PROFILE
headlessndy
TROPHY ROAD
III
Highest: 78,159
WINS
RANKED
MYTHIC I
CURRENT
4,922
LEGENDARY I
HIGHEST
6,476
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 507 h
3v3: 7,273 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,143 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,621 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 387 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 50 Best: LEGENDARY I
- Trophy pushing 27 Average of their best 20: 1,160 trophies · 78,159 total trophies · 0 of 7 classes mastered
-
5,068
Season 50 · in progress
Mythic II
headlessndy’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked40 / 80
- Trophy pushing5 / 20
Ranked
50 × 80 % = 40.0 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
27 × 20 % = 5.4 pointsAverage of their best 20: 1,160 trophies · 78,159 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 9.1% |
| Ranked | Top 4.9% |
| Best ranked rank | Top 8.4% |
| Prestige | Top 8.0% |
| Fame | Top 12% |
| Experience | Top 19% |
| 3v3 victories | Top 17% |
| Showdown victories | Top 15% |
| Brawlers at power 11 | Top 14% |
| Collection | Top 16% |
| Best streak | Top 30% |
BRAWLERS
108 / 108 Collected
SHELLY
1,021
11
5 POCO
1,064
10
1 BROCK
1,051
11
BARLEY
1,012
11
2 COLT
574
6
5 NITA
558
7
1 ROSA
545
8
1 BULL
539
6
1 EL PRIMO
524
7
CARL
1,232
11
1 8-BIT
1,163
11
5 PENNY
1,111
11
3 JACKY
1,066
11
2 RICO
1,033
11
13 JESSIE
1,031
11
TICK
1,024
11
1 DYNAMIKE
1,021
10
GUS
1,016
11
1 DARRYL
1,011
11
1 COLETTE
1,245
11
1 PIPER
1,119
11
1 MANDY
1,106
11
3 ANGELO
1,066
11
1 PEARL
1,061
11
1 BEA
1,051
10
2 EMZ
1,032
11
8 BERRY
1,027
11
1 STU
1,023
11
2 LARRY & LAWRIE
1,020
9
1 BELLE
1,015
11
GROM
1,012
11
EDGAR
1,011
11
BIBI
1,005
11
4 PAM
834
11
1 BONNIE
800
11
6 BOLT
740
11
1 MAISIE
541
7
1 GRIFF
523
7
GALE
507
7
1 BO
404
6
2 FRANK
398
9
2 ASH
294
6
3 MEEPLE
278
11
3 TRUNK
264
6
1 NANI
250
6
8 LOLA
226
6
1 SHADE
215
6
4 SAM
200
3
3 HANK
173
5
12 OTIS
1,566
11
1 MICO
1,263
11
4 MR. P
1,232
11
2 JANET
1,186
11
2 BUZZ
1,165
11
8 BYRON
1,107
10
2 GIGI
1,076
11
1 FANG
1,064
11
2 ZIGGY
1,064
11
10 DOUG
1,062
11
6 LOU
1,058
11
1 CHARLIE
1,045
11
BUSTER
1,032
11
STARR NOVA
1,032
11
1 JUJU
1,029
11
1 JAE-YONG
1,027
11
EVE
1,011
11
3 ALLI
1,010
11
1 RUFFS
1,001
8
DAMIAN
771
10
2 WILLOW
551
7
1 TARA
507
6
1 GENE
383
7
2 CHUCK
380
8
1 SPROUT
376
6
3 MAX
372
8
4 FINX
366
7
3 MELODIE
339
8
1 CLANCY
330
7
2 LUMI
330
6
1 GLOWY
303
6
1 GRAY
264
6
1 SQUEAK
259
6
4 MOE
257
6
13 NAJIA
256
6
2 MINA
254
6
3 R-T
250
6
2 LILY
242
6
9 MORTIS
207
6
4 OLLIE
140
2
WENDY
0
1
COSMO
0
2
VINCE
0
5
9 MEG
1,164
11
1 KENJI
1,097
11
SURGE
1,088
11
LEON
1,045
11
6 SPIKE
1,034
11
10 NORI
1,034
11
1 SANDY
1,005
11
3 KIT
612
11
1 CORDELIUS
600
7
4 AMBER
449
8
11 CHESTER
340
6
1 CROW
328
6
10 PIERCE
260
6
15 DRACO
217
6
KAZE
425
7
2 SIRIUS
258
6
Account value
What everything they own would cost in gems
≈ 206,562
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels231,620 power points · 479,665 coins
71,129
-
GADGETS149 owned
14,900
-
STAR POWERS118 owned
23,600
-
Hypercharges80 owned
40,000
-
GEARS106 owned
11,150
-
Buffies43 owned
12,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1155 missing
172,300
358,955
-
GADGETS67 missing
67,000
-
STAR POWERS98 missing
196,000
-
Hypercharges28 missing
140,000
-
GEARS559 missing
564,500
-
Buffies56 missing
112,000
56,000
-
Total
284,300
1,382,455
≈ 166,676
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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