PROFILE
~Ñĩņĵą ツ
TROPHY ROAD
I
Highest: 40,221
WINS
RANKED
DIAMOND III
CURRENT
4,277
MYTHIC I
HIGHEST
4,556
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 196 h
3v3: 2,800 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 374 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 660 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 151 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 26 Best: MYTHIC I
- Trophy pushing 33 Average of their best 20: 1,404 trophies · 40,221 total trophies · 1 of 7 classes mastered
Current formNormal55% wins in 20 battles
-
4,556
Season 50 · in progress
Mythic I
~Ñĩņĵą ツ’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked21 / 80
- Trophy pushing7 / 20
Ranked
26 × 80 % = 20.8 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
33 × 20 % = 6.6 pointsAverage of their best 20: 1,404 trophies · 40,221 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 42% |
| Ranked | Top 9.5% |
| Best ranked rank | Top 34% |
| Prestige | Top 20% |
| Fame | Top 71% |
| Experience | Top 52% |
| 3v3 victories | Top 45% |
| Showdown victories | Top 56% |
| Brawlers at power 11 | Top 55% |
| Collection | Top 54% |
| Best streak | Top 44% |
BRAWLERS
89 / 108 Collected
SHELLY
1,005
11
BULL
2,064
11
COLT
1,090
11
BROCK
1,014
11
2 EL PRIMO
1,007
8
10 POCO
252
4
1 BARLEY
8
1
NITA
0
4
ROSA
0
1
RICO
1,774
11
1 DYNAMIKE
1,100
11
3 8-BIT
1,014
9
1 CARL
1,002
10
3 GUS
257
7
1 PENNY
252
5
2 JACKY
21
5
JESSIE
0
4
DARRYL
0
1
TICK
0
1
1 EDGAR
2,028
11
1 GRIFF
2,005
11
STU
2,000
11
BIBI
1,262
11
4 COLETTE
1,019
11
2 TRUNK
1,005
9
4 SHADE
1,004
11
4 EMZ
1,003
11
1 ASH
1,002
9
FRANK
336
8
2 MANDY
293
9
PIPER
265
8
2 BOLT
260
1
2 GROM
255
7
1 BO
254
7
PEARL
250
8
2 HANK
31
3
1 GALE
10
1
1 ANGELO
10
1
LARRY & LAWRIE
5
1
PAM
0
1
BEA
0
1
NANI
0
1
BELLE
0
1
LOLA
0
1
BONNIE
0
1
SAM
0
1
MAISIE
0
1
BERRY
0
1
MEEPLE
0
1
MORTIS
2,000
11
BUZZ
1,098
11
2 DAMIAN
1,027
11
1 FANG
1,010
11
1 TARA
1,003
10
1 BYRON
336
10
1 R-T
293
8
5 STARR NOVA
279
7
MAX
271
9
1 ALLI
254
5
7 WENDY
91
4
1 GIGI
10
1
SPROUT
0
1
LOU
0
1
SQUEAK
0
1
EVE
0
1
JANET
0
1
OTIS
0
6
GRAY
0
1
WILLOW
0
1
MELODIE
0
1
CLANCY
0
4
MOE
0
1
JUJU
0
1
OLLIE
0
1
JAE-YONG
0
1
GLOWY
0
1
CROW
2,155
11
5 SURGE
1,028
11
4 KIT
1,008
10
LEON
634
9
1 SPIKE
279
9
1 CHESTER
266
9
1 KENJI
258
9
1 MEG
257
7
1 PIERCE
251
7
1 NORI
251
6
AMBER
5
1
CORDELIUS
0
3
KAZE
0
1
Account value
What everything they own would cost in gems
≈ 113,049
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS89 owned
8103027121
24,902
-
Power levels102,130 power points · 213,335 coins
31,547
-
GADGETS82 owned
8,200
-
STAR POWERS64 owned
12,800
-
Hypercharges46 owned
23,000
-
GEARS24 owned
2,400
-
Buffies34 owned
10,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1170 missing
230,730
477,750
-
GADGETS96 missing
96,000
-
STAR POWERS114 missing
228,000
-
Hypercharges43 missing
215,000
-
GEARS525 missing
534,000
-
Buffies59 missing
118,000
59,000
-
Total
348,730
1,609,750
≈ 195,848
-
Brawlers to level 1189 missing
301,790
625,285
-
GADGETS134 missing
134,000
-
STAR POWERS152 missing
304,000
-
Hypercharges62 missing
310,000
-
GEARS641 missing
652,000
-
Buffies65 missing
130,000
65,000
-
Total
431,790
2,090,285
≈ 252,208
What money can’t buy
Progress
ExampleStatistics
Last 20 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
фарик☆
#QGJRPRQC8
Battles together15Wins together53%Their most played brawler
StuLast together7h 2m ago -
𝕽𝖊𝖉DEVIL
#JJP89V8PQ
Battles together2Wins together50%Their most played brawler
KenjiLast together10h 20m ago
Who they play with most: 25 battles in this period
-
фарик☆
#QGJRPRQC8
Battles together15Wins together53%Their most played brawler
StuLast together7h 2m ago -
𝕽𝖊𝖉DEVIL
#JJP89V8PQ
Battles together2Wins together50%Their most played brawler
KenjiLast together10h 20m ago
Who they play with most: 25 battles in this period
-
фарик☆
#QGJRPRQC8
Battles together15Wins together53%Their most played brawler
StuLast together7h 2m ago -
𝕽𝖊𝖉DEVIL
#JJP89V8PQ
Battles together2Wins together50%Their most played brawler
KenjiLast together10h 20m ago
Who they play with most in their last 25 battles
-
фарик☆
#QGJRPRQC8
Battles together15Wins together53%Their most played brawler
StuLast together7h 2m ago -
𝕽𝖊𝖉DEVIL
#JJP89V8PQ
Battles together2Wins together50%Their most played brawler
KenjiLast together10h 20m ago
BATTLE LOG
- All brawlers
Rico 9
Colt 7
Crow 5
Leon 2
Byron 1
Brock 1
- All match types
Trophies 20- Friendly 5
- All modes
Mega Duo Showdown 18
Bounty 5
Brawl Ball 2
- All results
- Victory
- Defeat
- Draw
-
VS58s
-
1779
LVL11
~Ñĩņĵą ツ
437
LVL11
фарик☆
-
1761
LVL11
~Ñĩņĵą ツ
421
LVL11
фарик☆
-
1749
LVL11
~Ñĩņĵą ツ
411
LVL11
фарик☆
-
1752
LVL11
~Ñĩņĵą ツ
412
LVL11
фарик☆
-
1743
LVL11
~Ñĩņĵą ツ
404
LVL11
фарик☆
-
1735
LVL11
~Ñĩņĵą ツ
374
LVL9
фарик☆
-
1741
LVL11
~Ñĩņĵą ツ
405
LVL11
фарик☆
-
1749
LVL11
~Ñĩņĵą ツ
411
LVL11
фарик☆
-
404
LVL11
фарик☆
1093
LVL11
~Ñĩņĵą ツ
-
1083
LVL11
~Ñĩņĵą ツ
394
LVL11
фарик☆
-
1082
LVL11
~Ñĩņĵą ツ
391
LVL11
фарик☆
-
VS1m 25s
-
395
LVL11
фарик☆
638
LVL9
~Ñĩņĵą ツ
-
620
LVL9
~Ñĩņĵą ツ
380
LVL11
фарик☆
-
FRIENDLY
DEFEAT
Bounty
-
FRIENDLY
VICTORY
Bounty
-
FRIENDLY
DEFEAT
Bounty
-
FRIENDLY
DEFEAT
Bounty
-
FRIENDLY
DEFEAT
Bounty
-
2160
LVL11
~Ñĩņĵą ツ
555
LVL9
❌ELNİKE❌
-
2154
LVL11
~Ñĩņĵą ツ
560
LVL10
•Squanchy•
-
2146
LVL11
~Ñĩņĵą ツ
613
LVL9
FUT|LEGEND
-
2138
LVL11
~Ñĩņĵą ツ
652
LVL11
𝕽𝖊𝖉DEVIL
-
2147
LVL11
~Ñĩņĵą ツ
656
LVL11
𝕽𝖊𝖉DEVIL