PROFILE
Titouan :)
TROPHY ROAD
II
Highest: 73,564
WINS
RANKED
GOLD II
CURRENT
2,405
MYTHIC II
HIGHEST
6,856
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 819 h
3v3: 12,661 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,397 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,991 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 632 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 28 Best: MYTHIC II
- Trophy pushing 28 Average of their best 20: 1,181 trophies · 73,564 total trophies · 0 of 7 classes mastered
Current formNormal72% wins in 25 battles
-
2,405
Season 50 · in progress
Gold II
Titouan :)’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked22 / 80
- Trophy pushing6 / 20
Ranked
28 × 80 % = 22.4 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
28 × 20 % = 5.6 pointsAverage of their best 20: 1,181 trophies · 73,564 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 12% |
| Ranked | Top 29% |
| Best ranked rank | Top 22% |
| Prestige | Top 17% |
| Fame | Top 30% |
| Experience | Top 6.9% |
| 3v3 victories | Top 6.6% |
| Showdown victories | Top 9.5% |
| Brawlers at power 11 | Top 27% |
| Collection | Top 15% |
| Best streak | Top 26% |
BRAWLERS
108 / 108 Collected
2 SHELLY
1,000
11
1 BROCK
1,302
11
1 COLT
1,025
11
4 ROSA
1,005
11
1 EL PRIMO
1,003
9
BULL
764
9
NITA
725
11
1 POCO
674
11
3 BARLEY
610
11
JESSIE
1,174
11
DYNAMIKE
1,088
11
8-BIT
1,018
11
3 CARL
966
10
1 RICO
872
9
TICK
709
11
2 DARRYL
638
10
1 JACKY
563
9
1 PENNY
548
9
GUS
442
9
1 STU
2,014
11
PIPER
1,431
11
COLETTE
1,116
11
3 ANGELO
1,072
9
1 EDGAR
1,006
9
1 MANDY
1,006
11
1 BEA
1,005
11
1 PEARL
1,004
11
4 BIBI
1,001
11
1 BO
1,000
9
NANI
836
9
1 GALE
790
11
1 EMZ
753
11
1 BELLE
739
11
6 LARRY & LAWRIE
731
9
MAISIE
705
9
FRANK
693
9
SHADE
681
9
BOLT
672
11
GRIFF
661
10
GROM
652
9
1 PAM
641
9
BONNIE
518
9
3 SAM
502
9
HANK
404
9
LOLA
396
7
ASH
376
9
BERRY
307
9
MEEPLE
0
1
TRUNK
0
1
1 MICO
1,210
11
MORTIS
1,056
11
BYRON
1,050
11
MR. P
1,032
11
2 BUZZ
1,016
11
4 EVE
1,011
9
2 JANET
1,008
11
1 LILY
1,004
10
10 MAX
1,000
9
1 LOU
1,000
11
SPROUT
895
9
GRAY
874
9
MELODIE
787
9
CHARLIE
771
9
FANG
702
10
WILLOW
681
9
1 STARR NOVA
665
9
3 RUFFS
647
9
DOUG
614
10
CHUCK
609
9
1 OTIS
568
7
R-T
543
9
1 GENE
525
11
SQUEAK
524
9
BUSTER
501
9
TARA
486
11
CLANCY
474
9
7 JUJU
458
9
COSMO
424
9
2 LUMI
399
11
OLLIE
338
9
MOE
319
9
FINX
0
1
JAE-YONG
0
1
ALLI
0
1
MINA
0
1
ZIGGY
0
2
GIGI
0
3
GLOWY
0
1
NAJIA
0
1
DAMIAN
0
1
WENDY
0
1
VINCE
0
3
LEON
1,541
11
SPIKE
1,090
11
CROW
1,041
11
1 MEG
1,009
9
2 SANDY
1,008
11
KIT
1,005
11
4 CORDELIUS
1,001
9
SURGE
762
9
PIERCE
730
11
1 AMBER
586
9
CHESTER
507
9
KENJI
403
9
DRACO
201
9
4 NORI
62
9
KAZE
589
9
SIRIUS
0
6
Account value
What everything they own would cost in gems
≈ 193,785
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels225,070 power points · 475,950 coins
70,102
-
GADGETS167 owned
16,700
-
STAR POWERS150 owned
30,000
-
Hypercharges51 owned
25,500
-
GEARS115 owned
12,300
-
Buffies21 owned
6,300
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1170 missing
178,850
362,670
-
GADGETS49 missing
49,000
-
STAR POWERS66 missing
132,000
-
Hypercharges57 missing
285,000
-
GEARS550 missing
553,000
-
Buffies78 missing
156,000
78,000
-
Total
334,850
1,459,670
≈ 179,452
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
No teammate played with them more than once in this period.
Who they play with most: 25 battles in this period
-
idk
#9UU2C8LQR
Battles together19Wins together68%Their most played brawler
DracoLast together1d 16h ago -
Hayim56
#2V20QYYGQ0
Battles together4Wins together100%Their most played brawler
MinaLast together1d 19h ago -
TTM|JAN🤙
#GUURQCLPQ
Battles together2Wins together50%Their most played brawler
KenjiLast together1d 18h ago
Who they play with most: 25 battles in this period
-
idk
#9UU2C8LQR
Battles together19Wins together68%Their most played brawler
DracoLast together1d 16h ago -
Hayim56
#2V20QYYGQ0
Battles together4Wins together100%Their most played brawler
MinaLast together1d 19h ago -
TTM|JAN🤙
#GUURQCLPQ
Battles together2Wins together50%Their most played brawler
KenjiLast together1d 18h ago
Who they play with most in their last 25 battles
-
idk
#9UU2C8LQR
Battles together19Wins together68%Their most played brawler
DracoLast together1d 16h ago -
Hayim56
#2V20QYYGQ0
Battles together4Wins together100%Their most played brawler
MinaLast together1d 19h ago -
TTM|JAN🤙
#GUURQCLPQ
Battles together2Wins together50%Their most played brawler
KenjiLast together1d 18h ago
BATTLE LOG
- All results
- Victory
- Defeat
- Draw
-
VS2m 28s
-
VS2m 30s
-
VS41s
-
VS1m 55s
-
VS1m 8s
-
VS34s
-
VS1m 13s
-
VS1m 17s
-
VS2m 51s
-
VS1m 9s
-
VS2m 50s
-
VS1m 30s
-
VS46s
-
VS1m 58s
-
VS1m 41s
-
VS2m 30s
-
VS1m 18s
-
VS1m 38s
-
VS1m 34s
-
VS2m 22s
-
VS2m 29s
-
VS1m 13s
-
VS2m 29s
-
VS1m 11s
-
VS2m 48s