PROFILE
Mrine
TROPHY ROAD
II
Highest: 53,050
WINS
RANKED
BRONZE I
CURRENT
100
BRONZE I
HIGHEST
200
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 395 h
3v3: 5,026 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,871 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 519 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 301 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 0 Best: BRONZE I
- Trophy pushing 18 Average of their best 20: 739 trophies · 53,050 total trophies · 0 of 7 classes mastered
-
100
Season 50 · in progress
Bronze I
Mrine’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked0 / 80
- Trophy pushing4 / 20
Ranked
0 × 80 % = 0.0 pointsBest: BRONZE I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
18 × 20 % = 3.6 pointsAverage of their best 20: 739 trophies · 53,050 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,312 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 24% |
| Ranked | Top 98% |
| Best ranked rank | Top 98% |
| Prestige | Top 77% |
| Fame | Top 12% |
| Experience | Top 20% |
| 3v3 victories | Top 26% |
| Showdown victories | Top 19% |
| Brawlers at power 11 | Top 16% |
| Collection | Top 8.2% |
| Best streak | Top 55% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,176
11
1 BROCK
749
11
POCO
616
11
1 BULL
572
11
4 EL PRIMO
564
11
1 COLT
552
11
2 BARLEY
526
11
1 ROSA
519
9
1 NITA
513
11
JESSIE
618
11
1 DARRYL
605
11
JACKY
593
11
1 PENNY
559
11
1 RICO
545
9
4 8-BIT
536
9
4 CARL
524
9
1 DYNAMIKE
522
9
2 TICK
521
10
1 GUS
363
9
1 NANI
794
11
1 EDGAR
709
11
1 EMZ
689
9
8 BO
630
11
2 FRANK
557
11
BIBI
547
9
7 BERRY
545
11
3 GALE
544
11
1 PAM
529
9
PIPER
528
11
2 BEA
522
10
GRIFF
510
11
2 COLETTE
488
11
ASH
450
11
3 STU
442
9
2 BELLE
437
9
MAISIE
420
9
5 HANK
409
9
7 LOLA
390
9
1 LARRY & LAWRIE
386
9
1 SAM
382
11
3 MEEPLE
382
9
2 TRUNK
382
9
1 MANDY
377
9
PEARL
372
9
ANGELO
370
9
6 GROM
365
10
1 BONNIE
359
9
1 SHADE
352
9
BOLT
339
11
DOUG
1,025
11
6 MAX
740
11
5 MORTIS
576
11
2 BUZZ
567
11
1 LILY
551
11
1 TARA
548
11
3 BYRON
534
10
4 SQUEAK
527
9
2 MR. P
520
9
1 LOU
506
9
1 GENE
505
9
RUFFS
490
9
5 MELODIE
472
10
6 STARR NOVA
421
11
2 CHARLIE
418
9
4 CLANCY
412
11
5 FANG
407
9
2 ALLI
403
11
4 NAJIA
401
10
7 LUMI
400
9
4 JANET
398
9
1 SPROUT
392
9
2 GIGI
392
9
1 OLLIE
388
9
JUJU
385
9
2 OTIS
380
9
2 FINX
378
9
1 JAE-YONG
370
10
6 MINA
369
9
1 WENDY
369
10
4 GRAY
367
9
DAMIAN
363
11
1 MICO
362
11
BUSTER
360
11
MOE
357
9
1 WILLOW
350
11
1 CHUCK
349
9
2 GLOWY
348
9
8 R-T
344
9
3 ZIGGY
337
9
5 VINCE
336
11
2 EVE
328
9
2 COSMO
235
11
4 CROW
1,036
11
2 KIT
911
11
SPIKE
896
11
8 LEON
700
11
1 AMBER
563
10
3 MEG
534
11
1 SANDY
509
9
1 NORI
498
11
1 KENJI
478
11
1 SURGE
456
9
5 CHESTER
443
9
1 PIERCE
408
9
DRACO
399
11
1 CORDELIUS
384
10
4 KAZE
392
11
20 SIRIUS
384
11
Account value
What everything they own would cost in gems
≈ 228,023
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels275,350 power points · 581,545 coins
85,690
-
GADGETS216 owned
21,600
-
STAR POWERS188 owned
37,600
-
Hypercharges61 owned
30,500
-
GEARS73 owned
7,450
-
Buffies41 owned
12,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1159 missing
128,570
257,075
-
GADGETSAll done!
-
STAR POWERS28 missing
56,000
-
Hypercharges47 missing
235,000
-
GEARS592 missing
601,500
-
Buffies58 missing
116,000
58,000
-
Total
244,570
1,207,575
≈ 145,215
What money can’t buy
Skins seen
15
18
43
8
5
2
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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