PROFILE
YANG BEAST
TROPHY ROAD
IV
Highest: 139,945
WINS
RANKED
MASTERS I
CURRENT
8,250
MASTERS I
HIGHEST
8,953
CHAMPIONSHIP CHALLENGE
✕ Not qualified
ALIEN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,520 h
3v3: 21,278 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 3,098 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 5,328 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 1,166 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 78 Best: MASTERS I
- Trophy pushing 62 Average of their best 20: 2,041 trophies · 139,945 total trophies · 4 of 7 classes mastered
-
8,287
Season 50 · in progress
Masters I
YANG BEAST’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked63 / 80
- Trophy pushing12 / 20
Ranked
78 × 80 % = 62.4 pointsBest: MASTERS I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
62 × 20 % = 12.4 pointsAverage of their best 20: 2,041 trophies · 139,945 total trophies · 4 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,463 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 0.26% |
| Ranked | Top 0.071% |
| Best ranked rank | Top 0.59% |
| Prestige | Top 0.26% |
| Fame | Top 0.51% |
| Experience | Top 0.51% |
| 3v3 victories | Top 1.6% |
| Showdown victories | Top 0.48% |
| Brawlers at power 11 | Top 0.79% |
| Collection | Top 3.6% |
| Best streak | Top 7.6% |
BRAWLERS
108 / 108 Collected
4 SHELLY
1,220
11
1 BULL
1,823
11
EL PRIMO
1,433
11
BROCK
1,414
11
COLT
1,244
11
BARLEY
1,012
11
1 ROSA
1,010
11
15 NITA
1,000
11
POCO
1,000
11
CARL
2,009
11
4 GUS
2,004
11
RICO
2,000
11
DYNAMIKE
1,585
11
8-BIT
1,156
11
DARRYL
1,072
11
PENNY
1,070
11
TICK
1,042
11
1 JACKY
1,038
11
2 JESSIE
1,000
11
10 NANI
2,013
11
MANDY
2,000
11
SHADE
2,000
11
ANGELO
1,579
11
4 GALE
1,560
11
BO
1,545
11
BERRY
1,437
11
STU
1,421
11
4 MAISIE
1,290
11
EDGAR
1,232
11
FRANK
1,211
11
14 BIBI
1,179
11
EMZ
1,177
11
16 PIPER
1,157
11
GRIFF
1,113
11
GROM
1,105
11
1 BEA
1,052
11
4 LARRY & LAWRIE
1,045
11
TRUNK
1,042
11
7 ASH
1,031
11
BONNIE
1,021
11
BOLT
1,021
11
6 HANK
1,015
11
1 SAM
1,010
11
7 PAM
1,000
11
COLETTE
1,000
11
13 BELLE
1,000
11
1 LOLA
1,000
11
12 PEARL
1,000
11
16 MEEPLE
1,000
11
DOUG
2,216
11
8 STARR NOVA
2,109
11
17 WENDY
2,058
11
9 MORTIS
2,014
11
1 SPROUT
2,011
11
7 GRAY
2,011
11
5 GIGI
2,007
11
LILY
2,003
11
GENE
2,000
11
BYRON
1,825
11
17 DAMIAN
1,549
11
BUSTER
1,528
11
MAX
1,513
11
MINA
1,505
11
LOU
1,374
11
MOE
1,265
11
MICO
1,253
11
2 CHUCK
1,193
11
2 NAJIA
1,130
11
3 OTIS
1,093
11
JANET
1,085
11
EVE
1,081
11
MR. P
1,075
11
5 RUFFS
1,075
11
3 BUZZ
1,054
11
OLLIE
1,054
11
2 TARA
1,051
11
JAE-YONG
1,047
11
7 FINX
1,045
11
WILLOW
1,044
11
1 ALLI
1,032
11
4 CLANCY
1,025
11
SQUEAK
1,022
11
3 LUMI
1,005
11
11 FANG
1,000
11
6 R-T
1,000
11
6 CHARLIE
1,000
11
MELODIE
1,000
11
6 JUJU
1,000
11
7 ZIGGY
1,000
11
22 GLOWY
1,000
11
2 VINCE
593
11
COSMO
282
11
15 KIT
3,004
11
CHESTER
2,000
11
KENJI
1,567
11
1 CORDELIUS
1,459
11
SURGE
1,422
11
CROW
1,357
11
SANDY
1,073
11
MEG
1,055
11
1 AMBER
1,052
11
DRACO
1,033
11
LEON
1,026
11
SPIKE
1,005
11
10 NORI
1,004
11
17 PIERCE
1,000
11
SIRIUS
1,203
11
KAZE
1,070
11
Account value
What everything they own would cost in gems
≈ 305,287
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels403,920 power points · 838,620 coins
124,254
-
GADGETS216 owned
21,600
-
STAR POWERS216 owned
43,200
-
Hypercharges106 owned
53,000
-
GEARS101 owned
10,250
-
Buffies67 owned
20,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 11All done!
-
GADGETSAll done!
-
STAR POWERSAll done!
-
Hypercharges2 missing
10,000
-
GEARS564 missing
573,500
-
Buffies32 missing
64,000
32,000
-
Total
64,000
615,500
≈ 67,950
What money can’t buy
Skins seen
3
9
53
22
6
4
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
NO ENTRIES






































