PROFILE
黄前くみこ
TROPHY ROAD
III
Highest: 87,323
WINS
RANKED
MYTHIC I
CURRENT
4,544
MYTHIC II
HIGHEST
6,108
CHAMPIONSHIP CHALLENGE
✕ Not qualified
ALIEN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 818 h
3v3: 14,838 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 195 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,276 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 639 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 30 Best: MYTHIC II
- Trophy pushing 26 Average of their best 20: 1,017 trophies · 87,323 total trophies · 0 of 7 classes mastered
Current formNormal56% wins in 25 battles
-
4,544
Season 50 · in progress
Mythic I
黄前くみこ’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked24 / 80
- Trophy pushing5 / 20
Ranked
30 × 80 % = 24.0 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
26 × 20 % = 5.2 pointsAverage of their best 20: 1,017 trophies · 87,323 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 921,901 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 5.9% |
| Ranked | Top 7.7% |
| Best ranked rank | Top 21% |
| Prestige | Top 17% |
| Fame | Top 0.14% |
| Experience | Top 8.8% |
| 3v3 victories | Top 4.4% |
| Showdown victories | Top 40% |
| Brawlers at power 11 | Top 0.8% |
| Collection | Top 0.066% |
| Best streak | Top 38% |
BRAWLERS
108 / 108 Collected
1 SHELLY
784
11
4 NITA
1,020
11
10 BROCK
1,013
11
POCO
1,010
11
1 BULL
1,005
11
2 EL PRIMO
1,002
11
2 ROSA
714
11
COLT
670
11
1 BARLEY
643
11
8 TICK
1,016
11
7 RICO
1,009
11
5 DYNAMIKE
1,001
11
1 PENNY
828
11
JESSIE
814
11
GUS
814
11
1 JACKY
761
11
1 DARRYL
746
11
CARL
704
11
8-BIT
692
11
2 EMZ
1,035
11
15 EDGAR
1,034
11
3 MAISIE
1,015
11
6 BEA
1,012
11
1 COLETTE
1,010
11
4 GALE
1,009
11
2 BELLE
1,009
11
1 LOLA
1,006
11
4 GRIFF
1,004
11
4 MANDY
1,004
11
4 BIBI
1,003
11
4 BO
1,000
11
4 BERRY
1,000
11
2 SHADE
868
11
1 PIPER
827
11
3 FRANK
824
11
LARRY & LAWRIE
821
11
2 PAM
805
11
1 STU
800
11
8 BONNIE
791
11
4 ANGELO
780
11
8 SAM
766
11
1 GROM
763
11
PEARL
753
11
NANI
746
11
2 TRUNK
722
11
2 HANK
700
11
2 ASH
671
11
7 MEEPLE
665
11
1 BOLT
317
11
3 MELODIE
1,014
11
3 BYRON
1,011
11
2 MORTIS
1,010
11
7 TARA
1,007
11
3 FANG
1,006
11
3 EVE
1,000
11
BUSTER
1,000
11
1 OTIS
907
11
MR. P
835
11
1 MAX
827
11
4 MOE
809
11
2 GRAY
808
11
1 DOUG
806
11
2 CLANCY
805
11
3 LILY
799
11
1 BUZZ
796
11
1 MICO
787
11
3 SQUEAK
777
11
1 LUMI
773
11
1 R-T
769
11
1 GIGI
763
11
4 CHARLIE
749
11
2 OLLIE
727
11
LOU
721
11
3 RUFFS
716
11
1 MINA
713
11
JAE-YONG
710
11
2 ZIGGY
709
11
3 GLOWY
709
11
CHUCK
706
11
3 WILLOW
703
11
JUJU
686
11
3 FINX
655
11
2 ALLI
653
11
1 JANET
646
11
2 SPROUT
645
11
5 DAMIAN
623
11
GENE
622
11
STARR NOVA
452
11
NAJIA
448
11
1 WENDY
404
11
VINCE
88
11
5 COSMO
65
11
4 CROW
1,013
11
3 SURGE
1,011
11
8 KIT
1,009
11
2 SPIKE
1,007
11
6 LEON
1,005
11
1 CHESTER
1,005
11
3 AMBER
1,002
11
7 MEG
1,000
11
1 KENJI
845
11
1 CORDELIUS
842
11
2 DRACO
828
11
1 PIERCE
809
11
4 SANDY
736
11
1 NORI
473
11
1 KAZE
728
11
1 SIRIUS
545
11
Account value
What everything they own would cost in gems
≈ 351,537
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels403,920 power points · 838,620 coins
124,254
-
GADGETS216 owned
21,600
-
STAR POWERS216 owned
43,200
-
Hypercharges106 owned
53,000
-
GEARS458 owned
46,900
-
Buffies99 owned
29,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 11All done!
-
GADGETSAll done!
-
STAR POWERSAll done!
-
Hypercharges2 missing
10,000
-
GEARS207 missing
207,000
-
BuffiesAll done!
-
Total
217,000
≈ 21,700
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 19 | 53% | 7% | |
| 6 | 67% | 17% |
BATTLE LOG
- All brawlers
Otis 10
Lily 5
El Primo 3
Mandy 2
Gale 2
Chuck 1
Chester 1
Vince 1
- All match types
Trophies 19
Challenges 6
- All modes
Brawl Ball 14
Mega Duo Showdown 4
Treasure Hunt 2
Safe Blast 2
Gem Grab 1
Soul Collector 1
Brawl Arena 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
VS1m 5s
-
SPECIAL CHALLENGE
VS1m 50s
-
SPECIAL CHALLENGE
VS1m 59s
-
SPECIAL CHALLENGE
VS1m 40s
-
SPECIAL CHALLENGE
VS2m 8s
-
SPECIAL CHALLENGE
VS1m 5s
-
988
LVL11
Qwerty
892
LVL11
黄前くみこ
-
1424
LVL11
후치
894
LVL11
黄前くみこ
-
VS5m 28s
-
877
LVL11
黄前くみこ
1449
LVL11
jw2227
-
866
LVL11
黄前くみこ
2032
LVL11
only max
-
VS1m 32s
-
VS3m 11s
-
VS2m 19s
-
VS37s
-
VS1m 49s
-
VS2m 30s
-
VS58s
-
VS51s
-
VS38s
-
VS27s
-
VS1m 7s
-
VS58s
-
VS1m 58s
-
VS1m 32s