED
SILVER III
CURRENT
1,297
LEGENDARY III
HIGHEST
7,727
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 928 h
3v3: 11,276 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 4,178 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,052 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 706 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 60 Best: LEGENDARY III
- Trophy pushing 61 Average of their best 20: 2,079 trophies · 95,016 total trophies · 5 of 7 classes mastered
-
1,297
Season 50 · in progress
Silver III
@Floo🇨🇽’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked48 / 80
- Trophy pushing12 / 20
Ranked
60 × 80 % = 48.0 pointsBest: LEGENDARY III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
61 × 20 % = 12.2 pointsAverage of their best 20: 2,079 trophies · 95,016 total trophies · 5 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 4.5% |
| Ranked | Top 61% |
| Best ranked rank | Top 1.7% |
| Prestige | Top 6.3% |
| Fame | Top 5.5% |
| Experience | Top 3.2% |
| 3v3 victories | Top 8.3% |
| Showdown victories | Top 1.6% |
| Brawlers at power 11 | Top 10.0% |
| Collection | Top 7.4% |
| Best streak | Top 50% |
BRAWLERS
108 / 108 Collected
SHELLY
2,467
11
COLT
1,358
11
EL PRIMO
1,089
11
ROSA
862
11
BULL
794
11
BROCK
608
9
NITA
597
9
POCO
566
9
BARLEY
396
9
GUS
2,459
11
RICO
1,148
11
1 DYNAMIKE
1,037
11
1 8-BIT
1,024
11
TICK
791
11
JESSIE
668
11
CARL
571
9
DARRYL
528
9
JACKY
467
9
PENNY
452
9
EDGAR
2,497
11
SHADE
2,390
11
1 LARRY & LAWRIE
2,110
11
BIBI
2,063
11
1 MANDY
2,008
11
LOLA
1,186
11
ANGELO
1,184
11
1 FRANK
1,177
11
1 EMZ
1,149
11
2 NANI
1,084
11
GALE
1,061
11
HANK
1,046
11
1 COLETTE
1,029
11
PIPER
1,023
10
STU
1,015
11
MAISIE
1,003
11
1 PAM
1,000
11
1 BERRY
850
11
4 BEA
800
11
GRIFF
753
11
3 GROM
643
9
BELLE
599
9
SAM
597
9
MEEPLE
593
11
BO
522
7
ASH
511
9
2 BONNIE
424
11
1 PEARL
295
7
8 TRUNK
89
1
5 BOLT
74
11
JUJU
2,127
11
BUZZ
2,073
11
7 JANET
2,026
11
GRAY
2,021
11
1 WILLOW
2,014
11
MAX
1,720
11
MORTIS
1,347
11
MINA
1,299
11
13 DOUG
1,240
11
LILY
1,189
11
BUSTER
1,151
11
2 MICO
1,031
11
4 GENE
1,023
11
1 MELODIE
1,012
11
9 LOU
1,011
11
BYRON
1,000
10
FANG
843
11
1 SPROUT
718
11
3 TARA
661
9
OTIS
608
11
MOE
577
10
2 RUFFS
536
9
1 LUMI
424
9
2 FINX
424
11
EVE
423
8
2 CLANCY
392
9
MR. P
391
9
CHARLIE
386
9
CHUCK
380
7
5 ALLI
323
9
5 R-T
289
7
14 GIGI
226
11
11 WENDY
169
11
10 NAJIA
148
1
9 GLOWY
132
1
1 SQUEAK
115
1
1 JAE-YONG
109
1
9 ZIGGY
106
1
OLLIE
101
1
1 DAMIAN
93
1
STARR NOVA
20
1
COSMO
20
5
VINCE
0
1
1 CORDELIUS
2,242
11
SPIKE
2,000
11
SURGE
1,572
11
2 KIT
1,563
11
1 CROW
1,362
11
MEG
1,179
11
LEON
1,064
11
CHESTER
623
11
1 KENJI
616
9
DRACO
489
9
PIERCE
472
9
2 AMBER
310
1
SANDY
284
7
NORI
15
1
6 SIRIUS
460
9
5 KAZE
210
1
Account value
What everything they own would cost in gems
≈ 248,239
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels274,850 power points · 574,705 coins
84,956
-
GADGETS188 owned
18,800
-
STAR POWERS164 owned
32,800
-
Hypercharges92 owned
46,000
-
GEARS89 owned
9,100
-
Buffies79 owned
23,700
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1146 missing
129,070
263,915
-
GADGETS28 missing
28,000
-
STAR POWERS52 missing
104,000
-
Hypercharges16 missing
80,000
-
GEARS576 missing
585,000
-
Buffies20 missing
40,000
20,000
-
Total
169,070
1,080,915
≈ 124,999
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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