PROFILE
🌙AngyalMacska�
TROPHY ROAD
II
Highest: 17,854
WINS
RANKED
SILVER I
CURRENT
850
GOLD II
HIGHEST
3,409
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 112 h
3v3: 1,796 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 115 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 298 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 87 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 7 Best: GOLD II
- Trophy pushing 10 Average of their best 20: 486 trophies · 17,854 total trophies · 0 of 7 classes mastered
Current formIn form80% wins in 25 battles
-
850
Season 50 · in progress
Silver I
🌙AngyalMacska�’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked6 / 80
- Trophy pushing2 / 20
Ranked
7 × 80 % = 5.6 pointsBest: GOLD II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
10 × 20 % = 2.0 pointsAverage of their best 20: 486 trophies · 17,854 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,312 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 74% |
| Ranked | Top 72% |
| Best ranked rank | Top 81% |
| Prestige | Top 82% |
| Fame | Top 70% |
| Experience | Top 71% |
| 3v3 victories | Top 57% |
| Showdown victories | Top 79% |
| Brawlers at power 11 | Top 57% |
| Collection | Top 56% |
| Best streak | Top 48% |
BRAWLERS
93 / 108 Collected
3 SHELLY
401
11
1 BROCK
310
10
2 COLT
252
9
1 NITA
250
7
1 EL PRIMO
210
8
2 ROSA
143
6
POCO
137
8
4 BARLEY
69
9
BULL
27
8
PENNY
431
9
1 JESSIE
341
9
1 RICO
294
11
1 8-BIT
290
8
1 CARL
284
7
1 TICK
214
8
5 DYNAMIKE
199
8
2 DARRYL
118
8
3 GUS
95
9
JACKY
81
7
EDGAR
1,044
11
COLETTE
1,019
11
EMZ
739
11
5 ANGELO
411
8
BONNIE
380
10
2 MAISIE
343
10
BEA
331
11
BERRY
298
9
1 BO
252
8
1 BIBI
218
8
2 FRANK
185
7
BELLE
120
6
8 SHADE
114
1
8 LARRY & LAWRIE
111
11
8 GRIFF
110
1
MEEPLE
78
1
6 GALE
77
1
5 MANDY
59
2
5 PIPER
58
1
4 TRUNK
51
1
4 STU
38
4
2 HANK
24
1
2 BOLT
21
1
GROM
17
1
1 ASH
12
1
1 PEARL
12
1
1 PAM
8
1
NANI
0
1
LOLA
0
1
SAM
0
1
1 MELODIE
532
11
2 BUZZ
460
9
CHARLIE
408
9
1 FINX
407
11
NAJIA
383
11
1 FANG
369
11
WILLOW
351
9
MORTIS
328
11
3 VINCE
310
9
1 BYRON
296
11
SQUEAK
268
9
1 LILY
255
8
ALLI
237
7
RUFFS
224
8
1 DOUG
130
6
8 EVE
123
1
3 TARA
119
9
7 JAE-YONG
89
1
5 GLOWY
72
7
4 SPROUT
49
1
4 MOE
48
1
4 JANET
46
1
1 MAX
38
1
2 STARR NOVA
24
1
2 LUMI
23
1
2 GIGI
23
1
1 JUJU
10
1
MR. P
0
1
LOU
0
1
R-T
0
1
MICO
0
1
CLANCY
0
1
DAMIAN
0
1
1 LEON
710
10
DRACO
298
11
MEG
220
7
1 CHESTER
173
11
KIT
131
11
9 CROW
122
9
1 SURGE
121
8
6 AMBER
75
11
5 PIERCE
60
1
4 SPIKE
46
1
KAZE
0
5
Account value
What everything they own would cost in gems
≈ 110,048
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS93 owned
8103033101
25,598
-
Power levels107,160 power points · 225,335 coins
33,250
-
GADGETS81 owned
8,100
-
STAR POWERS49 owned
9,800
-
Hypercharges45 owned
22,500
-
GEARS27 owned
2,700
-
Buffies27 owned
8,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1176 missing
240,660
496,810
-
GADGETS105 missing
105,000
-
STAR POWERS137 missing
274,000
-
Hypercharges48 missing
240,000
-
GEARS545 missing
553,500
-
Buffies69 missing
138,000
69,000
-
Total
378,660
1,738,310
≈ 211,697
-
Brawlers to level 1191 missing
296,760
613,285
-
GADGETS135 missing
135,000
-
STAR POWERS167 missing
334,000
-
Hypercharges63 missing
315,000
-
GEARS638 missing
649,000
-
Buffies72 missing
144,000
72,000
-
Total
440,760
2,118,285
≈ 255,905
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
No teammate played with them more than once in this period.
Who they play with most: 25 battles in this period
-
Алла
#L9JR0PG90
Battles together2Wins together100%Their most played brawler
KazeLast together2d 12h ago
Who they play with most: 25 battles in this period
-
Алла
#L9JR0PG90
Battles together2Wins together100%Their most played brawler
KazeLast together2d 12h ago
Who they play with most in their last 25 battles
-
Алла
#L9JR0PG90
Battles together2Wins together100%Their most played brawler
KazeLast together2d 12h ago
BATTLE LOG
- All brawlers
Colette 4
Bibi 4
Brock 3
Shade 3
Starr Nova 2
Charlie 1
Lily 1
Alli 1
Hank 1
Larry & Lawrie 1
Mandy 1
Draco 1
Bolt 1
Janet 1
- All modes
Loaded Showdown 21
Knockout 5v5 4
- All results
- Victory
- Defeat
- Draw
-
VS2m 44s
-
VS2m 21s
80
LVL9
vera
33
LVL1
🌙AngyalMacska�
29
LVL10
עמית יחזקאל123d
10
LVL6
lanson
STAR PLAYER
23
LVL9
Brawler