PROFILE
0_0
TROPHY ROAD
I
Highest: 41,403
WINS
RANKED
SILVER I
CURRENT
950
DIAMOND II
HIGHEST
3,716
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 298 h
3v3: 3,403 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,296 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,109 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 224 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 15 Best: DIAMOND II
- Trophy pushing 16 Average of their best 20: 725 trophies · 41,403 total trophies · 0 of 7 classes mastered
-
950
Season 50 · in progress
Silver I
0_0’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked12 / 80
- Trophy pushing3 / 20
Ranked
15 × 80 % = 12.0 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
16 × 20 % = 3.2 pointsAverage of their best 20: 725 trophies · 41,403 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,792 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 41% |
| Ranked | Top 71% |
| Best ranked rank | Top 56% |
| Prestige | Top 69% |
| Fame | Top 27% |
| Experience | Top 27% |
| 3v3 victories | Top 39% |
| Showdown victories | Top 20% |
| Brawlers at power 11 | Top 65% |
| Collection | Top 35% |
| Best streak | Top 77% |
BRAWLERS
106 / 108 Collected
1 SHELLY
595
11
COLT
1,176
11
3 POCO
596
9
1 ROSA
551
10
1 BARLEY
521
9
BROCK
512
10
1 BULL
510
10
3 EL PRIMO
510
9
1 NITA
505
10
1 JESSIE
559
11
1 8-BIT
542
10
RICO
539
10
1 DYNAMIKE
518
10
1 PENNY
515
9
2 CARL
514
9
1 JACKY
508
9
3 DARRYL
507
9
1 TICK
502
9
GUS
271
9
2 EDGAR
1,004
11
2 PIPER
1,003
11
3 LOLA
639
11
1 EMZ
608
11
3 BO
560
10
3 MAISIE
541
10
BELLE
536
9
1 NANI
530
9
2 BEA
517
9
1 PAM
513
9
3 GALE
511
9
1 GROM
510
9
1 STU
509
9
1 FRANK
507
9
2 BIBI
507
10
2 SAM
503
9
COLETTE
502
9
4 ANGELO
431
9
1 ASH
341
9
GRIFF
338
9
MANDY
251
9
BONNIE
250
9
1 PEARL
229
9
1 BERRY
218
9
1 LARRY & LAWRIE
174
9
SHADE
154
9
1 HANK
142
9
7 MEEPLE
122
10
TRUNK
97
9
BOLT
4
9
1 MAX
594
11
1 FANG
559
9
5 TARA
510
9
3 BYRON
510
9
1 SPROUT
509
10
MORTIS
508
11
1 MR. P
508
9
1 BUZZ
508
10
1 RUFFS
507
9
1 SQUEAK
339
9
1 JANET
338
9
LOU
334
10
1 MICO
276
9
DOUG
268
9
3 CHARLIE
265
9
1 MELODIE
254
9
2 GENE
252
9
1 BUSTER
242
9
2 LUMI
239
10
2 OTIS
220
9
1 CHUCK
219
9
1 EVE
214
9
JUJU
212
9
GLOWY
211
9
1 LILY
208
9
NAJIA
186
9
2 GRAY
182
9
4 OLLIE
171
9
10 FINX
164
9
2 WILLOW
163
9
4 STARR NOVA
160
9
MOE
155
10
1 R-T
147
9
CLANCY
141
9
1 GIGI
139
9
7 ALLI
82
9
2 ZIGGY
81
9
2 JAE-YONG
68
9
4 MINA
56
9
1 DAMIAN
10
9
COSMO
0
7
CROW
1,013
11
5 SPIKE
1,001
11
1 LEON
1,000
11
AMBER
741
11
3 SURGE
550
11
2 CORDELIUS
549
10
1 KIT
513
10
SANDY
288
9
1 CHESTER
274
10
KENJI
263
10
PIERCE
262
10
1 MEG
218
9
2 DRACO
180
10
NORI
0
8
2 SIRIUS
506
10
1 KAZE
134
10
Account value
What everything they own would cost in gems
≈ 165,154
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS106 owned
8103041142
32,185
-
Power levels202,000 power points · 434,690 coins
63,669
-
GADGETS147 owned
14,700
-
STAR POWERS93 owned
18,600
-
Hypercharges47 owned
23,500
-
GEARS40 owned
4,100
-
Buffies28 owned
8,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1192 missing
194,440
388,400
-
GADGETS65 missing
65,000
-
STAR POWERS119 missing
238,000
-
Hypercharges59 missing
295,000
-
GEARS613 missing
623,000
-
Buffies71 missing
142,000
71,000
-
Total
336,440
1,680,400
≈ 201,684
-
Brawlers to level 1194 missing
201,920
403,930
-
GADGETS69 missing
69,000
-
STAR POWERS123 missing
246,000
-
Hypercharges61 missing
305,000
-
GEARS625 missing
635,000
-
Buffies71 missing
142,000
71,000
-
Total
343,920
1,729,930
≈ 207,385
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
NO ENTRIES