PROFILE
MMAshonka
TROPHY ROAD
III
Highest: 39,453
WINS
RANKED
GOLD II
CURRENT
2,353
MYTHIC I
HIGHEST
5,056
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 234 h
3v3: 2,643 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 633 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,267 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 177 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 23 Best: MYTHIC I
- Trophy pushing 24 Average of their best 20: 1,036 trophies · 39,448 total trophies · 0 of 7 classes mastered
Current formNormal63% wins in 16 battles
-
2,380
Season 50 · in progress
Gold II
MMAshonka’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked18 / 80
- Trophy pushing5 / 20
Ranked
23 × 80 % = 18.4 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
24 × 20 % = 4.8 pointsAverage of their best 20: 1,036 trophies · 39,448 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 43% |
| Ranked | Top 29% |
| Best ranked rank | Top 34% |
| Prestige | Top 47% |
| Fame | Top 31% |
| Experience | Top 43% |
| 3v3 victories | Top 47% |
| Showdown victories | Top 29% |
| Brawlers at power 11 | Top 34% |
| Collection | Top 33% |
| Best streak | Top 56% |
BRAWLERS
107 / 108 Collected
9 SHELLY
1,010
11
5 COLT
1,013
11
1 BARLEY
1,004
11
11 NITA
980
11
3 POCO
714
11
1 EL PRIMO
561
11
1 BROCK
408
6
1 ROSA
399
7
2 BULL
289
8
1 RICO
791
11
1 DYNAMIKE
777
11
JESSIE
574
11
3 TICK
541
11
2 DARRYL
508
8
1 GUS
404
6
4 JACKY
347
6
4 PENNY
340
8
2 8-BIT
334
6
CARL
208
6
3 GALE
2,004
11
6 PAM
1,033
11
1 GRIFF
1,011
11
4 NANI
1,005
11
9 BO
699
11
BEA
547
11
EMZ
528
9
COLETTE
506
9
1 PIPER
416
10
2 FRANK
410
7
1 BERRY
395
6
1 STU
373
6
1 EDGAR
340
6
GROM
332
10
1 LOLA
326
9
2 BIBI
177
6
2 SHADE
141
6
9 PEARL
119
8
9 MAISIE
111
6
7 LARRY & LAWRIE
89
6
6 MEEPLE
76
6
6 SAM
74
5
5 ANGELO
60
7
4 BONNIE
41
1
4 TRUNK
41
1
3 BELLE
34
1
3 MANDY
34
1
3 HANK
30
7
1 ASH
11
1
BOLT
0
1
MORTIS
2,000
11
1 GRAY
1,277
11
1 TARA
836
11
3 BUZZ
676
11
EVE
636
9
CLANCY
560
11
BYRON
547
10
7 FANG
546
11
MR. P
542
11
4 MELODIE
537
11
6 MOE
505
11
2 ALLI
494
11
6 LILY
404
9
CHARLIE
350
11
MICO
328
6
BUSTER
325
6
1 GENE
323
6
1 SQUEAK
309
6
1 LOU
283
6
4 LUMI
275
10
1 NAJIA
227
11
11 GLOWY
165
10
9 DAMIAN
148
1
4 MINA
46
1
4 DOUG
44
10
3 OTIS
40
4
3 SPROUT
30
3
2 CHUCK
21
1
2 GIGI
21
6
1 JANET
10
1
MAX
0
1
RUFFS
0
1
R-T
0
1
WILLOW
0
1
JUJU
0
1
OLLIE
0
1
FINX
0
1
JAE-YONG
0
1
ZIGGY
0
1
STARR NOVA
0
1
WENDY
0
1
COSMO
0
3
1 CROW
1,114
11
SPIKE
1,029
11
3 LEON
1,004
11
AMBER
547
9
3 KIT
328
10
MEG
308
9
1 SANDY
197
11
5 CHESTER
90
1
3 CORDELIUS
42
1
3 NORI
42
1
2 KENJI
21
1
1 PIERCE
13
1
SURGE
0
1
DRACO
0
1
1 SIRIUS
33
10
1 KAZE
10
1
Account value
What everything they own would cost in gems
≈ 163,308
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels159,740 power points · 332,500 coins
49,224
-
GADGETS101 owned
10,100
-
STAR POWERS91 owned
18,200
-
Hypercharges68 owned
34,000
-
GEARS58 owned
6,050
-
Buffies44 owned
13,200
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1175 missing
240,440
498,355
-
GADGETS113 missing
113,000
-
STAR POWERS123 missing
246,000
-
Hypercharges39 missing
195,000
-
GEARS601 missing
609,500
-
Buffies55 missing
110,000
55,000
-
Total
350,440
1,716,855
≈ 206,730
-
Brawlers to level 1176 missing
244,180
506,120
-
GADGETS115 missing
115,000
-
STAR POWERS125 missing
250,000
-
Hypercharges40 missing
200,000
-
GEARS607 missing
615,500
-
Buffies55 missing
110,000
55,000
-
Total
354,180
1,741,620
≈ 209,580
What money can’t buy
Progress
ExampleStatistics
Last 16 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 8 | 63% | — | |
| 8 | 63% | 38% |
Teammates
No battles in this period.
Who they play with most: 10 battles in this period
-
👻GHOOST👻
#PG99YG0JV
Battles together5Wins together40%Their most played brawler
MaxLast together1d 21h ago
Who they play with most: 16 battles in this period
-
👻GHOOST👻
#PG99YG0JV
Battles together5Wins together40%Their most played brawler
MaxLast together1d 21h ago
Who they play with most in their last 16 battles
-
👻GHOOST👻
#PG99YG0JV
Battles together5Wins together40%Their most played brawler
MaxLast together1d 21h ago
BATTLE LOG
- All brawlers
Byron 5
Nita 4
Griff 3
Clancy 1
Tick 1
Crow 1
Spike 1
- All match types
Trophies 8
Ranked 8
- All modes
Mega Duo Showdown 5
Hot Zone 4
Trio Showdown 3
Bounty 2
Heist 1
Knockout 1
- All results
- Victory
- Defeat
- Draw
-
548
LVL10
MMAshonka
593
LVL11
👻GHOOST👻
-
552
LVL10
MMAshonka
593
LVL11
👻GHOOST👻
-
578
LVL11
👻GHOOST👻
537
LVL10
MMAshonka
-
541
LVL10
MMAshonka
483
LVL11
👻GHOOST👻
-
528
LVL10
MMAshonka
543
LVL11
👻GHOOST👻
-
RANKED
VS2m 4s
-
RANKED
VS1m 44s
-
RANKED
VS1m 36s
-
RANKED
VS1m 32s
-
RANKED
VS1m 34s
-
RANKED
VS1m 52s
-
RANKED
VS1m 39s
-
RANKED
VS1m 18s