PROFILE
🥇NOHCHO🥇
TROPHY ROAD
II
Highest: 55,554
WINS
RANKED
SILVER I
CURRENT
750
LEGENDARY I
HIGHEST
6,310
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 722 h
3v3: 8,064 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,662 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 3,096 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 547 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 54 Best: LEGENDARY I
- Trophy pushing 46 Average of their best 20: 1,801 trophies · 55,554 total trophies · 3 of 7 classes mastered
🥇NOHCHO🥇’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked43 / 80
- Trophy pushing9 / 20
Ranked
54 × 80 % = 43.2 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
46 × 20 % = 9.2 pointsAverage of their best 20: 1,801 trophies · 55,554 total trophies · 3 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 906,644 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 23% |
| Ranked | Top 84% |
| Best ranked rank | Top 8.0% |
| Prestige | Top 13% |
| Fame | Top 15% |
| Experience | Top 7.4% |
| 3v3 victories | Top 14% |
| Showdown victories | Top 1.9% |
| Brawlers at power 11 | Top 8.6% |
| Collection | Top 16% |
| Best streak | Top 4.4% |
BRAWLERS
108 / 108 Collected
SHELLY
1,002
11
1 COLT
2,008
11
2 BULL
1,433
11
BROCK
1,187
11
1 ROSA
1,003
11
POCO
1,000
11
EL PRIMO
369
11
BARLEY
352
11
NITA
196
11
RICO
1,025
11
1 DYNAMIKE
1,011
11
3 DARRYL
474
8
1 JESSIE
325
11
4 CARL
222
11
TICK
203
8
PENNY
194
11
8-BIT
183
11
JACKY
159
11
GUS
62
4
EMZ
2,000
11
3 BIBI
1,506
11
EDGAR
1,182
11
1 ANGELO
1,111
11
BEA
1,000
11
5 GRIFF
417
11
PIPER
360
11
FRANK
268
11
2 STU
241
11
2 BO
220
11
10 PAM
203
7
6 SAM
176
6
11 BERRY
150
11
11 SHADE
148
11
MANDY
138
4
COLETTE
124
11
2 ASH
124
3
5 BONNIE
124
6
3 GROM
117
11
TRUNK
108
6
4 LARRY & LAWRIE
97
3
7 LOLA
85
11
7 MEEPLE
76
2
2 BELLE
52
7
5 MAISIE
50
2
1 GALE
36
4
HANK
27
1
PEARL
27
4
NANI
3
2
BOLT
0
5
NAJIA
2,492
11
MICO
2,034
11
8 LILY
2,025
11
6 BUZZ
1,342
11
1 TARA
1,121
11
2 MORTIS
1,043
11
MAX
1,005
11
1 SPROUT
517
11
1 LOU
302
8
1 OTIS
242
5
1 BYRON
223
8
5 JANET
197
6
5 MR. P
184
8
10 GRAY
167
8
2 GENE
161
5
7 FINX
145
5
DAMIAN
136
11
2 MINA
118
11
3 MELODIE
114
11
9 WILLOW
102
11
8 CHUCK
98
3
1 LUMI
98
5
4 EVE
81
6
RUFFS
78
6
7 R-T
76
5
6 ALLI
72
11
4 FANG
65
7
4 ZIGGY
65
4
6 CLANCY
63
6
5 JAE-YONG
63
1
2 JUJU
58
5
4 GLOWY
45
1
WENDY
42
11
3 CHARLIE
27
5
SQUEAK
0
1
BUSTER
0
2
DOUG
0
11
MOE
0
5
OLLIE
0
5
GIGI
0
2
STARR NOVA
0
11
COSMO
0
11
VINCE
0
1
8 SURGE
2,078
11
1 LEON
2,012
11
SPIKE
2,003
11
11 CROW
2,002
11
AMBER
2,000
11
KIT
2,000
11
NORI
2,000
11
3 CORDELIUS
1,769
11
2 MEG
1,165
11
1 CHESTER
378
11
2 SANDY
314
11
KENJI
294
11
8 PIERCE
199
11
1 DRACO
57
11
3 SIRIUS
83
11
KAZE
21
11
Account value
What everything they own would cost in gems
≈ 217,129
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels250,800 power points · 518,655 coins
76,946
-
GADGETS145 owned
14,500
-
STAR POWERS113 owned
22,600
-
Hypercharges97 owned
48,500
-
GEARS82 owned
8,200
-
Buffies45 owned
13,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1144 missing
153,120
319,965
-
GADGETS71 missing
71,000
-
STAR POWERS103 missing
206,000
-
Hypercharges11 missing
55,000
-
GEARS583 missing
594,000
-
Buffies54 missing
108,000
54,000
-
Total
261,120
1,299,965
≈ 156,109
What money can’t buy
Skins seen
8
6
47
14
10
3
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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