PROFILE
Jako.zz
TROPHY ROAD
II
Highest: 43,250
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC II
HIGHEST
5,431
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 296 h
3v3: 4,442 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 545 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 804 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 228 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 31 Best: MYTHIC II
- Trophy pushing 39 Average of their best 20: 1,498 trophies · 43,250 total trophies · 2 of 7 classes mastered
Current formIn form96% wins in 25 battles
Jako.zz’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked25 / 80
- Trophy pushing8 / 20
Ranked
31 × 80 % = 24.8 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
39 × 20 % = 7.8 pointsAverage of their best 20: 1,498 trophies · 43,250 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,312 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 36% |
| Ranked | Top 84% |
| Best ranked rank | Top 21% |
| Prestige | Top 26% |
| Fame | Top 23% |
| Experience | Top 36% |
| 3v3 victories | Top 29% |
| Showdown victories | Top 44% |
| Brawlers at power 11 | Top 25% |
| Collection | Top 24% |
| Best streak | Top 22% |
BRAWLERS
108 / 108 Collected
2 SHELLY
387
11
BULL
2,004
11
1 COLT
1,720
11
BROCK
1,106
11
EL PRIMO
718
11
1 POCO
460
8
BARLEY
409
8
2 NITA
391
5
1 ROSA
287
6
RICO
2,000
11
1 DARRYL
701
11
DYNAMIKE
680
11
JACKY
396
6
8-BIT
313
4
1 JESSIE
234
4
1 PENNY
203
4
TICK
114
7
GUS
20
11
CARL
0
1
COLETTE
2,211
11
GRIFF
2,002
11
BIBI
2,000
11
EDGAR
1,057
11
2 STU
1,013
11
1 PEARL
774
11
EMZ
610
11
BERRY
537
11
5 SHADE
444
11
1 BEA
406
6
2 NANI
356
11
BO
285
4
1 PAM
274
4
ANGELO
255
6
1 ASH
232
6
FRANK
224
1
1 LOLA
206
7
2 HANK
178
8
5 TRUNK
60
1
1 PIPER
39
8
2 MANDY
29
8
1 BONNIE
23
4
1 BELLE
13
4
1 MAISIE
13
1
GALE
0
1
GROM
0
1
SAM
0
1
LARRY & LAWRIE
0
1
MEEPLE
0
1
BOLT
0
1
MORTIS
1,393
11
LILY
1,281
11
TARA
1,080
11
6 CLANCY
980
11
BUZZ
777
11
FINX
745
11
1 DAMIAN
610
11
1 NAJIA
395
11
6 COSMO
318
11
VINCE
204
11
1 GRAY
117
11
6 GLOWY
63
1
4 MR. P
58
1
1 DOUG
37
1
2 LUMI
26
2
2 SQUEAK
19
1
1 FANG
10
1
1 WILLOW
8
1
GENE
0
1
MAX
0
1
SPROUT
0
1
LOU
0
1
BYRON
0
1
RUFFS
0
1
EVE
0
1
JANET
0
1
OTIS
0
1
BUSTER
0
1
R-T
0
1
CHUCK
0
1
CHARLIE
0
1
MICO
0
1
MELODIE
0
1
MOE
0
1
JUJU
0
1
OLLIE
0
1
JAE-YONG
0
1
ALLI
0
1
MINA
0
1
ZIGGY
0
1
GIGI
0
1
STARR NOVA
0
1
WENDY
0
1
2 CROW
2,011
11
SURGE
2,000
11
PIERCE
2,000
11
3 MEG
1,134
11
1 SPIKE
1,004
11
LEON
351
11
6 CHESTER
75
1
5 KENJI
60
1
1 CORDELIUS
27
1
1 DRACO
10
1
SANDY
0
1
AMBER
0
1
KIT
0
1
NORI
0
1
SIRIUS
851
11
2 KAZE
222
11
Account value
What everything they own would cost in gems
≈ 177,409
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels149,910 power points · 310,350 coins
46,026
-
GADGETS90 owned
9,000
-
STAR POWERS75 owned
15,000
-
Hypercharges87 owned
43,500
-
GEARS81 owned
8,200
-
Buffies76 owned
22,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1170 missing
254,010
528,270
-
GADGETS126 missing
126,000
-
STAR POWERS141 missing
282,000
-
Hypercharges21 missing
105,000
-
GEARS584 missing
594,000
-
Buffies23 missing
46,000
23,000
-
Total
300,010
1,658,270
≈ 195,828
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Vince 13
Cosmo 6
Clancy 4
Meg 1
Najia 1
- All modes
Brawl Ball 19
Mega Duo Showdown 4
Knockout 2
- All results
- Victory
- Defeat
- Draw
-
VS1m 26s
-
VS1m 12s
-
VS1m
-
VS53s
-
VS20s
-
VS25s
-
VS1m 8s
-
VS27s
-
VS47s
-
VS1m 23s
-
VS49s
-
VS1m 36s
-
VS1m 34s
-
82
LVL1
costa
61
LVL10
Jako.zz
-
43
LVL10
Jako.zz
19
LVL5
ARADJON A TISZA
-
115
LVL5
ataturk
26
LVL10
Jako.zz
-
130
LVL1
ZCE|PATRON🤠
10
LVL10
Jako.zz
-
VS48s
-
VS58s
-
VS1m 12s
-
VS29s
-
VS1m 59s
-
VS47s