PROFILE
wrdxmm
TROPHY ROAD
II
Highest: 45,019
WINS
RANKED
GOLD I
CURRENT
1,625
DIAMOND I
HIGHEST
3,037
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 169 h
3v3: 1,354 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,078 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 691 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 127 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 13 Best: DIAMOND I
- Trophy pushing 23 Average of their best 20: 1,019 trophies · 45,019 total trophies · 0 of 7 classes mastered
-
1,659
Season 50 · in progress
Gold I
wrdxmm’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked10 / 80
- Trophy pushing5 / 20
Ranked
13 × 80 % = 10.4 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
23 × 20 % = 4.6 pointsAverage of their best 20: 1,019 trophies · 45,019 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 929,145 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 35% |
| Ranked | Top 49% |
| Best ranked rank | Top 66% |
| Prestige | Top 41% |
| Fame | Top 71% |
| Experience | Top 51% |
| 3v3 victories | Top 66% |
| Showdown victories | Top 33% |
| Brawlers at power 11 | Top 70% |
| Collection | Top 55% |
| Best streak | Top 63% |
BRAWLERS
103 / 108 Collected
SHELLY
344
9
BULL
1,008
9
1 EL PRIMO
1,002
9
ROSA
564
11
COLT
557
9
2 NITA
391
9
1 BARLEY
379
9
BROCK
343
9
1 POCO
283
8
8-BIT
1,039
11
GUS
1,024
9
5 JESSIE
444
10
1 DARRYL
397
9
1 RICO
390
9
DYNAMIKE
357
9
CARL
291
9
1 PENNY
286
9
1 JACKY
252
9
TICK
251
9
EMZ
2,002
11
1 NANI
1,091
10
EDGAR
1,073
10
3 GRIFF
1,008
11
1 LOLA
1,004
11
PIPER
561
9
BIBI
560
10
1 PEARL
493
10
BO
489
10
5 MAISIE
486
10
1 GALE
407
9
4 SHADE
395
10
1 TRUNK
389
9
MANDY
376
9
2 LARRY & LAWRIE
328
8
BEA
312
8
COLETTE
312
9
ANGELO
299
8
3 PAM
289
7
1 ASH
280
9
BERRY
272
8
1 BELLE
266
8
MEEPLE
263
8
1 SAM
262
8
1 FRANK
250
8
1 STU
233
7
BONNIE
228
8
HANK
220
8
12 GROM
192
8
BOLT
158
2
BUZZ
1,057
10
OTIS
1,008
11
1 SQUEAK
1,000
8
RUFFS
799
9
MORTIS
504
10
4 TARA
466
9
MICO
421
8
1 STARR NOVA
405
8
1 MELODIE
384
8
1 GENE
370
9
LOU
368
8
10 FINX
368
10
1 CHARLIE
321
8
2 DAMIAN
311
8
1 DOUG
293
2
4 SPROUT
292
8
1 FANG
281
7
GRAY
271
8
11 JUJU
259
7
2 JAE-YONG
258
7
1 BYRON
255
2
GIGI
250
7
WENDY
233
4
1 GLOWY
218
8
1 OLLIE
217
7
1 LILY
211
8
NAJIA
201
6
6 BUSTER
183
2
4 MR. P
181
4
4 JANET
166
4
2 MAX
151
1
WILLOW
124
2
6 R-T
117
4
1 ZIGGY
46
7
3 EVE
36
5
1 MOE
13
1
CLANCY
5
2
LUMI
0
5
1 SPIKE
1,197
11
4 NORI
1,008
11
SURGE
1,000
9
1 KIT
810
11
LEON
535
9
2 MEG
516
8
CORDELIUS
488
9
KENJI
412
9
2 CROW
409
11
2 CHESTER
345
8
1 PIERCE
226
11
3 AMBER
192
6
2 SANDY
166
7
1 DRACO
10
4
2 KAZE
1,010
11
1 SIRIUS
552
9
Account value
What everything they own would cost in gems
≈ 123,343
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS103 owned
8103038142
31,138
-
Power levels138,850 power points · 295,195 coins
43,405
-
GADGETS84 owned
8,400
-
STAR POWERS65 owned
13,000
-
Hypercharges32 owned
16,000
-
GEARS42 owned
4,200
-
Buffies24 owned
7,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1191 missing
246,370
504,600
-
GADGETS122 missing
122,000
-
STAR POWERS141 missing
282,000
-
Hypercharges71 missing
355,000
-
GEARS593 missing
604,000
-
Buffies72 missing
144,000
72,000
-
Total
390,370
1,939,600
≈ 232,997
-
Brawlers to level 1196 missing
265,070
543,425
-
GADGETS132 missing
132,000
-
STAR POWERS151 missing
302,000
-
Hypercharges76 missing
380,000
-
GEARS623 missing
634,000
-
Buffies75 missing
150,000
75,000
-
Total
415,070
2,066,425
≈ 248,150
What money can’t buy
Skins seen
20
8
26
9
3
2
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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