PROFILE
hihijaja
TROPHY ROAD
I
Highest: 40,925
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC I
HIGHEST
4,988
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 344 h
3v3: 5,781 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 511 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 442 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 267 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 25 Best: MYTHIC I
- Trophy pushing 20 Average of their best 20: 951 trophies · 40,925 total trophies · 0 of 7 classes mastered
Current formIn form84% wins in 25 battles
hihijaja’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked20 / 80
- Trophy pushing4 / 20
Ranked
25 × 80 % = 20.0 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
20 × 20 % = 4.0 pointsAverage of their best 20: 951 trophies · 40,925 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,463 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 39% |
| Ranked | Top 84% |
| Best ranked rank | Top 33% |
| Prestige | Top 52% |
| Fame | Top 28% |
| Experience | Top 30% |
| 3v3 victories | Top 23% |
| Showdown victories | Top 57% |
| Brawlers at power 11 | Top 22% |
| Collection | Top 28% |
| Best streak | Top 43% |
BRAWLERS
106 / 108 Collected
SHELLY
1,020
11
BULL
1,022
11
EL PRIMO
847
11
COLT
753
10
POCO
510
11
BROCK
489
11
1 NITA
376
8
1 BARLEY
278
11
4 ROSA
180
4
RICO
1,042
11
DYNAMIKE
810
11
2 8-BIT
712
11
1 TICK
622
11
1 DARRYL
575
9
JESSIE
462
11
2 CARL
357
9
1 JACKY
315
7
1 GUS
303
6
3 PENNY
199
7
1 EDGAR
1,128
10
2 GRIFF
1,066
11
2 FRANK
1,010
11
MANDY
886
11
HANK
829
11
GALE
785
11
3 SAM
759
11
PIPER
659
11
COLETTE
581
11
STU
574
11
1 TRUNK
558
11
2 EMZ
537
11
1 NANI
462
9
2 PEARL
442
9
1 BIBI
404
8
1 BO
353
8
SHADE
320
10
2 LARRY & LAWRIE
304
9
1 BEA
279
7
1 BERRY
269
8
1 ANGELO
268
9
1 GROM
242
8
1 ASH
210
7
2 MEEPLE
191
10
2 BONNIE
148
8
1 PAM
129
5
1 BELLE
122
6
9 MAISIE
120
5
2 LOLA
36
2
BOLT
0
1
CLANCY
1,060
11
MORTIS
1,005
11
DOUG
891
11
OTIS
793
11
2 LILY
670
11
1 MAX
628
8
1 OLLIE
619
11
7 MOE
487
11
2 BUZZ
463
8
1 JUJU
457
11
1 GENE
324
8
3 MELODIE
231
11
1 CHUCK
203
6
MICO
178
11
1 FINX
159
8
2 LUMI
154
7
1 TARA
146
8
1 SQUEAK
111
8
1 GRAY
59
8
3 BUSTER
29
2
3 ALLI
29
2
3 SPROUT
25
3
2 GLOWY
25
6
2 R-T
21
2
2 GIGI
21
6
1 MR. P
18
2
1 LOU
18
8
1 BYRON
10
2
1 RUFFS
10
2
1 FANG
10
2
1 EVE
10
2
1 JANET
10
2
1 WILLOW
10
2
1 CHARLIE
10
2
1 JAE-YONG
10
2
1 MINA
10
2
1 ZIGGY
10
2
NAJIA
0
1
DAMIAN
0
1
STARR NOVA
0
1
WENDY
0
1
COSMO
0
3
7 KIT
1,057
11
KENJI
1,014
11
LEON
1,011
11
CROW
863
11
1 DRACO
780
11
1 SURGE
681
11
1 SANDY
577
11
2 SPIKE
351
11
2 PIERCE
302
11
1 AMBER
191
9
2 CHESTER
177
11
2 MEG
135
8
3 CORDELIUS
129
8
1 KAZE
130
7
1 SIRIUS
60
8
Account value
What everything they own would cost in gems
≈ 173,567
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS106 owned
8103042132
31,835
-
Power levels196,300 power points · 409,020 coins
60,532
-
GADGETS126 owned
12,600
-
STAR POWERS89 owned
17,800
-
Hypercharges75 owned
37,500
-
GEARS73 owned
7,300
-
Buffies20 owned
6,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1164 missing
200,140
414,070
-
GADGETS86 missing
86,000
-
STAR POWERS123 missing
246,000
-
Hypercharges31 missing
155,000
-
GEARS580 missing
591,000
-
Buffies79 missing
158,000
79,000
-
Total
358,140
1,571,070
≈ 192,921
-
Brawlers to level 1166 missing
207,620
429,600
-
GADGETS90 missing
90,000
-
STAR POWERS127 missing
254,000
-
Hypercharges33 missing
165,000
-
GEARS592 missing
603,000
-
Buffies79 missing
158,000
79,000
-
Total
365,620
1,620,600
≈ 198,622
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Mico 16
Melodie 2
Surge 2
Trunk 2
Lily 2
Draco 1
- All results
- Victory
- Defeat
- Draw