PROFILE
sigma_boyyy
TROPHY ROAD
II
Highest: 73,388
WINS
RANKED
GOLD III
CURRENT
2,543
MYTHIC II
HIGHEST
6,610
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 597 h
3v3: 6,989 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,069 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,395 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 453 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 28 Best: MYTHIC II
- Trophy pushing 35 Average of their best 20: 1,422 trophies · 73,388 total trophies · 0 of 7 classes mastered
Current formNormal60% wins in 25 battles
-
2,605
Season 50 · in progress
Gold III
sigma_boyyy’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked22 / 80
- Trophy pushing7 / 20
Ranked
28 × 80 % = 22.4 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
35 × 20 % = 7.0 pointsAverage of their best 20: 1,422 trophies · 73,388 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 906,644 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 11% |
| Ranked | Top 26% |
| Best ranked rank | Top 21% |
| Prestige | Top 11% |
| Fame | Top 10.0% |
| Experience | Top 13% |
| 3v3 victories | Top 18% |
| Showdown victories | Top 4.2% |
| Brawlers at power 11 | Top 19% |
| Collection | Top 5.1% |
| Best streak | Top 3.2% |
BRAWLERS
108 / 108 Collected
SHELLY
1,352
11
1 BROCK
1,210
11
COLT
1,080
11
1 NITA
1,013
11
3 BULL
627
9
5 POCO
489
9
EL PRIMO
479
10
1 ROSA
386
7
2 BARLEY
345
9
5 RICO
1,225
11
5 JESSIE
1,066
11
DYNAMIKE
1,016
11
8 GUS
1,012
11
CARL
623
8
4 DARRYL
609
9
TICK
601
11
1 PENNY
426
7
2 JACKY
425
7
1 8-BIT
370
8
SHADE
2,119
11
1 BIBI
2,009
11
MANDY
2,000
11
2 EMZ
1,747
11
3 PIPER
1,549
11
EDGAR
1,403
11
BO
1,262
11
GRIFF
1,099
11
2 COLETTE
1,089
11
1 BERRY
1,062
11
MAISIE
1,043
11
3 NANI
1,021
11
MEEPLE
1,007
11
1 LARRY & LAWRIE
1,001
11
8 FRANK
458
10
1 PEARL
457
8
ANGELO
436
7
1 PAM
421
8
1 BELLE
362
7
1 STU
331
7
1 LOLA
309
7
HANK
306
7
1 GROM
301
9
6 BEA
283
7
1 BONNIE
270
8
2 ASH
267
7
6 GALE
224
8
5 SAM
203
7
2 TRUNK
160
7
2 BOLT
86
9
1 MICO
1,227
11
MORTIS
1,161
11
CHARLIE
1,073
11
1 LILY
1,034
11
2 TARA
1,033
11
1 BUZZ
1,014
11
3 EVE
1,008
11
1 FANG
1,006
10
GRAY
672
11
JUJU
670
11
3 MELODIE
610
9
CHUCK
609
11
2 LUMI
577
7
1 MAX
567
8
5 WENDY
505
9
1 JANET
499
9
2 STARR NOVA
488
9
1 FINX
421
7
3 SPROUT
404
7
4 SQUEAK
356
9
1 LOU
300
10
WILLOW
290
9
1 CLANCY
273
8
2 DOUG
268
7
3 MR. P
254
8
1 BUSTER
251
8
1 GLOWY
250
7
DAMIAN
243
7
2 R-T
231
7
BYRON
230
9
1 MINA
220
8
7 GIGI
219
7
1 RUFFS
214
8
VINCE
211
8
ALLI
210
8
OLLIE
205
9
6 NAJIA
193
7
1 COSMO
146
8
11 MOE
137
8
1 GENE
131
7
1 JAE-YONG
128
7
8 OTIS
104
7
1 ZIGGY
85
9
CROW
1,468
11
SURGE
1,255
11
1 KIT
1,207
11
KENJI
1,203
11
1 NORI
1,184
9
2 SPIKE
1,065
11
6 AMBER
1,021
11
1 LEON
1,013
11
1 CHESTER
1,002
11
MEG
1,000
11
1 PIERCE
394
11
SANDY
368
9
1 DRACO
308
8
2 CORDELIUS
160
8
SIRIUS
1,352
11
KAZE
1,022
11
Account value
What everything they own would cost in gems
≈ 241,416
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels229,430 power points · 479,895 coins
70,933
-
GADGETS215 owned
21,500
-
STAR POWERS131 owned
26,200
-
Hypercharges108 owned
54,000
-
GEARS123 owned
12,800
-
Buffies77 owned
23,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1163 missing
174,490
358,725
-
GADGETS1 missing
1,000
-
STAR POWERS85 missing
170,000
-
HyperchargesAll done!
-
GEARS542 missing
548,000
-
Buffies22 missing
44,000
22,000
-
Total
218,490
1,099,725
≈ 131,822
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 20 | 70% | 0% | |
| 5 | 20% | — |
BATTLE LOG
- All brawlers
Bull 10
Berry 9
Emz 2
Gray 1
Juju 1
Shade 1
Byron 1
- All match types
Trophies 20
Challenges 5
- All modes
Solo Showdown 10
Brawl Ball 9
Mega Duo Showdown 6
- All results
- Victory
- Defeat
- Draw
-
698
LVL11
$MooNLighT$
676
LVL11
sigma_boyyy
-
VS1m 8s
-
VS20s
-
VS1m 36s
-
VS27s
-
VS1m 30s
-
VS41s
-
VS1m 43s
-
SPECIAL CHALLENGE
101
LVL11
FUT|BOSAKEN🥭🥭
103
LVL11
sigma_boyyy
-
SPECIAL CHALLENGE
102
LVL11
sigma_boyyy
103
LVL11
SS | deep
-
SPECIAL CHALLENGE
2
LVL11
Milana
2
LVL11
sigma_boyyy
-
SPECIAL CHALLENGE
1
LVL11
sigma_boyyy
1
LVL11
Lis
-
SPECIAL CHALLENGE
0
LVL11
sigma_boyyy
0
LVL11
riegel101
-
VS1m 33s
-
VS1m 49s