PROFILE
СПИДРАН100К
TROPHY ROAD
I
Highest: 20,985
WINS
RANKED
SILVER III
CURRENT
1,330
DIAMOND II
HIGHEST
3,801
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 100 h
3v3: 1,237 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 387 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 274 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 76 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 15 Best: DIAMOND II
- Trophy pushing 17 Average of their best 20: 727 trophies · 20,985 total trophies · 0 of 7 classes mastered
Current formNormal56% wins in 25 battles
-
1,330
Season 50 · in progress
Silver III
СПИДРАН100К’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked12 / 80
- Trophy pushing3 / 20
Ranked
15 × 80 % = 12.0 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
17 × 20 % = 3.4 pointsAverage of their best 20: 727 trophies · 20,985 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 72% |
| Ranked | Top 59% |
| Best ranked rank | Top 56% |
| Prestige | Top 57% |
| Fame | Top 71% |
| Experience | Top 71% |
| 3v3 victories | Top 68% |
| Showdown victories | Top 70% |
| Brawlers at power 11 | Top 82% |
| Collection | Top 78% |
| Best streak | Top 39% |
BRAWLERS
62 / 108 Collected
1 SHELLY
267
9
COLT
315
7
EL PRIMO
291
6
1 BULL
252
7
1 ROSA
251
6
NITA
250
7
POCO
209
6
BROCK
130
8
BARLEY
75
7
DARRYL
1,000
9
2 8-BIT
504
7
RICO
294
7
DYNAMIKE
293
8
1 JACKY
258
8
JESSIE
257
7
CARL
175
8
GUS
160
9
PENNY
111
8
TICK
57
6
4 MAISIE
2,007
11
1 EDGAR
1,078
10
1 BIBI
1,034
11
SHADE
1,002
9
1 LARRY & LAWRIE
514
1
STU
418
9
COLETTE
413
11
TRUNK
257
1
1 BO
256
7
1 GALE
254
1
GRIFF
254
9
1 PEARL
251
1
1 BOLT
251
1
EMZ
250
7
1 BERRY
239
6
1 BEA
159
1
FRANK
144
9
PAM
77
2
2 MEEPLE
33
2
PIPER
0
2
GROM
0
1
BONNIE
0
1
HANK
0
2
ANGELO
0
4
LILY
1,188
11
MORTIS
340
11
COSMO
269
7
1 GRAY
253
8
1 R-T
252
1
1 MAX
251
1
8 LOU
251
1
BUZZ
228
7
GENE
178
9
SPROUT
159
6
MINA
96
7
RUFFS
54
6
BYRON
45
4
1 FANG
20
7
CHARLIE
0
1
7 SURGE
2,006
11
1 KIT
1,012
11
LEON
259
7
DRACO
84
2
Account value
What everything they own would cost in gems
≈ 58,568
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS62 owned
81024154
13,109
-
Power levels54,670 power points · 113,920 coins
16,859
-
GADGETS53 owned
5,300
-
STAR POWERS32 owned
6,400
-
Hypercharges21 owned
10,500
-
GEARS16 owned
1,600
-
Buffies16 owned
4,800
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1155 missing
177,210
367,510
-
GADGETS71 missing
71,000
-
STAR POWERS92 missing
184,000
-
Hypercharges41 missing
205,000
-
GEARS364 missing
369,500
-
Buffies59 missing
118,000
59,000
-
Total
295,210
1,256,010
≈ 155,122
-
Brawlers to level 11101 missing
349,250
724,700
-
GADGETS163 missing
163,000
-
STAR POWERS184 missing
368,000
-
Hypercharges87 missing
435,000
-
GEARS649 missing
660,000
-
Buffies83 missing
166,000
83,000
-
Total
515,250
2,433,700
≈ 294,895
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
спиндран 100к
#2VCY9UUVLG
Battles together3Wins together33%Their most played brawler
NoriLast together1h 25m ago
Who they play with most: 25 battles in this period
-
спиндран 100к
#2VCY9UUVLG
Battles together3Wins together33%Their most played brawler
NoriLast together1h 25m ago
Who they play with most: 25 battles in this period
-
спиндран 100к
#2VCY9UUVLG
Battles together3Wins together33%Their most played brawler
NoriLast together1h 25m ago
Who they play with most in their last 25 battles
-
спиндран 100к
#2VCY9UUVLG
Battles together3Wins together33%Their most played brawler
NoriLast together1h 25m ago
BATTLE LOG
- All brawlers
Kit 10
Larry & Lawrie 10
Colette 2
Stu 1
Lily 1
Fang 1
- All modes
Mega Duo Showdown 11
Brawl Ball 11
Solo Showdown 3
- All results
- Victory
- Defeat
- Draw
-
496
LVL10
sashaqqwuw
1011
LVL11
СПИДРАН100К
-
996
LVL11
СПИДРАН100К
2008
LVL11
kitsuneki
-
998
LVL11
СПИДРАН100К
1224
LVL11
FUT | kori
-
989
LVL11
СПИДРАН100К
291
LVL8
TyxlayaDirochka
-
981
LVL11
СПИДРАН100К
888
LVL11
черепаха
-
166
LVL11
спиндран 100к
985
LVL11
СПИДРАН100К
-
151
LVL11
спиндран 100к
970
LVL11
СПИДРАН100К
-
149
LVL11
спиндран 100к
972
LVL11
СПИДРАН100К
-
976
LVL11
СПИДРАН100К
571
LVL10
XF72
-
1576
LVL11
Jpociitx
968
LVL11
СПИДРАН100К
-
1191
LVL11
СПИДРАН100К
235
LVL6
ℍ𝟟𝕒𝕞𝕫𝕒
-
VS1m 24s
-
VS1m 30s
-
VS41s
-
VS34s
-
VS1m 27s
-
VS20s
-
VS45s
-
VS40s
-
VS1m 20s
-
VS1m 4s
-
VS1m 26s