PROFILE
Дэвид Боуи
TROPHY ROAD
I
Highest: 42,607
WINS
RANKED
MYTHIC I
CURRENT
4,640
MYTHIC I
HIGHEST
5,132
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 539 h
3v3: 8,506 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,137 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 840 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 416 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 27 Best: MYTHIC I
- Trophy pushing 17 Average of their best 20: 767 trophies · 42,607 total trophies · 0 of 7 classes mastered
Current formNormal76% wins in 25 battles
-
4,640
Season 50 · in progress
Mythic I
Дэвид Боуи’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked21 / 80
- Trophy pushing3 / 20
Ranked
27 × 80 % = 21.6 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
17 × 20 % = 3.4 pointsAverage of their best 20: 767 trophies · 42,607 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 868,930 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 39% |
| Ranked | Top 6.8% |
| Best ranked rank | Top 34% |
| Prestige | Top 89% |
| Fame | Top 27% |
| Experience | Top 13% |
| 3v3 victories | Top 14% |
| Showdown victories | Top 28% |
| Brawlers at power 11 | Top 29% |
| Collection | Top 15% |
| Best streak | Top 89% |
BRAWLERS
108 / 108 Collected
SHELLY
581
10
POCO
865
11
COLT
677
11
1 BROCK
656
11
2 BULL
621
11
NITA
618
11
EL PRIMO
558
9
BARLEY
556
10
3 ROSA
542
10
1 8-BIT
744
11
JESSIE
733
11
1 DYNAMIKE
693
9
1 TICK
632
11
GUS
567
11
PENNY
558
10
RICO
545
10
CARL
539
10
1 DARRYL
504
9
JACKY
474
7
BELLE
725
11
2 EMZ
662
11
1 PAM
635
11
4 PIPER
609
9
FRANK
583
11
2 BIBI
582
10
2 COLETTE
575
11
4 BO
572
11
6 BONNIE
554
9
1 BEA
552
11
GRIFF
547
10
2 EDGAR
507
9
1 STU
504
9
1 NANI
496
7
3 LOLA
489
11
3 ANGELO
439
11
BERRY
364
11
GROM
344
7
1 ASH
341
7
3 GALE
336
9
2 MANDY
329
7
3 SHADE
323
11
4 MAISIE
245
8
LARRY & LAWRIE
245
7
SAM
151
4
2 HANK
136
8
3 PEARL
122
6
1 TRUNK
16
6
BOLT
5
2
MEEPLE
0
8
BYRON
918
11
3 OTIS
841
11
GENE
782
11
1 TARA
639
11
2 MR. P
628
11
2 MORTIS
570
11
3 SQUEAK
551
11
3 RUFFS
549
10
1 SPROUT
528
9
MAX
524
11
JANET
520
9
1 EVE
471
7
BUZZ
448
9
2 LOU
421
9
1 GRAY
409
9
3 WILLOW
408
10
FANG
407
9
1 R-T
344
11
3 MELODIE
263
9
CHARLIE
234
6
8 MICO
220
7
11 ALLI
203
9
1 BUSTER
182
6
12 JUJU
148
5
DOUG
126
6
3 CLANCY
87
7
6 WENDY
87
8
5 LILY
86
7
CHUCK
71
5
MOE
39
5
2 ZIGGY
27
4
2 GIGI
21
1
2 GLOWY
21
1
2 STARR NOVA
21
4
1 FINX
10
1
1 JAE-YONG
10
1
1 DAMIAN
10
1
OLLIE
0
1
LUMI
0
1
MINA
0
1
NAJIA
0
1
COSMO
0
5
VINCE
0
1
12 CHESTER
1,422
11
3 SPIKE
774
11
1 LEON
761
11
1 CROW
736
11
CORDELIUS
647
11
SANDY
610
11
2 SURGE
594
10
KIT
469
11
1 AMBER
417
10
2 MEG
282
7
13 DRACO
187
9
2 KENJI
34
9
2 NORI
25
8
1 PIERCE
10
1
2 KAZE
97
8
5 SIRIUS
67
8
Account value
What everything they own would cost in gems
≈ 191,413
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels201,950 power points · 423,350 coins
62,530
-
GADGETS158 owned
15,800
-
STAR POWERS132 owned
26,400
-
Hypercharges51 owned
25,500
-
GEARS108 owned
11,500
-
Buffies56 owned
16,800
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1172 missing
201,970
415,270
-
GADGETS58 missing
58,000
-
STAR POWERS84 missing
168,000
-
Hypercharges57 missing
285,000
-
GEARS557 missing
561,000
-
Buffies43 missing
86,000
43,000
-
Total
287,970
1,530,270
≈ 181,824
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
Тампон
#UJ8Q0GJ2P
Battles together23Wins together78%Their most played brawler
AngeloLast together5h 21m ago
Who they play with most: 25 battles in this period
-
Тампон
#UJ8Q0GJ2P
Battles together23Wins together78%Their most played brawler
AngeloLast together5h 21m ago
Who they play with most: 25 battles in this period
-
Тампон
#UJ8Q0GJ2P
Battles together23Wins together78%Their most played brawler
AngeloLast together5h 21m ago
Who they play with most in their last 25 battles
-
Тампон
#UJ8Q0GJ2P
Battles together23Wins together78%Their most played brawler
AngeloLast together5h 21m ago
BATTLE LOG
- All brawlers
Otis 8
Leon 6
Willow 2
Alli 2
Byron 1
Spike 1
R-T 1
Fang 1
Emz 1
Chester 1
Crow 1
- All modes
Knockout 14
Mega Duo Showdown 10
Gem Grab 1
- All results
- Victory
- Defeat
- Draw
-
VS1m 42s
-
VS1m 31s
-
VS1m 5s
-
VS2m 7s
-
VS1m 22s
-
VS1m 12s
-
VS2m 16s
-
VS1m 44s
-
VS1m 6s
-
VS1m 3s
-
VS2m 32s
-
VS1m 11s
-
VS1m 57s
-
VS2m 8s
-
640
LVL11
Тампон
646
LVL11
Дэвид Боуи
-
1042
LVL11
Тампон
1407
LVL11
Дэвид Боуи
-
242
LVL1
Тампон
178
LVL9
Дэвид Боуи
-
217
LVL1
Тампон
154
LVL9
Дэвид Боуи
-
638
LVL11
Тампон
759
LVL11
Дэвид Боуи
-
623
LVL11
Тампон
744
LVL11
Дэвид Боуи
-
625
LVL11
Тампон
746
LVL11
Дэвид Боуи
-
623
LVL11
Тампон
744
LVL11
Дэвид Боуи
-
615
LVL11
Тампон
728
LVL11
Дэвид Боуи
-
746
LVL11
Дэвид Боуи
500
LVL9
NaVi|LyaBron🏀
-
VS1m 38s