PROFILE
ammar
TROPHY ROAD
III
Highest: 57,917
WINS
RANKED
MYTHIC I
CURRENT
4,583
MYTHIC II
HIGHEST
5,328
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 524 h
3v3: 8,836 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 421 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,131 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 407 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 30 Best: MYTHIC II
- Trophy pushing 27 Average of their best 20: 1,213 trophies · 57,914 total trophies · 0 of 7 classes mastered
-
4,672
Season 50 · in progress
Mythic I
ammar’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked24 / 80
- Trophy pushing5 / 20
Ranked
30 × 80 % = 24.0 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
27 × 20 % = 5.4 pointsAverage of their best 20: 1,213 trophies · 57,914 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 21% |
| Ranked | Top 7.2% |
| Best ranked rank | Top 21% |
| Prestige | Top 22% |
| Fame | Top 8.0% |
| Experience | Top 19% |
| 3v3 victories | Top 13% |
| Showdown victories | Top 38% |
| Brawlers at power 11 | Top 9.3% |
| Collection | Top 12% |
| Best streak | Top 62% |
BRAWLERS
108 / 108 Collected
SHELLY
1,080
11
3 BULL
1,170
11
BROCK
1,092
11
1 NITA
1,050
11
1 COLT
796
11
EL PRIMO
552
11
BARLEY
496
7
ROSA
469
7
POCO
349
11
1 RICO
1,553
11
2 DYNAMIKE
1,150
11
TICK
1,144
11
5 JESSIE
1,033
11
PENNY
1,000
11
8-BIT
809
11
2 DARRYL
676
11
7 CARL
665
11
5 GUS
619
11
JACKY
241
6
MANDY
1,311
11
2 GRIFF
1,279
11
BO
1,109
11
1 GALE
1,104
11
EDGAR
1,088
11
1 EMZ
1,017
11
5 FRANK
1,009
11
GROM
1,001
11
COLETTE
689
11
NANI
674
11
PIPER
640
11
9 BIBI
552
11
BELLE
551
11
1 BEA
527
11
PAM
490
7
2 ANGELO
442
9
1 STU
299
7
12 PEARL
288
11
11 SHADE
272
11
4 LARRY & LAWRIE
237
6
1 MEEPLE
223
11
3 BONNIE
210
6
ASH
209
5
TRUNK
207
8
BERRY
195
9
10 HANK
158
7
3 LOLA
157
6
SAM
144
6
1 MAISIE
131
6
BOLT
0
1
FANG
1,295
11
BYRON
1,149
11
1 SQUEAK
1,094
11
2 LUMI
1,041
11
3 NAJIA
1,002
11
1 DOUG
1,001
11
BUZZ
805
11
1 ZIGGY
600
11
2 LILY
562
11
1 MR. P
507
11
LOU
440
11
1 RUFFS
412
10
CLANCY
412
11
3 TARA
320
11
2 EVE
320
11
4 OTIS
310
11
STARR NOVA
303
11
1 JUJU
300
9
1 MINA
289
11
2 MORTIS
285
11
MOE
274
8
2 MAX
240
8
ALLI
210
8
3 WENDY
204
11
MICO
173
7
2 FINX
169
6
1 GRAY
162
9
1 SPROUT
154
7
10 R-T
136
1
2 GENE
115
9
MELODIE
106
1
5 DAMIAN
106
1
3 BUSTER
85
1
7 JAE-YONG
81
1
3 GLOWY
51
1
3 CHARLIE
38
1
3 WILLOW
31
1
3 CHUCK
27
1
2 GIGI
21
1
OLLIE
20
1
1 JANET
12
1
COSMO
0
6
VINCE
0
5
PIERCE
1,317
11
2 KIT
1,035
11
1 NORI
1,023
11
2 SPIKE
1,013
11
1 MEG
1,003
11
5 AMBER
700
11
4 CHESTER
539
11
1 SURGE
467
11
1 KENJI
444
11
1 CROW
441
11
LEON
326
8
7 CORDELIUS
204
9
DRACO
68
1
2 SANDY
17
1
4 SIRIUS
2,011
11
3 KAZE
287
9
Account value
What everything they own would cost in gems
≈ 233,369
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels258,570 power points · 537,290 coins
79,586
-
GADGETS152 owned
15,200
-
STAR POWERS135 owned
27,000
-
Hypercharges106 owned
53,000
-
GEARS79 owned
8,300
-
Buffies58 owned
17,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1145 missing
145,350
301,330
-
GADGETS64 missing
64,000
-
STAR POWERS81 missing
162,000
-
Hypercharges2 missing
10,000
-
GEARS586 missing
593,000
-
Buffies41 missing
82,000
41,000
-
Total
227,350
1,171,330
≈ 139,868
What money can’t buy
Skins seen
11
12
37
20
4
3
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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