PROFILE
RCC|Lio
TROPHY ROAD
III
Highest: 76,094
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC II
HIGHEST
6,764
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 661 h
3v3: 11,890 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 728 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 471 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 515 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 31 Best: MYTHIC II
- Trophy pushing 48 Average of their best 20: 1,767 trophies · 76,094 total trophies · 1 of 7 classes mastered
RCC|Lio’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked25 / 80
- Trophy pushing10 / 20
Ranked
31 × 80 % = 24.8 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
48 × 20 % = 9.6 pointsAverage of their best 20: 1,767 trophies · 76,094 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,792 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 10.0% |
| Ranked | Top 86% |
| Best ranked rank | Top 22% |
| Prestige | Top 7.2% |
| Fame | Top 22% |
| Experience | Top 14% |
| 3v3 victories | Top 7.5% |
| Showdown victories | Top 51% |
| Brawlers at power 11 | Top 16% |
| Collection | Top 28% |
| Best streak | Top 23% |
BRAWLERS
108 / 108 Collected
SHELLY
1,002
11
POCO
1,286
11
COLT
1,203
11
NITA
1,112
11
BULL
1,041
11
4 ROSA
1,017
11
6 BROCK
1,016
11
17 EL PRIMO
1,015
11
5 BARLEY
1,005
11
TICK
2,012
11
DYNAMIKE
1,386
11
RICO
1,196
11
JESSIE
1,032
11
GUS
1,032
11
DARRYL
605
11
2 8-BIT
336
5
CARL
273
2
PENNY
267
9
JACKY
260
5
4 EDGAR
2,034
11
MANDY
2,000
11
2 BIBI
1,631
11
PIPER
1,401
11
FRANK
1,093
11
2 BERRY
1,017
11
STU
1,003
11
1 ANGELO
625
8
1 LARRY & LAWRIE
571
7
1 MAISIE
457
7
3 EMZ
433
6
2 COLETTE
389
9
2 GRIFF
297
10
BEA
289
6
3 BOLT
276
4
1 HANK
258
3
BO
218
3
1 SHADE
218
9
NANI
211
3
3 BELLE
204
5
7 MEEPLE
201
6
PEARL
197
2
1 LOLA
195
3
GALE
191
3
2 PAM
182
5
1 SAM
178
3
1 BONNIE
177
5
GROM
130
4
ASH
115
1
8 TRUNK
103
1
DAMIAN
2,301
11
BUZZ
2,077
11
3 MORTIS
2,024
11
STARR NOVA
2,011
11
ZIGGY
2,000
11
5 LILY
1,298
11
BYRON
1,054
11
2 SQUEAK
1,010
11
JUJU
1,010
11
FANG
1,005
11
6 TARA
1,003
11
1 MICO
1,000
11
MELODIE
1,000
11
1 CLANCY
637
11
1 EVE
534
7
MAX
370
5
3 NAJIA
359
7
1 MR. P
353
5
JAE-YONG
327
11
BUSTER
311
5
MOE
305
7
CHARLIE
274
6
1 OTIS
258
6
2 WILLOW
255
6
GLOWY
254
6
GENE
252
8
2 RUFFS
213
3
1 DOUG
208
7
LUMI
196
9
11 GIGI
169
1
10 JANET
138
1
8 OLLIE
93
4
7 SPROUT
79
6
5 FINX
69
1
5 LOU
60
7
1 GRAY
58
5
4 CHUCK
46
1
3 WENDY
33
1
2 R-T
21
1
2 ALLI
21
1
1 MINA
13
1
COSMO
0
1
VINCE
0
4
SURGE
2,059
11
CROW
2,014
11
1 KIT
2,008
11
6 KENJI
2,000
11
LEON
1,093
11
5 SPIKE
1,013
11
2 CHESTER
1,005
11
2 CORDELIUS
1,004
11
2 NORI
1,000
11
4 DRACO
471
11
3 SANDY
441
11
5 AMBER
414
11
1 PIERCE
250
7
MEG
228
6
2 KAZE
1,003
11
1 SIRIUS
1,002
11
Account value
What everything they own would cost in gems
≈ 196,035
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels209,760 power points · 433,755 coins
64,352
-
GADGETS127 owned
12,700
-
STAR POWERS106 owned
21,200
-
Hypercharges98 owned
49,000
-
GEARS15 owned
1,500
-
Buffies48 owned
14,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1157 missing
194,160
404,865
-
GADGETS89 missing
89,000
-
STAR POWERS110 missing
220,000
-
Hypercharges10 missing
50,000
-
GEARS650 missing
661,000
-
Buffies51 missing
102,000
51,000
-
Total
296,160
1,475,865
≈ 177,203
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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