PROFILE
code sans
TROPHY ROAD
IV
Highest: 166,036
WINS
RANKED
PRO
CURRENT
11,305
PRO
HIGHEST
20,000
CHAMPIONSHIP CHALLENGE
✕ Not qualified
STARR FORCE FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 7,204 h
3v3: 138,560 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,926 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,494 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 5,648 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 100 Best: PRO
- Trophy pushing 77 Average of their best 20: 2,688 trophies · 166,036 total trophies · 5 of 7 classes mastered
-
11,305
Season 50 · in progress
Pro
code sans’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked80 / 80
- Trophy pushing15 / 20
Ranked
100 × 80 % = 80.0 pointsBest: PRO
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
77 × 20 % = 15.4 pointsAverage of their best 20: 2,688 trophies · 166,036 total trophies · 5 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 868,930 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 0.056% |
| Ranked | Top 0.01% |
| Best ranked rank | Top 0.01% |
| Prestige | Top 0.088% |
| Fame | Top 0.01% |
| Experience | Top 0.01% |
| 3v3 victories | Top 0.01% |
| Showdown victories | Top 4.7% |
| Brawlers at power 11 | Top 0.82% |
| Collection | Top 0.01% |
| Best streak | Top 0.014% |
BRAWLERS
108 / 108 Collected
20 SHELLY
2,012
11
COLT
2,562
11
10 BULL
2,160
11
30 NITA
2,067
11
10 EL PRIMO
1,678
11
10 POCO
1,418
11
20 BROCK
1,360
11
10 ROSA
1,112
11
10 BARLEY
1,000
11
10 RICO
2,123
11
10 DARRYL
2,081
11
10 GUS
1,376
11
20 DYNAMIKE
1,373
11
20 8-BIT
1,335
11
20 PENNY
1,290
11
10 TICK
1,202
11
10 CARL
1,145
11
10 JACKY
1,145
11
20 JESSIE
1,100
11
40 SHADE
2,205
11
10 LOLA
2,187
11
3 BELLE
2,082
11
10 BIBI
2,080
11
10 COLETTE
2,040
11
EDGAR
1,926
11
10 BO
1,582
11
30 MAISIE
1,535
11
10 GRIFF
1,416
11
20 BEA
1,407
11
20 STU
1,396
11
20 FRANK
1,376
11
20 EMZ
1,366
11
20 MEEPLE
1,352
11
20 ASH
1,345
11
20 PIPER
1,312
11
10 NANI
1,288
11
10 BONNIE
1,171
11
10 PEARL
1,156
11
10 TRUNK
1,152
11
10 SAM
1,150
11
10 HANK
1,140
11
10 MANDY
1,135
11
10 BERRY
1,135
11
10 GALE
1,124
11
10 ANGELO
1,124
11
10 GROM
1,085
11
40 BOLT
1,084
11
10 PAM
1,070
11
10 LARRY & LAWRIE
1,070
11
82 LUMI
3,005
11
10 MINA
2,270
11
20 STARR NOVA
2,225
11
10 LILY
2,177
11
10 MORTIS
2,126
11
10 CLANCY
2,105
11
10 NAJIA
2,105
11
10 FINX
2,061
11
10 ALLI
2,060
11
30 LOU
2,047
11
10 DAMIAN
2,019
11
7 ZIGGY
1,909
11
10 MAX
1,658
11
10 CHUCK
1,452
11
20 FANG
1,378
11
10 GENE
1,353
11
20 GIGI
1,345
11
10 JAE-YONG
1,341
11
10 SQUEAK
1,298
11
10 OLLIE
1,298
11
10 MICO
1,275
11
10 RUFFS
1,255
11
10 MR. P
1,242
11
20 OTIS
1,242
11
10 MOE
1,220
11
20 GLOWY
1,219
11
10 WILLOW
1,210
11
10 GRAY
1,202
11
10 SPROUT
1,179
11
10 MELODIE
1,167
11
10 BUSTER
1,148
11
10 R-T
1,145
11
10 BYRON
1,135
11
10 JANET
1,135
11
10 CHARLIE
1,135
11
10 TARA
1,112
11
10 BUZZ
1,070
11
10 JUJU
1,070
11
10 DOUG
1,054
11
20 WENDY
1,052
11
10 EVE
1,019
11
COSMO
1,001
11
10 VINCE
145
11
25 SANDY
3,015
11
12 LEON
2,523
11
20 KENJI
2,262
11
123 CROW
2,095
11
10 CHESTER
2,091
11
40 PIERCE
2,080
11
23 SURGE
1,896
11
25 CORDELIUS
1,882
11
20 NORI
1,605
11
20 DRACO
1,388
11
10 KIT
1,332
11
10 MEG
1,302
11
20 SPIKE
1,285
11
20 AMBER
1,160
11
30 KAZE
3,010
11
40 SIRIUS
2,416
11
Account value
What everything they own would cost in gems
≈ 373,237
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels403,920 power points · 838,620 coins
124,254
-
GADGETS216 owned
21,600
-
STAR POWERS216 owned
43,200
-
Hypercharges108 owned
54,000
-
GEARS665 owned
67,600
-
Buffies99 owned
29,700
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 11All done!
-
GADGETSAll done!
-
STAR POWERSAll done!
-
HyperchargesAll done!
-
GEARSAll done!
-
BuffiesAll done!
- Total
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
NO ENTRIES