PROFILE
🧁。.ₛₚᵣᵢₙₖₗₑ°∆°
TROPHY ROAD
II
Highest: 43,178
WINS
RANKED
GOLD II
CURRENT
2,484
DIAMOND I
HIGHEST
4,510
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 288 h
3v3: 3,875 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 266 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,587 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 220 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 13 Best: DIAMOND I
- Trophy pushing 20 Average of their best 20: 944 trophies · 43,177 total trophies · 0 of 7 classes mastered
Current formNormal72% wins in 25 battles
-
2,569
Season 50 · in progress
Gold III
🧁。.ₛₚᵣᵢₙₖₗₑ°∆°’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked11 / 80
- Trophy pushing4 / 20
Ranked
13 × 80 % = 10.4 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
20 × 20 % = 4.0 pointsAverage of their best 20: 944 trophies · 43,177 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 36% |
| Ranked | Top 27% |
| Best ranked rank | Top 65% |
| Prestige | Top 52% |
| Fame | Top 70% |
| Experience | Top 38% |
| 3v3 victories | Top 34% |
| Showdown victories | Top 29% |
| Brawlers at power 11 | Top 69% |
| Collection | Top 44% |
| Best streak | Top 43% |
BRAWLERS
91 / 108 Collected
SHELLY
630
9
5 NITA
1,022
11
BROCK
676
6
5 BARLEY
537
9
5 POCO
512
9
COLT
508
9
1 EL PRIMO
296
7
2 ROSA
280
7
BULL
254
8
3 JESSIE
1,010
11
PENNY
846
11
1 DARRYL
552
7
GUS
532
8
4 TICK
515
9
6 JACKY
511
8
3 DYNAMIKE
501
9
RICO
475
7
CARL
319
7
4 8-BIT
257
7
COLETTE
1,196
11
BONNIE
1,194
11
1 GRIFF
1,025
11
1 MANDY
1,015
11
3 EMZ
1,004
11
8 BERRY
1,003
9
1 PIPER
844
10
LOLA
818
10
ANGELO
817
9
MAISIE
599
9
2 LARRY & LAWRIE
568
9
2 BEA
537
7
3 EDGAR
521
7
2 STU
507
7
1 BIBI
506
10
4 SHADE
305
9
3 NANI
287
9
3 BELLE
286
7
GROM
285
7
2 GALE
273
7
FRANK
268
7
2 MEEPLE
260
6
8 BO
259
6
11 TRUNK
259
3
10 PEARL
257
6
9 ASH
256
6
4 HANK
255
9
PAM
250
5
SAM
250
5
BOLT
0
1
JANET
1,090
10
WILLOW
1,048
11
2 JUJU
1,007
10
MELODIE
805
11
2 LILY
773
9
2 BYRON
754
9
6 EVE
672
11
2 TARA
522
7
2 SPROUT
504
9
SQUEAK
502
9
1 CHARLIE
502
8
4 MR. P
308
7
1 LOU
297
7
3 DAMIAN
297
7
MORTIS
294
7
MOE
282
8
3 DOUG
271
3
2 ALLI
264
9
3 OLLIE
261
8
5 GENE
259
7
4 BUSTER
258
4
1 STARR NOVA
258
7
4 OTIS
256
4
10 FANG
254
6
GLOWY
254
1
MAX
251
7
3 CHUCK
251
7
3 BUZZ
250
6
2 NAJIA
32
4
1 MICO
11
1
1 GIGI
11
3
MINA
5
1
RUFFS
0
1
1 AMBER
637
11
SANDY
577
9
2 MEG
508
7
7 LEON
506
9
2 DRACO
337
7
15 CORDELIUS
260
6
1 NORI
254
10
SIRIUS
838
9
2 KAZE
320
7
Account value
What everything they own would cost in gems
≈ 115,572
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS91 owned
810303372
24,500
-
Power levels109,740 power points · 230,475 coins
34,022
-
GADGETS100 owned
10,000
-
STAR POWERS76 owned
15,200
-
Hypercharges35 owned
17,500
-
GEARS49 owned
5,050
-
Buffies31 owned
9,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1179 missing
230,600
476,140
-
GADGETS82 missing
82,000
-
STAR POWERS106 missing
212,000
-
Hypercharges56 missing
280,000
-
GEARS514 missing
523,500
-
Buffies56 missing
112,000
56,000
-
Total
342,600
1,629,640
≈ 197,224
-
Brawlers to level 1196 missing
294,180
608,145
-
GADGETS116 missing
116,000
-
STAR POWERS140 missing
280,000
-
Hypercharges73 missing
365,000
-
GEARS616 missing
625,500
-
Buffies68 missing
136,000
68,000
-
Total
430,180
2,062,645
≈ 249,283
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
No teammate played with them more than once in this period.
Who they play with most: 25 battles in this period
-
Idan
#9QQYL9VY
Battles together2Wins together100%Their most played brawler
VinceLast together3d 8h ago -
tuumic
#28L8Y88GJ
Battles together2Wins together100%Their most played brawler
ClancyLast together3d 8h ago -
neo
#PR88GGV8Y
Battles together2Wins together100%Their most played brawler
VinceLast together3d 8h ago
Who they play with most: 25 battles in this period
-
Idan
#9QQYL9VY
Battles together2Wins together100%Their most played brawler
VinceLast together3d 8h ago -
tuumic
#28L8Y88GJ
Battles together2Wins together100%Their most played brawler
ClancyLast together3d 8h ago -
neo
#PR88GGV8Y
Battles together2Wins together100%Their most played brawler
VinceLast together3d 8h ago
Who they play with most in their last 25 battles
-
Idan
#9QQYL9VY
Battles together2Wins together100%Their most played brawler
VinceLast together3d 8h ago -
tuumic
#28L8Y88GJ
Battles together2Wins together100%Their most played brawler
ClancyLast together3d 8h ago -
neo
#PR88GGV8Y
Battles together2Wins together100%Their most played brawler
VinceLast together3d 8h ago
BATTLE LOG
- All brawlers
Nori 10
Moe 5
Chuck 4
Najia 2
Gus 2
Rico 1
Gigi 1
- All modes
Gem Grab 12
Trio Showdown 6
Brawl Ball 5v5 2
Mega Showdown 2
Brawl Ball 1
Knockout 1
Wipeout 1
- All results
- Victory
- Defeat
- Draw
-
VS1m 39s
-
VS2m 14s
-
VS1m 19s
-
VS1m 21s
-
1638
LVL11
mezzero_jr🐬
285
LVL7
Berzou
674
LVL11
Jime
1826
LVL11
mato2136
1309
LVL11
SKILLER
1752
LVL11
الشكلباز
1499
LVL11
люблю димку
233
LVL7
🧁。.ₛₚᵣᵢₙₖₗₑ°∆°
1075
LVL11
🌟KING JK🌟
1595
LVL11
acch
941
LVL11
SAN
1620
LVL9
LSP
431
LVL11
muichiro 💙
321
LVL11
YT|So2pengine
1828
LVL11
¥amikage 😈
531
LVL9
kratos❤️
972
LVL11
стешаня
1839
LVL11
retenue
1779
LVL11
Kodak
2000
LVL11
Abuk_38
-
221
LVL8
Brawler
213
LVL8
make
239
LVL7
Brawler
239
LVL6
hugoloi
239
LVL7
Brawler
225
LVL7
🧁。.ₛₚᵣᵢₙₖₗₑ°∆°
230
LVL6
Brawler
232
LVL6
ふう
240
LVL8
Brawler
237
LVL6
Brawler
216
LVL6
Brawler
234
LVL8
Brawler
227
LVL8
Nita
216
LVL6
Brawler
229
LVL8
Brawler
216
LVL6
Brawler
220
LVL6
Brawler
218
LVL7
Brawler
230
LVL6
Brawler
223
LVL6
Brawler
-
VS1m 19s
-
VS1m 55s
-
VS1m 24s
-
VS2m 6s
-
VS1m 19s
-
VS1m 19s
-
VS1m 20s
-
VS1m 19s
-
VS1m 20s
-
VS1m 36s
-
VS1m 53s
-
VS1m 18s