PROFILE
ANTICUERPOS
TROPHY ROAD
III
Highest: 79,464
WINS
RANKED
MYTHIC I
CURRENT
4,986
LEGENDARY I
HIGHEST
6,149
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 495 h
3v3: 5,785 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,464 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,331 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 376 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 50 Best: LEGENDARY I
- Trophy pushing 30 Average of their best 20: 1,151 trophies · 79,464 total trophies · 1 of 7 classes mastered
Current formIn form84% wins in 25 battles
-
5,003
Season 50 · in progress
Mythic II
ANTICUERPOS’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked40 / 80
- Trophy pushing6 / 20
Ranked
50 × 80 % = 40.0 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
30 × 20 % = 6.0 pointsAverage of their best 20: 1,151 trophies · 79,464 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,116 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 8.0% |
| Ranked | Top 4.6% |
| Best ranked rank | Top 8.0% |
| Prestige | Top 7.7% |
| Fame | Top 21% |
| Experience | Top 15% |
| 3v3 victories | Top 23% |
| Showdown victories | Top 6.7% |
| Brawlers at power 11 | Top 17% |
| Collection | Top 28% |
| Best streak | Top 33% |
BRAWLERS
108 / 108 Collected
7 SHELLY
1,008
11
COLT
2,006
11
3 BARLEY
1,012
11
6 BROCK
1,010
11
1 BULL
1,000
11
3 EL PRIMO
1,000
11
NITA
591
11
1 ROSA
579
8
3 POCO
547
9
RICO
2,000
11
TICK
1,094
11
1 DYNAMIKE
1,010
11
7 8-BIT
1,008
11
17 GUS
1,001
8
2 PENNY
1,000
11
2 CARL
1,000
11
3 DARRYL
570
8
8 JACKY
514
8
4 JESSIE
511
9
1 BERRY
1,200
11
2 BEA
1,040
11
GALE
1,014
11
13 BO
1,012
11
1 PIPER
1,010
11
8 FRANK
1,010
8
4 STU
1,009
9
4 GROM
1,008
11
EDGAR
1,007
11
3 NANI
1,005
11
3 COLETTE
1,005
11
4 BIBI
1,004
11
2 MAISIE
1,004
11
15 PEARL
1,003
11
5 LOLA
1,002
9
5 LARRY & LAWRIE
1,001
9
2 EMZ
1,000
9
2 GRIFF
1,000
11
ASH
686
9
2 MANDY
543
11
SHADE
536
11
5 PAM
515
8
5 SAM
514
8
3 BELLE
511
8
1 MEEPLE
507
8
13 TRUNK
504
7
5 BONNIE
503
8
5 HANK
503
9
2 ANGELO
502
8
2 BOLT
19
7
BYRON
1,026
11
5 TARA
1,013
11
3 MAX
1,010
9
5 FANG
1,010
11
5 LUMI
1,006
11
4 NAJIA
1,006
11
1 LOU
1,005
9
2 MICO
1,005
11
CLANCY
1,005
11
1 STARR NOVA
1,005
11
3 GRAY
1,002
11
3 JUJU
1,002
9
9 SQUEAK
1,000
11
1 OTIS
566
8
ZIGGY
566
11
1 MORTIS
521
8
LILY
520
8
1 DOUG
517
8
6 OLLIE
515
7
1 GLOWY
510
7
2 WILLOW
509
7
1 ALLI
509
7
1 R-T
507
9
1 EVE
505
8
2 JANET
504
8
4 BUSTER
504
7
2 FINX
503
7
1 GIGI
503
7
1 BUZZ
502
8
MELODIE
502
7
1 MOE
502
8
1 RUFFS
501
7
5 CHUCK
500
7
1 MINA
317
7
2 GENE
308
7
MR. P
306
7
1 CHARLIE
304
8
1 DAMIAN
302
7
1 JAE-YONG
301
7
3 SPROUT
300
7
4 COSMO
62
11
WENDY
0
3
VINCE
0
4
2 CROW
1,125
11
1 LEON
1,044
11
SURGE
1,036
11
9 SPIKE
1,018
11
7 PIERCE
1,015
11
3 CHESTER
1,012
11
10 CORDELIUS
1,004
8
1 KIT
572
9
1 SANDY
507
7
2 KENJI
505
8
3 MEG
500
7
1 AMBER
306
7
2 DRACO
303
7
2 NORI
257
11
SIRIUS
558
11
4 KAZE
503
7
Account value
What everything they own would cost in gems
≈ 184,519
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels228,880 power points · 477,475 coins
70,636
-
GADGETS114 owned
11,400
-
STAR POWERS108 owned
21,600
-
Hypercharges65 owned
32,500
-
GEARS73 owned
7,700
-
Buffies26 owned
7,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1160 missing
175,040
361,145
-
GADGETS102 missing
102,000
-
STAR POWERS108 missing
216,000
-
Hypercharges43 missing
215,000
-
GEARS592 missing
599,000
-
Buffies73 missing
146,000
73,000
-
Total
321,040
1,566,145
≈ 188,719
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 14 battles in this period
-
The Goat
#GYGJLJP98
Battles together2Wins together100%Their most played brawler
TickLast together21h 47m ago
Who they play with most: 25 battles in this period
-
venito
#808C9QPJU0
Battles together7Wins together57%Their most played brawler
TrunkLast together23h 58m ago -
The Goat
#GYGJLJP98
Battles together2Wins together100%Their most played brawler
TickLast together21h 47m ago
Who they play with most: 25 battles in this period
-
venito
#808C9QPJU0
Battles together7Wins together57%Their most played brawler
TrunkLast together23h 58m ago -
The Goat
#GYGJLJP98
Battles together2Wins together100%Their most played brawler
TickLast together21h 47m ago
Who they play with most in their last 25 battles
-
venito
#808C9QPJU0
Battles together7Wins together57%Their most played brawler
TrunkLast together23h 58m ago -
The Goat
#GYGJLJP98
Battles together2Wins together100%Their most played brawler
TickLast together21h 47m ago
BATTLE LOG
- All brawlers
Ash 11
Gray 9
Nori 2
Nita 2
Cosmo 1
- All modes
Trio Showdown 13
Mega Duo Showdown 12
- All results
- Victory
- Defeat
- Draw
-
121
LVL8
venito
593
LVL11
ANTICUERPOS
-
106
LVL8
venito
574
LVL11
ANTICUERPOS
-
104
LVL8
venito
585
LVL9
ANTICUERPOS
-
265
LVL10
venito
995
LVL11
ANTICUERPOS
-
989
LVL11
ANTICUERPOS
259
LVL10
venito
-
244
LVL10
venito
974
LVL11
ANTICUERPOS
-
245
LVL10
venito
977
LVL11
ANTICUERPOS
-
815
LVL11
fernand0._.0
959
LVL11
ANTICUERPOS
-
813
LVL11
nice123 🕶🕶
958
LVL11
ANTICUERPOS
-
951
LVL11
ANTICUERPOS
932
LVL11
Rocket
-
945
LVL11
ANTICUERPOS
1272
LVL11
JIMAKO
-
815
LVL11
𝔖𝔶𝔯𝔲𝔰-𝔐𝔖
930
LVL11
ANTICUERPOS