PROFILE
astralラハシー🥀
TROPHY ROAD
III
Highest: 46,863
WINS
RANKED
SILVER I
CURRENT
750
GOLD II
HIGHEST
3,735
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 193 h
3v3: 2,016 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,237 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 409 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 145 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 8 Best: GOLD II
- Trophy pushing 24 Average of their best 20: 1,066 trophies · 46,863 total trophies · 0 of 7 classes mastered
Current formNormal60% wins in 10 battles
astralラハシー🥀’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked6 / 80
- Trophy pushing5 / 20
Ranked
8 × 80 % = 6.4 pointsBest: GOLD II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
24 × 20 % = 4.8 pointsAverage of their best 20: 1,066 trophies · 46,863 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 930,382 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 33% |
| Ranked | Top 85% |
| Best ranked rank | Top 82% |
| Prestige | Top 23% |
| Fame | Top 33% |
| Experience | Top 49% |
| 3v3 victories | Top 55% |
| Showdown victories | Top 37% |
| Brawlers at power 11 | Top 51% |
| Collection | Top 50% |
| Best streak | Top 8.9% |
BRAWLERS
107 / 108 Collected
3 SHELLY
420
8
2 BULL
1,007
10
2 COLT
1,005
11
BROCK
400
7
1 BARLEY
305
7
EL PRIMO
297
6
3 ROSA
257
7
POCO
209
6
NITA
202
6
1 DYNAMIKE
1,007
11
1 CARL
1,000
11
RICO
427
8
DARRYL
366
8
1 PENNY
206
7
1 TICK
205
6
1 JACKY
205
6
JESSIE
173
4
8-BIT
165
4
GUS
153
6
EDGAR
1,018
11
5 BIBI
1,012
10
3 EMZ
1,006
9
1 FRANK
1,005
11
7 GALE
1,002
11
4 NANI
1,001
11
2 PIPER
1,000
10
3 GRIFF
415
8
5 STU
364
8
1 LARRY & LAWRIE
315
6
1 MEEPLE
300
7
BEA
276
8
PEARL
272
8
7 BO
263
6
1 SHADE
259
8
15 GROM
257
9
1 PAM
253
5
MANDY
253
9
2 BERRY
210
8
1 BONNIE
200
6
MAISIE
198
9
10 ANGELO
162
9
SAM
161
7
9 BELLE
148
6
6 COLETTE
144
6
HANK
141
7
8 TRUNK
114
5
7 LOLA
103
6
5 ASH
65
6
BOLT
0
1
MORTIS
1,049
11
2 FANG
1,027
11
1 LOU
1,013
10
5 DAMIAN
1,011
9
2 MICO
1,004
10
2 BYRON
1,001
10
4 BUZZ
1,001
11
3 LILY
1,001
11
TARA
1,000
11
MR. P
431
8
MAX
420
7
WILLOW
398
8
2 EVE
345
8
5 FINX
332
9
5 SQUEAK
310
9
7 LUMI
306
8
1 ALLI
301
8
1 STARR NOVA
301
6
3 CHARLIE
290
7
3 CLANCY
276
7
1 GLOWY
259
9
2 R-T
258
6
3 OLLIE
257
6
1 MELODIE
253
7
NAJIA
240
10
1 OTIS
234
7
RUFFS
225
6
2 BUSTER
219
6
MOE
212
9
CHUCK
168
7
3 GRAY
167
6
GENE
162
6
SPROUT
162
6
GIGI
134
6
4 MINA
109
8
4 DOUG
92
9
7 JUJU
91
5
6 JANET
89
7
6 JAE-YONG
75
9
ZIGGY
70
7
WENDY
0
1
COSMO
0
3
2 LEON
1,026
11
1 CROW
1,016
11
3 SURGE
1,010
11
KENJI
1,010
11
KIT
1,006
11
5 SPIKE
1,005
11
2 CHESTER
1,002
11
7 CORDELIUS
324
9
1 MEG
274
10
DRACO
203
7
AMBER
197
8
5 SANDY
153
8
6 PIERCE
93
3
NORI
0
11
SIRIUS
2,000
11
4 KAZE
325
10
Account value
What everything they own would cost in gems
≈ 143,085
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels148,170 power points · 309,340 coins
45,751
-
GADGETS87 owned
8,700
-
STAR POWERS58 owned
11,600
-
Hypercharges70 owned
35,000
-
GEARS35 owned
3,500
-
Buffies20 owned
6,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1186 missing
252,010
521,515
-
GADGETS127 missing
127,000
-
STAR POWERS156 missing
312,000
-
Hypercharges37 missing
185,000
-
GEARS624 missing
635,000
-
Buffies79 missing
158,000
79,000
-
Total
410,010
1,859,515
≈ 226,953
-
Brawlers to level 1187 missing
255,750
529,280
-
GADGETS129 missing
129,000
-
STAR POWERS158 missing
316,000
-
Hypercharges38 missing
190,000
-
GEARS630 missing
641,000
-
Buffies79 missing
158,000
79,000
-
Total
413,750
1,884,280
≈ 229,803
What money can’t buy
Progress
ExampleStatistics
Last 10 battles (friendly games not included)
Teammates
No teammate played with them more than once in this period.
Who they play with most: 10 battles in this period
-
ХХХ/ARS-☠️
#2UU9RQ20YY
Battles together5Wins together80%Their most played brawler
NoriLast together5d 17h ago -
mztsula89
#9QCQCC8JV
Battles together5Wins together80%Their most played brawler
DougLast together5d 17h ago
Who they play with most: 10 battles in this period
-
ХХХ/ARS-☠️
#2UU9RQ20YY
Battles together5Wins together80%Their most played brawler
NoriLast together5d 17h ago -
mztsula89
#9QCQCC8JV
Battles together5Wins together80%Their most played brawler
DougLast together5d 17h ago
Who they play with most in their last 10 battles
-
ХХХ/ARS-☠️
#2UU9RQ20YY
Battles together5Wins together80%Their most played brawler
NoriLast together5d 17h ago -
mztsula89
#9QCQCC8JV
Battles together5Wins together80%Their most played brawler
DougLast together5d 17h ago
BATTLE LOG
- All brawlers
Lou 5
Kaze 1
Sirius 1
Kit 1
Stu 1
Mortis 1
- All results
- Victory
- Defeat
- Draw
-
VS49s
-
VS34s
-
VS27s
-
VS26s
-
VS54s
-
VS1m 32s
-
VS43s
-
VS54s
-
VS1m 4s
-
VS1m 35s