PROFILE
LB | core
TROPHY ROAD
IV
Highest: 106,836
WINS
RANKED
MYTHIC I
CURRENT
4,500
LEGENDARY I
HIGHEST
6,550
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 847 h
3v3: 11,589 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,095 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,764 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 649 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 49 Best: LEGENDARY I
- Trophy pushing 56 Average of their best 20: 1,883 trophies · 106,836 total trophies · 5 of 7 classes mastered
Current formNormal56% wins in 25 battles
-
4,637
Season 50 · in progress
Mythic I
LB | core’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked42 / 85
- Trophy pushing8 / 15
Ranked
49 × 85 % = 41.7 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
56 × 15 % = 8.4 pointsAverage of their best 20: 1,883 trophies · 106,836 total trophies · 5 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games. Now: 63% of their last 16 games are Ranked or tournaments, so it weighs 85 / 15.
Among the 926,076 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 2.5% |
| Ranked | Top 8.4% |
| Best ranked rank | Top 8.2% |
| Prestige | Top 4.5% |
| Fame | Top 9.1% |
| Experience | Top 5.4% |
| 3v3 victories | Top 7.6% |
| Showdown victories | Top 3.4% |
| Brawlers at power 11 | Top 20% |
| Collection | Top 7.6% |
| Best streak | Top 33% |
BRAWLERS
107 / 108 Collected
2 SHELLY
1,026
11
4 BULL
2,091
11
BROCK
2,015
11
3 COLT
1,005
11
NITA
601
9
ROSA
582
9
BARLEY
541
9
POCO
539
7
2 EL PRIMO
524
8
RICO
2,000
11
GUS
1,207
11
1 TICK
1,182
11
1 8-BIT
1,062
11
7 PENNY
1,033
9
2 DARRYL
1,008
9
1 CARL
1,004
9
1 DYNAMIKE
1,003
9
1 JESSIE
488
7
1 JACKY
459
8
BOLT
2,444
11
1 GRIFF
2,039
11
SHADE
2,011
11
BO
1,599
11
NANI
1,489
11
STU
1,391
10
COLETTE
1,328
11
PIPER
1,124
11
4 FRANK
1,006
9
10 LARRY & LAWRIE
1,001
9
1 MANDY
1,000
9
HANK
1,000
11
4 MEEPLE
867
9
BONNIE
856
9
ASH
793
9
PEARL
757
10
BIBI
753
9
BERRY
731
9
GALE
718
9
GROM
710
8
2 PAM
669
7
1 EDGAR
630
9
ANGELO
607
10
BEA
555
9
1 SAM
518
8
4 BELLE
418
7
2 EMZ
410
9
4 MAISIE
402
7
TRUNK
359
7
2 LOLA
334
7
ZIGGY
2,018
11
MINA
2,000
11
R-T
1,790
11
3 MORTIS
1,629
11
1 ALLI
1,622
11
BYRON
1,612
11
1 BUZZ
1,593
11
JANET
1,325
11
TARA
1,240
11
BUSTER
1,191
9
3 CLANCY
1,182
10
2 STARR NOVA
1,143
11
1 SPROUT
1,135
11
FANG
1,068
11
2 RUFFS
1,029
9
2 JUJU
1,016
8
MICO
1,011
11
2 GENE
1,006
9
1 OTIS
1,006
9
1 GIGI
1,001
9
WILLOW
1,000
9
2 NAJIA
733
10
4 MR. P
701
9
DOUG
701
9
2 SQUEAK
670
8
1 EVE
666
9
LUMI
659
11
LILY
653
8
1 LOU
649
8
MELODIE
633
9
1 GLOWY
632
9
1 CHUCK
630
8
4 GRAY
619
9
2 MAX
608
8
JAE-YONG
539
8
DAMIAN
495
9
4 FINX
360
9
MOE
332
9
OLLIE
315
9
6 CHARLIE
312
7
1 WENDY
10
8
COSMO
0
4
PIERCE
2,411
11
10 CHESTER
2,014
11
CROW
2,000
11
2 SPIKE
1,362
11
1 SURGE
1,311
11
1 CORDELIUS
1,264
11
MEG
1,216
11
1 DRACO
1,173
11
1 LEON
1,034
11
2 KIT
1,014
11
2 SANDY
1,012
10
5 AMBER
936
11
NORI
735
11
KENJI
549
9
4 KAZE
1,257
11
1 SIRIUS
1,125
11
Account value
What everything they own would cost in gems
≈ 232,076
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels243,700 power points · 513,220 coins
75,692
-
GADGETS212 owned
21,200
-
STAR POWERS171 owned
34,200
-
Hypercharges81 owned
40,500
-
GEARS67 owned
6,950
-
Buffies70 owned
21,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1163 missing
156,480
317,635
-
GADGETS2 missing
2,000
-
STAR POWERS43 missing
86,000
-
Hypercharges26 missing
130,000
-
GEARS592 missing
600,500
-
Buffies29 missing
58,000
29,000
-
Total
214,480
1,165,135
≈ 137,962
-
Brawlers to level 1164 missing
160,220
325,400
-
GADGETS4 missing
4,000
-
STAR POWERS45 missing
90,000
-
Hypercharges27 missing
135,000
-
GEARS598 missing
606,500
-
Buffies29 missing
58,000
29,000
-
Total
218,220
1,189,900
≈ 140,812
What money can’t buy
Skins seen
5
17
51
17
7
3
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 6 | 67% | — | |
| 10 | 50% | 43% | |
| 9 | 56% | — |
Teammates
Who they play with most: 25 battles in this period
-
EMRE
#GCCJ02928
Battles together4Wins together50%Their most played brawler
RicoLast together6h 3m ago -
CLIFF19
#JRGPJ92R9
Battles together2Wins together100%Their most played brawler
BuzzLast together15s ago -
Maria
#8YJUGPYL0
Battles together2Wins together0%Their most played brawler
RicoLast together5h 57m ago
Who they play with most: 25 battles in this period
-
EMRE
#GCCJ02928
Battles together4Wins together50%Their most played brawler
RicoLast together6h 3m ago -
CLIFF19
#JRGPJ92R9
Battles together2Wins together100%Their most played brawler
BuzzLast together15s ago -
Maria
#8YJUGPYL0
Battles together2Wins together0%Their most played brawler
RicoLast together5h 57m ago
Who they play with most: 25 battles in this period
-
EMRE
#GCCJ02928
Battles together4Wins together50%Their most played brawler
RicoLast together6h 3m ago -
CLIFF19
#JRGPJ92R9
Battles together2Wins together100%Their most played brawler
BuzzLast together15s ago -
Maria
#8YJUGPYL0
Battles together2Wins together0%Their most played brawler
RicoLast together5h 57m ago
Who they play with most in their last 25 battles
-
EMRE
#GCCJ02928
Battles together4Wins together50%Their most played brawler
RicoLast together6h 3m ago -
CLIFF19
#JRGPJ92R9
Battles together2Wins together100%Their most played brawler
BuzzLast together15s ago -
Maria
#8YJUGPYL0
Battles together2Wins together0%Their most played brawler
RicoLast together5h 57m ago
BATTLE LOG
- All brawlers
Mortis 15
Pierce 2
Leon 2
Bo 2
Nani 1
Alli 1
Brock 1
Buzz 1
- All match types
Ranked 10
Challenges 9
Trophies 6
- All modes
Mega Duo Showdown 15
Bounty 3
Knockout 3
Hot Zone 2
Gem Grab 1
Brawl Ball 1
- All results
- Victory
- Defeat
- Draw
-
1619
LVL11
LB | core
1037
LVL11
CLIFF19
-
1603
LVL11
LB | core
1022
LVL11
CLIFF19
-
1120
LVL11
🍟maccie🍟
1588
LVL11
LB | core
-
RANKED
VS1m 3s
-
RANKED
VS1m 34s
-
RANKED
VS1m 27s
-
RANKED
VS2m 26s
-
RANKED
VS1m 17s
-
RANKED
VS1m 37s
-
RANKED
VS1m 35s
-
RANKED
VS1m 26s
-
RANKED
VS2m 6s
-
RANKED
VS2m 29s
-
1591
LVL11
LB | core
1804
LVL11
Alexus
-
1596
LVL11
LB | core
2000
LVL11
perpendicular
-
1591
LVL11
LB | core
1203
LVL11
Dune
-
SPECIAL CHALLENGE
301
LVL11
Віка
303
LVL11
LB | core
-
SPECIAL CHALLENGE
302
LVL11
LB | core
303
LVL11
UNK|tt wdogss
-
SPECIAL CHALLENGE
303
LVL11
LB | core
303
LVL11
Daniel
-
SPECIAL CHALLENGE
302
LVL11
FERRUM
302
LVL11
LB | core
-
SPECIAL CHALLENGE
301
LVL11
LB | core
303
LVL11
читер777
-
SPECIAL CHALLENGE
200
LVL11
ᅠᅠᅠᅠᅠᅠ
201
LVL11
LB | core
-
SPECIAL CHALLENGE
200
LVL11
LB | core
202
LVL11
无畏格罗姆
-
SPECIAL CHALLENGE
100
LVL11
LB | core
102
LVL11
ЭКСПЕРТ СКУИК
-
SPECIAL CHALLENGE
0
LVL11
🐘QLS|Поздняков
0
LVL11
LB | core






































