PROFILE
=/𝖞𝖔𝖘𝖍𝖎/'=
TROPHY ROAD
II
Highest: 43,783
WINS
RANKED
DIAMOND II
CURRENT
3,643
MYTHIC II
HIGHEST
6,545
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 381 h
3v3: 5,604 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,026 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 723 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 293 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 29 Best: MYTHIC II
- Trophy pushing 29 Average of their best 20: 1,244 trophies · 43,765 total trophies · 0 of 7 classes mastered
Current formOut of form44% wins in 25 battles
-
3,881
Season 50 · in progress
Diamond II
=/𝖞𝖔𝖘𝖍𝖎/'=’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked23 / 80
- Trophy pushing6 / 20
Ranked
29 × 80 % = 23.2 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
29 × 20 % = 5.8 pointsAverage of their best 20: 1,244 trophies · 43,765 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 38% |
| Ranked | Top 14% |
| Best ranked rank | Top 22% |
| Prestige | Top 25% |
| Fame | Top 71% |
| Experience | Top 32% |
| 3v3 victories | Top 24% |
| Showdown victories | Top 34% |
| Brawlers at power 11 | Top 33% |
| Collection | Top 42% |
| Best streak | Top 7.3% |
BRAWLERS
99 / 108 Collected
8 SHELLY
1,010
9
COLT
2,000
11
BULL
2,000
11
POCO
1,146
11
EL PRIMO
1,011
11
NITA
375
7
1 BROCK
345
5
1 BARLEY
278
5
ROSA
226
1
3 GUS
2,012
11
1 DYNAMIKE
1,006
11
RICO
1,000
11
10 PENNY
1,000
10
CARL
801
11
4 TICK
762
11
JACKY
307
7
1 JESSIE
296
9
8-BIT
285
8
2 DARRYL
264
5
1 EDGAR
1,150
11
BEA
1,119
11
PIPER
1,048
11
1 FRANK
1,011
11
1 COLETTE
1,010
11
1 NANI
1,004
11
2 LARRY & LAWRIE
1,001
10
ANGELO
1,000
11
1 EMZ
580
7
2 GRIFF
554
10
1 STU
507
11
MANDY
498
11
BELLE
356
11
2 BIBI
354
7
BO
351
5
HANK
322
8
8 MAISIE
251
1
4 PEARL
243
6
SAM
236
1
SHADE
227
2
GALE
67
7
3 MEEPLE
43
8
3 BONNIE
29
1
2 PAM
22
1
2 ASH
17
1
1 LOLA
9
1
1 GROM
8
1
BERRY
0
1
TRUNK
0
1
BOLT
0
1
BUZZ
1,430
11
1 FANG
1,142
11
MORTIS
1,117
11
BYRON
1,018
10
MAX
1,000
10
3 GENE
681
11
NAJIA
577
10
CHUCK
422
11
4 MELODIE
406
11
2 JAE-YONG
302
11
DOUG
243
1
MINA
220
8
LILY
77
1
1 GLOWY
75
10
2 MICO
23
1
2 JANET
21
1
2 GIGI
19
1
SPROUT
17
5
1 TARA
15
1
1 WILLOW
8
1
LUMI
8
1
EVE
5
1
LOU
0
1
SQUEAK
0
1
OTIS
0
1
BUSTER
0
1
GRAY
0
1
CHARLIE
0
1
CLANCY
0
1
MOE
0
1
JUJU
0
1
OLLIE
0
5
FINX
0
1
ALLI
0
1
ZIGGY
0
1
STARR NOVA
0
1
CROW
1,316
11
LEON
1,041
11
KIT
1,012
11
SURGE
810
11
1 MEG
512
11
AMBER
484
11
1 CHESTER
230
1
PIERCE
66
11
2 DRACO
19
1
1 CORDELIUS
10
1
SPIKE
0
1
KENJI
0
1
SIRIUS
258
10
4 KAZE
40
1
Account value
What everything they own would cost in gems
≈ 142,642
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS99 owned
8103036122
29,042
-
Power levels152,090 power points · 316,905 coins
46,900
-
GADGETS92 owned
9,200
-
STAR POWERS85 owned
17,000
-
Hypercharges56 owned
28,000
-
GEARS59 owned
5,900
-
Buffies22 owned
6,600
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1166 missing
218,170
451,830
-
GADGETS106 missing
106,000
-
STAR POWERS113 missing
226,000
-
Hypercharges43 missing
215,000
-
GEARS551 missing
561,000
-
Buffies74 missing
148,000
74,000
-
Total
366,170
1,633,830
≈ 200,000
-
Brawlers to level 1175 missing
251,830
521,715
-
GADGETS124 missing
124,000
-
STAR POWERS131 missing
262,000
-
Hypercharges52 missing
260,000
-
GEARS606 missing
617,000
-
Buffies77 missing
154,000
77,000
-
Total
405,830
1,861,715
≈ 226,755
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 18 battles in this period
-
LL|Haroldo8
#2LLUUJP2PY
Battles together18Wins together33%Their most played brawler
KitLast together1h 42m ago
Who they play with most: 25 battles in this period
-
LL|Haroldo8
#2LLUUJP2PY
Battles together18Wins together33%Their most played brawler
KitLast together1h 42m ago
Who they play with most: 25 battles in this period
-
LL|Haroldo8
#2LLUUJP2PY
Battles together18Wins together33%Their most played brawler
KitLast together1h 42m ago
Who they play with most in their last 25 battles
-
LL|Haroldo8
#2LLUUJP2PY
Battles together18Wins together33%Their most played brawler
KitLast together1h 42m ago
BATTLE LOG
- All brawlers
Bea 10
Carl 7
Crow 7
Bull 4
Poco 3
Mortis 3
Gus 2
Colt 1
Angelo 1
Byron 1
- All modes
Brawl Hockey 10
Mega Duo Showdown 8
Duels 7
- All results
- Victory
- Defeat
- Draw
-
2000
LVL11
=/𝖞𝖔𝖘𝖍𝖎/'=
1014
LVL11
LL|Haroldo8
-
1149
LVL11
=/𝖞𝖔𝖘𝖍𝖎/'=
2013
LVL11
LL|Haroldo8
-
1141
LVL11
=/𝖞𝖔𝖘𝖍𝖎/'=
2007
LVL11
LL|Haroldo8
-
1148
LVL11
=/𝖞𝖔𝖘𝖍𝖎/'=
2019
LVL11
LL|Haroldo8
-
VS2m 30s
-
VS3m 7s
-
VS2m 30s
-
VS1m 36s
-
VS2m 25s
-
VS1m 7s
-
VS1m 45s
-
VS1m 1s
-
VS1m 55s
-
VS1m 37s
-
1000
LVL11
=/𝖞𝖔𝖘𝖍𝖎/'=
2031
LVL11
LL|Haroldo8
-
1021
LVL10
=/𝖞𝖔𝖘𝖍𝖎/'=
2036
LVL11
LL|Haroldo8
-
2015
LVL11
=/𝖞𝖔𝖘𝖍𝖎/'=
2039
LVL11
LL|Haroldo8
-
2007
LVL11
=/𝖞𝖔𝖘𝖍𝖎/'=
2031
LVL11
LL|Haroldo8