PROFILE
Mako713
TROPHY ROAD
I
Highest: 60,803
WINS
RANKED
DIAMOND I
CURRENT
3,422
DIAMOND III
HIGHEST
4,735
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 330 h
3v3: 3,255 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,758 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,163 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 249 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 20 Best: DIAMOND III
- Trophy pushing 34 Average of their best 20: 1,328 trophies · 60,803 total trophies · 1 of 7 classes mastered
Current formIn form80% wins in 25 battles
-
3,739
Season 50 · in progress
Diamond II
Mako713’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked16 / 80
- Trophy pushing7 / 20
Ranked
20 × 80 % = 16.0 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
34 × 20 % = 6.8 pointsAverage of their best 20: 1,328 trophies · 60,803 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,464 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 18% |
| Ranked | Top 16% |
| Best ranked rank | Top 44% |
| Prestige | Top 12% |
| Fame | Top 34% |
| Experience | Top 26% |
| 3v3 victories | Top 39% |
| Showdown victories | Top 13% |
| Brawlers at power 11 | Top 21% |
| Collection | Top 30% |
| Best streak | Top 48% |
BRAWLERS
108 / 108 Collected
3 SHELLY
1,151
11
6 BROCK
1,060
11
COLT
1,056
11
1 BULL
1,046
11
2 EL PRIMO
1,015
11
NITA
1,000
11
6 POCO
346
6
ROSA
326
8
1 BARLEY
277
6
RICO
1,035
11
1 DYNAMIKE
1,024
11
13 CARL
1,019
11
3 GUS
1,015
11
1 TICK
1,010
11
1 8-BIT
380
8
2 JACKY
366
8
DARRYL
333
7
JESSIE
332
6
3 PENNY
255
7
1 BIBI
2,008
11
EDGAR
2,000
11
EMZ
1,115
11
STU
1,047
11
3 PEARL
1,030
11
GALE
1,020
11
5 COLETTE
1,011
11
6 FRANK
1,010
11
2 SHADE
1,008
11
4 BO
1,005
11
2 ASH
1,003
11
3 PIPER
506
8
HANK
453
8
3 MANDY
452
9
5 MAISIE
385
8
LARRY & LAWRIE
341
8
1 SAM
339
8
BERRY
331
8
6 GRIFF
300
10
2 PAM
299
6
1 NANI
289
7
1 BEA
270
8
4 TRUNK
267
6
3 GROM
259
6
2 ANGELO
259
11
1 BELLE
258
7
1 MEEPLE
256
7
2 BONNIE
255
6
6 LOLA
251
6
4 BOLT
58
4
5 MORTIS
1,829
11
FANG
1,184
11
2 BUZZ
1,082
11
8 MINA
1,034
11
1 LILY
1,012
11
3 TARA
1,006
11
2 DOUG
1,004
11
4 R-T
652
11
2 GRAY
422
7
LOU
339
7
1 BYRON
317
7
2 SQUEAK
303
6
2 MOE
278
7
8 MICO
271
11
2 DAMIAN
267
9
13 JAE-YONG
265
6
1 GENE
256
7
12 RUFFS
256
6
12 ALLI
256
6
14 SPROUT
255
6
5 CHARLIE
255
6
8 FINX
253
6
4 EVE
252
6
15 CHUCK
251
6
10 CLANCY
148
8
1 JANET
127
6
1 MR. P
112
6
5 ZIGGY
111
8
7 OTIS
109
6
3 MAX
106
6
2 BUSTER
105
6
12 JUJU
98
6
5 STARR NOVA
70
5
1 WENDY
25
6
1 WILLOW
10
3
1 NAJIA
6
4
MELODIE
0
3
OLLIE
0
4
LUMI
0
3
GIGI
0
3
GLOWY
0
4
COSMO
0
3
VINCE
0
7
10 SURGE
2,012
11
CORDELIUS
2,000
11
7 KENJI
1,093
11
4 CROW
1,076
11
LEON
1,062
11
11 SANDY
1,021
11
5 SPIKE
1,015
11
KIT
1,007
11
3 MEG
406
11
3 CHESTER
399
7
DRACO
334
7
11 PIERCE
253
6
12 AMBER
250
6
NORI
154
3
2 SIRIUS
1,004
11
3 KAZE
260
6
Account value
What everything they own would cost in gems
≈ 173,348
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels188,530 power points · 389,115 coins
57,765
-
GADGETS120 owned
12,000
-
STAR POWERS88 owned
17,600
-
Hypercharges73 owned
36,500
-
GEARS43 owned
4,300
-
Buffies41 owned
12,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1166 missing
215,390
449,505
-
GADGETS96 missing
96,000
-
STAR POWERS128 missing
256,000
-
Hypercharges35 missing
175,000
-
GEARS622 missing
633,000
-
Buffies58 missing
116,000
58,000
-
Total
331,390
1,667,505
≈ 199,890
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
maksim
#Q08YUJ8V2
Battles together25Wins together80%Their most played brawler
EdgarLast together45s ago -
✌️AMED💚❤️
#L2CP9RCPG
Battles together2Wins together50%Their most played brawler
ColtLast together22m 56s ago
Who they play with most: 25 battles in this period
-
maksim
#Q08YUJ8V2
Battles together25Wins together80%Their most played brawler
EdgarLast together45s ago -
✌️AMED💚❤️
#L2CP9RCPG
Battles together2Wins together50%Their most played brawler
ColtLast together22m 56s ago
Who they play with most: 25 battles in this period
-
maksim
#Q08YUJ8V2
Battles together25Wins together80%Their most played brawler
EdgarLast together45s ago -
✌️AMED💚❤️
#L2CP9RCPG
Battles together2Wins together50%Their most played brawler
ColtLast together22m 56s ago
Who they play with most in their last 25 battles
-
maksim
#Q08YUJ8V2
Battles together25Wins together80%Their most played brawler
EdgarLast together45s ago -
✌️AMED💚❤️
#L2CP9RCPG
Battles together2Wins together50%Their most played brawler
ColtLast together22m 56s ago
BATTLE LOG
- All results
- Victory
- Defeat
- Draw