PROFILE
oli😶🌫️🖤🫴🌮
TROPHY ROAD
I
Highest: 41,792
WINS
RANKED
DIAMOND II
CURRENT
3,904
MYTHIC II
HIGHEST
5,068
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 308 h
3v3: 4,938 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 706 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 406 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 237 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 29 Best: MYTHIC II
- Trophy pushing 28 Average of their best 20: 1,282 trophies · 41,774 total trophies · 0 of 7 classes mastered
Current formNormal64% wins in 25 battles
-
3,984
Season 50 · in progress
Diamond II
oli😶🌫️🖤🫴🌮’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked23 / 80
- Trophy pushing6 / 20
Ranked
29 × 80 % = 23.2 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
28 × 20 % = 5.6 pointsAverage of their best 20: 1,282 trophies · 41,774 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 905,045 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 40% |
| Ranked | Top 12% |
| Best ranked rank | Top 22% |
| Prestige | Top 28% |
| Fame | Top 32% |
| Experience | Top 37% |
| 3v3 victories | Top 28% |
| Showdown victories | Top 53% |
| Brawlers at power 11 | Top 38% |
| Collection | Top 19% |
| Best streak | Top 26% |
BRAWLERS
108 / 108 Collected
SHELLY
1,000
11
POCO
1,348
11
11 BULL
1,220
11
COLT
1,163
11
5 EL PRIMO
1,017
11
3 BROCK
444
8
1 NITA
423
8
BARLEY
290
8
1 ROSA
226
7
GUS
2,000
11
DYNAMIKE
1,261
11
3 TICK
1,031
11
RICO
410
11
1 JACKY
328
8
1 JESSIE
311
9
CARL
250
9
2 DARRYL
238
5
1 8-BIT
188
7
3 PENNY
163
8
EDGAR
2,029
11
1 TRUNK
1,133
11
FRANK
1,050
11
5 MANDY
1,013
11
8 BIBI
1,001
11
3 MEEPLE
666
9
1 SAM
421
9
EMZ
296
11
BEA
269
10
1 MAISIE
263
1
5 HANK
232
7
COLETTE
220
9
2 BO
212
9
2 NANI
201
1
3 ANGELO
163
8
3 GALE
148
7
2 PEARL
132
1
9 PAM
129
1
ASH
111
1
8 LOLA
96
1
3 BONNIE
69
7
2 PIPER
68
7
1 STU
67
1
GRIFF
63
8
2 BERRY
50
7
3 SHADE
48
1
1 GROM
32
9
2 BELLE
24
1
1 LARRY & LAWRIE
13
1
BOLT
0
1
NAJIA
1,362
11
DOUG
1,150
11
MINA
1,092
11
SQUEAK
1,067
11
ALLI
1,060
11
BUZZ
571
11
5 LUMI
548
11
MORTIS
428
9
OLLIE
370
11
MAX
349
10
1 WILLOW
280
9
4 STARR NOVA
269
10
8 GIGI
170
5
10 VINCE
145
8
MR. P
128
5
9 SPROUT
122
7
R-T
119
5
OTIS
105
7
7 GLOWY
98
5
6 MELODIE
90
9
1 BYRON
83
7
4 DAMIAN
65
2
5 TARA
60
7
3 GRAY
56
8
4 MICO
51
1
4 FINX
44
1
2 EVE
27
1
2 CHUCK
21
4
MOE
19
6
JAE-YONG
15
1
1 LILY
14
5
1 FANG
10
9
BUSTER
8
1
RUFFS
6
1
GENE
0
3
LOU
0
9
JANET
0
1
CHARLIE
0
3
CLANCY
0
1
JUJU
0
1
ZIGGY
0
1
WENDY
0
10
COSMO
0
6
CHESTER
1,659
11
NORI
1,363
11
4 KIT
1,281
11
CROW
575
11
3 SURGE
274
9
1 PIERCE
269
8
KENJI
236
9
4 SPIKE
179
9
1 LEON
94
7
5 MEG
87
5
5 DRACO
75
8
AMBER
16
9
CORDELIUS
4
1
SANDY
0
1
4 KAZE
1,119
11
3 SIRIUS
1,011
11
Account value
What everything they own would cost in gems
≈ 184,283
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels158,020 power points · 330,475 coins
48,850
-
GADGETS144 owned
14,400
-
STAR POWERS91 owned
18,200
-
Hypercharges87 owned
43,500
-
GEARS75 owned
7,550
-
Buffies63 owned
18,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1179 missing
245,900
508,145
-
GADGETS72 missing
72,000
-
STAR POWERS125 missing
250,000
-
Hypercharges21 missing
105,000
-
GEARS590 missing
600,500
-
Buffies36 missing
72,000
36,000
-
Total
317,900
1,571,645
≈ 188,955
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
FERT
#2CYRR0VLGQ
Battles together23Wins together70%Their most played brawler
GlowyLast together16h 39m ago -
《•ⱠɆØ₦2026•》
#2UR2P9C0UQ
Battles together18Wins together61%Their most played brawler
ColtLast together16h 39m ago -
teteu malvado
#R2U22CCPJ
Battles together3Wins together100%Their most played brawler
PierceLast together17h 15m ago
Who they play with most: 25 battles in this period
-
FERT
#2CYRR0VLGQ
Battles together23Wins together70%Their most played brawler
GlowyLast together16h 39m ago -
《•ⱠɆØ₦2026•》
#2UR2P9C0UQ
Battles together18Wins together61%Their most played brawler
ColtLast together16h 39m ago -
teteu malvado
#R2U22CCPJ
Battles together3Wins together100%Their most played brawler
PierceLast together17h 15m ago
Who they play with most: 25 battles in this period
-
FERT
#2CYRR0VLGQ
Battles together23Wins together70%Their most played brawler
GlowyLast together16h 39m ago -
《•ⱠɆØ₦2026•》
#2UR2P9C0UQ
Battles together18Wins together61%Their most played brawler
ColtLast together16h 39m ago -
teteu malvado
#R2U22CCPJ
Battles together3Wins together100%Their most played brawler
PierceLast together17h 15m ago
Who they play with most in their last 25 battles
-
FERT
#2CYRR0VLGQ
Battles together23Wins together70%Their most played brawler
GlowyLast together16h 39m ago -
《•ⱠɆØ₦2026•》
#2UR2P9C0UQ
Battles together18Wins together61%Their most played brawler
ColtLast together16h 39m ago -
teteu malvado
#R2U22CCPJ
Battles together3Wins together100%Their most played brawler
PierceLast together17h 15m ago
BATTLE LOG
- All modes
Knockout 20
Brawl Ball 5
- All results
- Victory
- Defeat
- Draw
-
VS1m 13s
-
VS1m 45s
-
VS1m 3s
-
VS1m 15s
-
VS1m 3s
-
VS53s
-
VS1m 40s
-
VS31s
-
VS57s
-
VS1m 20s
-
VS33s
-
VS1m 38s
-
VS1m 10s
-
VS55s
-
VS53s
-
VS2m 5s
-
VS59s
-
VS2m 39s
-
VS1m 3s
-
VS2m 4s
-
VS1m 51s
-
VS49s
-
VS16s
-
VS57s
-
VS53s