PROFILE
Beto
TROPHY ROAD
I
Highest: 16,192
WINS
RANKED
BRONZE I
CURRENT
0
GOLD II
HIGHEST
3,747
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 105 h
3v3: 1,369 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 117 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 604 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 80 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 8 Best: GOLD II
- Trophy pushing 9 Average of their best 20: 458 trophies · 16,081 total trophies · 0 of 7 classes mastered
Beto’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked6 / 80
- Trophy pushing2 / 20
Ranked
8 × 80 % = 6.4 pointsBest: GOLD II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
9 × 20 % = 1.8 pointsAverage of their best 20: 458 trophies · 16,081 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 79% |
| Ranked | Top 99% |
| Best ranked rank | Top 83% |
| Prestige | Top 96% |
| Fame | Top 71% |
| Experience | Top 69% |
| 3v3 victories | Top 66% |
| Showdown victories | Top 68% |
| Brawlers at power 11 | Top 100% |
| Collection | Top 90% |
| Best streak | Top 34% |
BRAWLERS
52 / 108 Collected
SHELLY
465
8
EL PRIMO
482
8
COLT
432
8
BROCK
363
7
BULL
305
7
NITA
303
7
BARLEY
255
7
POCO
217
8
ROSA
192
7
4 RICO
500
9
DYNAMIKE
500
8
JESSIE
494
7
PENNY
485
9
CARL
351
8
JACKY
349
7
8-BIT
281
7
TICK
247
7
GUS
110
6
EDGAR
500
8
LARRY & LAWRIE
500
7
FRANK
432
8
GROM
370
7
BERRY
353
7
PAM
329
7
NANI
298
8
BO
276
7
LOLA
273
7
GALE
270
7
BEA
263
7
BIBI
246
7
PEARL
203
7
GRIFF
178
7
EMZ
171
7
ASH
164
7
BELLE
163
7
COLETTE
140
7
BONNIE
135
7
STU
115
7
SQUEAK
500
7
MICO
500
9
MORTIS
419
8
BUZZ
413
8
RUFFS
339
7
TARA
336
8
MAX
279
7
MELODIE
272
8
MR. P
265
8
DOUG
196
8
EVE
155
7
LILY
109
7
LEON
500
9
DRACO
88
7
Account value
What everything they own would cost in gems
≈ 31,938
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS52 owned
8920122
9,909
-
Power levels35,490 power points · 73,800 coins
10,929
-
GADGETS49 owned
4,900
-
STAR POWERS4 owned
800
-
Hypercharges8 owned
4,000
-
GEARS14 owned
1,400
-
Buffies0 owned
0
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1152 missing
158,990
329,980
-
GADGETS55 missing
55,000
-
STAR POWERS100 missing
200,000
-
Hypercharges44 missing
220,000
-
GEARS311 missing
319,000
-
Buffies69 missing
138,000
69,000
-
Total
296,990
1,192,980
≈ 148,997
-
Brawlers to level 11108 missing
368,430
764,820
-
GADGETS167 missing
167,000
-
STAR POWERS212 missing
424,000
-
Hypercharges100 missing
500,000
-
GEARS651 missing
662,000
-
Buffies99 missing
198,000
99,000
-
Total
566,430
2,616,820
≈ 318,325
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
NO ENTRIES
Supercell has no recent battles for this account. When they play again, their battles will show up here.